World Effects On Magic
Different magics have different bases. As such, some
worlds are biased towards specific types of magic.
The more obvious examples are here:
Healing:
The prolific life on Sosel and Wysoom lend extra vigor
to healing magic. The lifelessness of Crypt and Raji
impede healing magic.
Healing from the Powers of:
Good: Impeded on Crypt, aided on Welstar
Evil: Impeded on Welstar, aided on Crypt
Neutral: Impeded on Welstar and Crypt, aided
on Sosel.
Abjuration:
The simplicity of Crypt and Raji aid abjuration spells.
The prolific life of Sosel and Wysoom impede abjuration.
Combat Magic:
~World | ~Enhances | ~Impedes |
Crypt | Cold, Disint. | Illu., Elec. |
Perdow | Harm, Unholy | Acid, Holy |
Raji | Elec., Illu. | Asphyx., Disint. |
Sosel | Fire, Poison | Cold, Harm |
Welstar | Holy | Poison, Unholy |
Wysoom | Acid, Asphyx. | Fire |
note:
The world effect on the damage done seems to be ±5%.
page revision: 2, last edited: 02 Mar 2013 11:20