Wendigo

Homeworld: Perdow
Description: The Wendigo are a brutish people who are (luckily) rarely seen
amongst the dark hills of Perdow. Their white fur coats loudly announce
their presence to anyone around, indicating their lack of a need to fear
anyone else. Upon closer examination, the Wendigo exhibits strong muscular
structure, long sharp claws extending from both hands and feet, and razor
sharp fangs filling the mouth. Very few have been able to examine more
closely than this however, as indicated by the copious amounts of dried
blood on a typical Wendigo's coat.
Gromkins leads the Wendigo race.

Stat Potential
Str: unsurpassable
Agi: moderate
Dex: good
Con: excellent
Int: poor
Wis: poor
Per: good
Cha: horrible
Siz: 9'5'
Weight: 140 kg
Metarace: Nightbreed

Maximum Age: 100 years
Dietary Requirements: corpophage
Number of limbs: two
Natural Armor: good
Natural Weapons: devastating
Experience Rate: 55%
Skill Maximum: 100%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light, dark and ultra dark conditions
Unarmed combat Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: can't fall unconscious, escape death, poison immunity and see
invisible.
Disadvantages: cannot sleep, half exp if good and large appetite.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST and natural terrain: hills.
Resistances and Vulnerabilities: Takes 20% less cold damage.

Damage Regeneration: excellent
Mana Regeneration: average
Endurance Regeneration: excellent
Emotes: wclaw, wflick, wgrin and
wstretch.
Commands: geat.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.

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