Homeworld: Perdow
Description: Savage creatures little more than monsters, Unseelie Trolls
are always hungry and eat anything that breathes. Keen of sense and superb
hunters, Trolls can and will track their meals for days. Incredibly hardy
and resilient, it's hard to keep a Troll dead for he regenerates quickly
and often resists even the most mortal wounds. Trolls are often green,
grey or mottled. They have powerful jaws and dagger-like claws. Their
eyes are sunken and beady, and their hide is thick and rubbery. They
shamble as they walk and they possess very little upstairs. Trolls are the
shock troops of the Unseelie Court, sent in first to any war.
Silal leads the Troll race.

Stat Potential
Str: excellent
Agi: high
Dex: bad
Con: unsurpassable
Int: poor
Wis: poor
Per: moderate
Cha: poor
Siz: 9'0'
Weight: 206 kg
Metarace: Unseelie

Maximum Age: 60 years
Dietary Requirements: scavenger
Number of limbs: two
Natural Armor: very good
Natural Weapons: very dangerous
Experience Rate: 91%
Skill Maximum: 100%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 20%
Heartbeat: rapid
Vision: dark and ultra dark conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: enhanced olfactory sense, escape death, infravision, moderate
stun resistance, see invisible and see magic.
Disadvantages: half exp if good and large appetite.
Miscellaneous: affected by twilight, energized at night, natural terrain:
none, sapped in sunlight and speaks corrupted common.
Resistances and Vulnerabilities: Takes 100% more fire damage.
Immune to: physical diseases
Disease Carrier: physical diseases
Disease Susceptibility: 100% to mental diseases

Damage Regeneration: excellent
Mana Regeneration: poor
Endurance Regeneration: excellent
Emotes: tbend, tbreath, tcave, tdrool, tfood, tgrunt and
Commands: feast, glamour and unvanish.
Good Guild Matches: fighter, ranger and sentinel.
Average Guild Matches: hand.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist
and templar.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License