Treant

Homeworld: Welstar
Description: Huge tree-like beings, the treants are the caretakers of
Welstar's sylvan forests. While not very agile, the treants observe a lot
in their lengthy lifetimes, and possess a vast understanding of the world.
They look after the interests of the forests and are staunch Seelie allies.
Dragonrider leads the Treant race.

Stat Potential
Str: good
Agi: horrible
Dex: horrible
Con: high
Int: average
Wis: unsurpassable
Per: low
Cha: low
Siz: 13'4'
Weight: 373 kg
Metarace: Sylvan

Maximum Age: 500 years
Dietary Requirements: none
Number of limbs: four
Natural Armor: good
Natural Weapons: moderate
Experience Rate: 86%
Skill Maximum: 80%
Hermetic Spell Maximum: 60%
Spiritual Spell Maximum: 100%
Heartbeat: slow
Vision: light and ultra light conditions
Nature Skill Bonus: 5%

Slots: a brow, two eyes, an amulet, a brooch, a cloak, two upper arms[bulk:
minimal], two lower arms[bulk: minimal], four wrists, four fingers and two
belts.
Advantages: can't fall unconscious, does not need food, gets heavy branch
attack, gets long branch attack, gets thick branch attack, high stun
resistance, mindsight and poison immunity.
Disadvantages: cannot sleep, claustrophobia, half exp if evil, plant and
regen only in light.
Miscellaneous: corpse does not rise, energized in sunlight, natural
terrain: deciduous, plant, sapped at night and speaks very slowly.
Resistances and Vulnerabilities: Takes 25% more acid damage, 10% less
asphyxiation damage, 20% more cold damage, 25% more electrical damage, 50%
more fire damage, 10% less illusion damage and 10% less poison damage.
Immune to: mental diseases

Damage Regeneration: moderate
Mana Regeneration: average
Endurance Regeneration: moderate
Emotes: tbark, tbranch, tfire, tleaves and
tstand.
Commands:
Good Guild Matches: abjurer, druid, hand, monk, psionicist and templar.
Average Guild Matches: fighter, jomsviking, paladin, ranger and sentinel.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, mage,
merchant and necromancer.

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