Tuatara

Homeworld: Sosel
Description: Tuatara are one form of Taniwha, supernatural protectors of
the rivers and the sea. They appear as enormous lizards and have
reputations both good and evil, some have stories of massacre,
human-eating, and woman-stealing to their credit, while others have the
respect of the tribes around them for they protect those lesser beings who
send them offerings of green twigs and incantations.
Tuatara tend to live in deep water or in caves - places where many fear to
go for the sense of danger is great there. They are very comfortable in
water and those which protect have been known to save their supplicants
when the tribe members become endangered while near the water.
Lodoss leads the Tuatara race.

Stat Potential
Str: moderate
Agi: horrible
Dex: bad
Con: excellent
Int: average
Wis: average
Per: moderate
Cha: horrible
Siz: 20'0'
Weight: 338 kg
Metarace: Drakhen

Maximum Age: 100 years
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: good
Natural Weapons: dangerous
Experience Rate: 50%
Skill Maximum: 90%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 90%
Heartbeat: average
Vision: light, dark and ultra dark conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two upper arms, two lower arms, two wrists, two
hands, two fingers, a belt, two upper legs, two lower legs, two feet and a
tail.
Advantages: can breathe underwater, enhanced hearing, enhanced olfactory
sense, gets tail attack, hydrophilia, infravision and natural swimmer.
Disadvantages: animal.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST, natural terrain: lake and speaks with a lisp.
Resistances and Vulnerabilities: Takes 10% more cold damage.

Damage Regeneration: average
Mana Regeneration: average
Endurance Regeneration: good
Emotes: tflick, toffering, tsun and
ttongue.
Commands:
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.

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