Homeworld: Perdow
Description: Uruks are everything ugly about the Unseelie, all rolled into
a muscled mass of homicidal fury. With keen senses and weak minds, they
are nearly mindless in their aggression. Uruks are capable of regenerating
incredible damage, and their appetites are legendary. This makes for one
dangerous killing machine, but it also means Uruks are unbalanced to the
point of psychosis, and their minds easy prey to mental magicks. Uruks
don't mind. There's just one thing every young Uruk learns: they must
never, EVER, eat vegetables!

Stat Potential
Str: good
Agi: moderate
Dex: moderate
Con: high
Int: bad
Wis: moderate
Per: moderate
Cha: bad
Siz: 6'0'
Weight: 83 kg
Metarace: Unseelie

Maximum Age: 40 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: moderate
Natural Weapons: weak
Experience Rate: 84%
Skill Maximum: 95%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 90%
Heartbeat: rapid
Vision: dark and ultra dark conditions
Armed_combat Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: can't fall unconscious, enhanced olfactory sense, see
invisible, see magic and very high stun resistance.
Disadvantages: half exp if good, hydrophobia and large appetite.
Miscellaneous: affected by twilight, energized at night, natural terrain:
wasteland, sapped in sunlight and speaks corrupted common.
Resistances and Vulnerabilities: Takes 50% more psionic damage.
Immune to: physical diseases
Disease Susceptibility: 100% to mental diseases

Damage Regeneration: average
Mana Regeneration: moderate
Endurance Regeneration: excellent
Emotes: ubattle, ugem, ugrowl, utrophy and uwar.
Commands: geat, glamour and unvanish.
Good Guild Matches: fallen, fighter, jomsviking, ranger and sentinel.
Average Guild Matches: abjurer, cultist, druid, hand, monk and psionicist.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant,
necromancer, paladin and templar.

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