Homeworld: Wysoom
Description: Out of all the Jotun races, the Vanir are the rarest and the
most highly developed. A Vanir can be born from any of the other Jotun
races as a child blessed by the gods. Vanir can not breed on their own,
but each one born leaves his mark on the world, as his deeds tend to be
legendary. With the destruction of Atlantis, Vanir births are even rarer
than they used to be, and many years have gone by between births. Vanir
are massive humanoid creatures with bright red skin, glowing eyes, and an
enormous presence.
Shar leads the Vanir race.
Stat Potential
Str: unsurpassable
Agi: poor
Dex: bad
Con: excellent
Int: moderate
Wis: poor
Per: moderate
Cha: bad
Siz: 10'6'
Weight: 397 kg
Metarace: Jotun
Maximum Age: 560 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: moderate
Natural Weapons: moderate
Experience Rate: 50%
Skill Maximum: 100%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light, dark and ultra light conditions
Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: can't fall unconscious and escape death.
Disadvantages: large appetite.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST and natural terrain: none.
Resistances and Vulnerabilities: Takes 10% less disintegration damage and
5% less fire damage.
Damage Regeneration: excellent
Mana Regeneration: excellent
Endurance Regeneration: average
Emotes: vlegend, vremember and
vskin.
Commands: runekey.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.