Homeworld: Crypt
Description: The Yaag-nesh are an Elder race of beings who have existed
since beyond the reckoning of most races. Alien and evil in ways some of
the most nefarious beings can only begin to imagine, the Yaag-nesh are
masters of rulership, covertly plotting to extend their slimy tentacles
into every planet's politics. Ironically, they are largely helpless
without their legions of Shadows. Either in league with or themselves
slaves to the Nameless One, only the bizarre Yaag-nesh know the truth.
Aral leads the Yaag-nesh race.

Stat Potential
Str: moderate
Agi: horrible
Dex: poor
Con: good
Int: unsurpassable
Wis: excellent
Per: moderate
Cha: horrible
Siz: 12'0'
Weight: 118 kg
Metarace: Elder

Maximum Age: immortal
Dietary Requirements: omophage
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 80%
Skill Maximum: 80%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: dark and ultra dark conditions

Slots: a brow, two eyes, an amulet, a brooch, an upper torso, a lower
torso, two upper arms, two lower arms, two wrists, eight fingers, a belt,
two upper legs and two lower legs.
Advantages: infravision and wings.
Disadvantages: agoraphobia, half exp if good, large appetite and regen only
in dark.
Miscellaneous: natural terrain: caverns.
Resistances and Vulnerabilities: Takes 10% more electrical damage and 50%
less psionic damage.
Disease Carrier: mental diseases
Disease Susceptibility: 100% to magical and 100% to mental diseases

Damage Regeneration: moderate
Mana Regeneration: excellent
Endurance Regeneration: moderate
Emotes: ybrain, yeye, ymind, yslime and ytent.
Commands: blast.
Good Guild Matches: abjurer, cultist, druid and psionicist.
Average Guild Matches: fallen, fighter, jomsviking, monk, ranger and
Poor Guild Matches: alchemist, bard, biomancer, hand, mage, merchant,
necromancer, paladin and templar.

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