Vipyr

Homeworld: Sosel
Description: A vicious and scheming people from deep within the depths of
Sosel, the Vipyr race worships and fears the dinosaurs that truly rule
Sosel. A bloodthirsty people, Vipyrs recognize that their race is on the
decline. Their solution to all problems: sacrifices! The Vipyrs increase
the number of sacrifices with greater ferocity and desperation with each
generation, believing that only when the dinosaur-demons they worship are
satiated will their race be restored to its once great glory.

Stat Potential
Str: high
Agi: low
Dex: low
Con: average
Int: moderate
Wis: moderate
Per: good
Cha: horrible
Siz: 7'6'
Weight: 65 kg
Metarace: Elder

Maximum Age: immortal
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: good
Natural Weapons: weak
Experience Rate: 82%
Skill Maximum: 90%
Hermetic Spell Maximum: 60%
Spiritual Spell Maximum: 80%
Heartbeat: average
Vision: light and dark conditions

Slots: a brow, a head[bulk: minimal], two eyes, an amulet, a brooch, a
cloak, an upper torso, a lower torso, two shoulders, two upper arms, two
lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two
lower legs, two feet and a tail.
Advantages: enhanced olfactory sense, gets tail attack, infravision, see
invisible and trap detection.
Disadvantages: animal and half exp if good.
Miscellaneous: natural terrain: rain forest and speaks with a lisp.
Resistances and Vulnerabilities: Takes 75% more cold damage and 10% less
poison damage.
Disease Carrier: mental diseases

Damage Regeneration: moderate
Mana Regeneration: average
Endurance Regeneration: moderate
Emotes: vfang, vhiss, vhood, vitail and vsac.
Commands: constrict and ybite.
Good Guild Matches: fallen, fighter, hand, jomsviking, monk, ranger and
sentinel.
Average Guild Matches: abjurer, cultist, druid and psionicist.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant,
necromancer, paladin and templar.

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