Wisdom
Wisdom (abbr. Wis)— This statistic determines the amount of wit, street-wise, knowledge, and will power a character has accumulated. It does not reflect the player's wisdom of course. Wisdom is often associated with the gods, and many spells involving religious worship depend on it. It affects spell points.
HIGH WIS = Well read, has had many life experiences.
Example: Gandhi.
LOW WIS = Foolish, foolhardy, takes unnecessary risks.
Example: A jester.
NEGATIVE WIS EFFECT: Beings with negative Wisdom do not have the Wisdom to flee any battle (HELP WIMPY). Negative Wisdom can also cause the character's mind to snap like a twig when encountering beings with negative Charisma (HELP HORROR).
Wisdom | Races |
Unsurpassable | Kuroa, Tortle, Treant |
Excellent | Argus, Titan, Unicorn, Yaag-nesh |
High | Arakun, Boelir, Gorgon, Papua, Tywimn |
Good | Anakim, Behemoth, Homarid, Illex, Irrdu, Jinn, Shadow, Suula, Vulpin |
Average | Centaur, Devil, Drensieqi, Dwarf, Elf, Hephestian, Kanku, Myconoid, Selkie |
Moderate | Arcanus, Atomy, Changeling, Dhampir, Dragon, Gargoyle, Human, Kizanki, Kreen, Mummy, Slaad, Uruk, Vampire, Vipyr |
Low | Bloodworm, Flynd, Goblin, Muridan, Pudding, Thuul |
Bad | Dragonian, Gnome, Gremlin, Werewolf, Xodar |
Poor | Catfolk, Leprechaun, Troll |
Horrible | Ettin, Giant, Minotaur, Satyr |
page revision: 2, last edited: 02 Jun 2007 22:27