Homeworld: Welstar
Description: Small wiry fox-like people, the vulpin are tricksters and
sneaks. Covered in reddish fur and looking much like a humanoid fox, a
vulpin plies its charm and wits amongst the other races, bedazzling them
out of their homes, money and possessions. Vulpin are the scouts of Lupin
forces.
Stat Potential
Str: low
Agi: average
Dex: average
Con: low
Int: average
Wis: good
Per: good
Cha: good
Siz: 4'0'
Weight: 27 kg
Metarace: Lupin
Maximum Age: 60 years
Dietary Requirements: omophage
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 80%
Skill Maximum: 95%
Hermetic Spell Maximum: 85%
Spiritual Spell Maximum: 60%
Heartbeat: average
Vision: light, dark and ultra dark conditions
Slots: a brow, a head[bulk: somewhat], two eyes, a neck[bulk: somewhat], an
amulet, a brooch, a cloak, an upper torso[bulk: somewhat], a lower
torso[bulk: somewhat], two shoulders[bulk: somewhat], two upper arms[bulk:
somewhat], two lower arms[bulk: somewhat], two wrists, two hands[bulk:
somewhat], two fingers, a belt, two upper legs[bulk: somewhat] and a
tail[bulk: somewhat].
Advantages: enhanced hearing, enhanced olfactory sense and infravision.
Disadvantages: animal and hydrophobia.
Miscellaneous: affected by the moon, natural terrain: pine and rolls 'r's.
Resistances and Vulnerabilities: Takes 15% more poison damage.
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: moderate
Emotes: vfur, vfurt, vshift and vtail.
Commands: auspice, howl and rfish.
Good Guild Matches: alchemist, bard, biomancer, mage, merchant and
necromancer.
Average Guild Matches: fighter, hand, ranger and sentinel.
Poor Guild Matches: abjurer, cultist, druid, fallen, jomsviking, monk,
paladin, psionicist and templar.