Walk On Water


Casting time: 7 rounds
Spell cost: 50
Spell level: 4
Spell category: alteration
Affecting stats: wisdom
Offensive: No
Location: Anywhere
Target: livingtarget
Range: room
Components: VS
Alignment: Cannot be Evil.


This spell calls upon Sikkar to save his faithful from drowning. It will only work on those strong of faith - those who are weak willed will not be blessed for long.


This spell allows moving on a water surface without drowning, but it does not help underwater.

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