Xlakun'ah

Homeworld: None
Description: The Xlakun'ah race is ancient even by Elder standards.
Despite this, not much is known about it as no known planetary origins of
the race exist. There are rumors of this race originating somewhere beyond
the stars as well as rumors that The Nameless One may in fact be a member
of the Xlakun'ah who fell from the stars many millennia ago. The Xlakun'ah
take the form of an orb with a single central eye, surrounded by many
tentacles of different sizes. Some of these tentacles have mouths which
the Xlakun'ah uses to speak with many voices at once, causing a cacophany
of sound that greatly disturbs and confuses most people.

Stat Potential
Str: poor
Agi: horrible
Dex: unsurpassable
Con: low
Int: moderate
Wis: low
Per: high
Cha: horrible
Siz: 5'2'
Weight: 366 kg
Metarace: Elder

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: four
Natural Armor: moderate
Natural Weapons: moderate
Experience Rate: 55%
Skill Maximum: 100%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 20%
Heartbeat: rapid
Vision: light, dark, ultra light and ultra dark conditions

Slots: an eye, ten lower arms, ten wrists and six fingers.
Advantages: can't fall unconscious, does not need food, mindsight, see
invisible and see magic.
Disadvantages: cannot sleep and half exp if good.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST, natural terrain: none and nonhumanoid.
Resistances and Vulnerabilities: Takes 20% less asphyxiation damage and 20%
less poison damage.
Disease Carrier: mental diseases

Damage Regeneration: excellent
Mana Regeneration: excellent
Endurance Regeneration: moderate
Emotes: xflail, xinterrupt and
xtune.
Commands:
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.

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