World Effects On Magic

Different magics have different bases. As such, some
worlds are biased towards specific types of magic.
The more obvious examples are here:

Healing:
The prolific life on Sosel and Wysoom lend extra vigor
to healing magic. The lifelessness of Crypt and Raji
impede healing magic.
Healing from the Powers of:
Good: Impeded on Crypt, aided on Welstar
Evil: Impeded on Welstar, aided on Crypt
Neutral: Impeded on Welstar and Crypt, aided
on Sosel.

Abjuration:
The simplicity of Crypt and Raji aid abjuration spells.
The prolific life of Sosel and Wysoom impede abjuration.

Combat Magic:

~World ~Enhances ~Impedes
Crypt Cold, Disint. Illu., Elec.
Perdow Harm, Unholy Acid, Holy
Raji Elec., Illu. Asphyx., Disint.
Sosel Fire, Poison Cold, Harm
Welstar Holy Poison, Unholy
Wysoom Acid, Asphyx. Fire

note:
The world effect on the damage done seems to be ±5%.

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