Description: Supernatural creatures, werewolves are fearsome to behold. Giant furry wolfmen, the werewolves possess unnatural strength and uncanny perception. Able to change into true wolves, werewolves escape detection while they hunt their prey. Werewolves are difficult to kill and can shrug off wounds quickly, sometimes rising seconds after taking a mortal wound. Werewolves are said to grow more powerful when the moon is full. Lupins use Werewolves as spies amongst humans.
Maximum Age: 75 years
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: good (7/9)
Natural Weapons: moderate (5/11)
Experience Rate: 80%
Skill Maximum: 90%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 80%
Heartbeat: very rapid
Vision: light, dark and ultra dark conditions
Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs, two feet and a tail. (30)
Advantages: enhanced hearing, enhanced olfactory sense and escape death.
Disadvantages: animal, claustrophobia and large appetite.
Miscellaneous: affected by the moon, corpse always rises, natural terrain: hills and rolls 'r's.
Resistances and Vulnerabilities: Takes 40% more fire damage and 40% more psionic damage.
Immune to: physical diseases
Disease Susceptibility: 100% to magical and 100% to mental diseases
Damage Regeneration: good (4/5)
Mana Regeneration: poor (1/5)
Endurance Regeneration: average (3/5)
Emotes: wblood, whowl, whunt, wpack, wsnarl and wsniff.
Commands: auspice, dwolf, feast, howl, masquerade and wolf.
Good Guild Matches: fallen, fighter, hand, jomsviking, monk, paladin, ranger and sentinel.
Average Guild Matches: abjurer, cultist, druid, psionicist and templar.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant and necromancer.