Unless otherwise noted, to join an individual tertiary guild, you must be a full member of a secondary that grants access to that tert.
Also, in most cases, to join a tertiary path, you must start with the first guild in the path and follow the listed progression.
Weapon |
Progression |
Planet |
Area |
Subarea |
notes |
Ancient |
Sikh Apprentice, Cadet, Novice, Veteran, Elite, Master |
Raji |
Sh'Ara |
Ancient Temple (T) |
Requires sacrificing a wc 50+(?) ancient |
Axe |
Warlord Private, Sergeant, Lieutenant, Major, Colonel, General |
Welstar |
Warlord Guild (p) |
N/A |
Must perform a fetch and carry quest |
Bludgeon |
Brute Squad Private, Sergeant, Lieutenant, Major, Colonel, General |
Welstar |
Abarack |
Brute Squad Barrack (Br) |
Requires sacrificing a wc 50+(?) bludgeon |
Broad Blade |
Myrmidon Private, Sergeant, Lieutenant, Major, Colonel, General |
Wysoom |
Path from the beach (@) |
West Side |
Must defeat an enemy to join |
Dagger |
Cutthroat Grunt, Novice, Soldier, Veteran, Master, Grandmaster |
Perdow |
Cutthroat Guild (o) |
N/A |
|
Net |
Retiarii Tirones, Tesserarius, Optio, Principales, Praefectus |
Welstar |
Abarack |
Ludus Aemilius (R) |
Must defeat an enemy to join |
Polearm |
Halberdier Private, Sergeant, Lieutenant, Major, Colonel, General |
Wysoom |
Sauronan |
Celestial Guardian Headquarters (C) |
|
Shield |
Hoplite Private, Sergeant, Lieutenant, Major, Colonel, General |
Wysoom |
Path from the beach (@) |
East Side |
Must defeat an enemy to join |
Staff |
Kon White, Yellow, Blue, Purple, Brown, Black |
Sosel |
Kon Camp (k) |
N/A |
Must defeat an enemy to join |
Thin Blade |
Fencer Cadet, Junior, Senior, Veteran, Elite, Master |
Raji |
Suthnas Island |
Fencer Academy (F) |
Must defeat an enemy to join |
Unarmed |
Pugilist Flyweight, Bantamweight, Featherweight, Welterweight, Cruiserweight, Heavywegiht |
Crypt |
The Pit (J) |
N/A |
Hidden entrance |
Weapon Breaker |
Shinobi Shodan, Sandan, Godan, Nanadan, Kudan, Judan |
Sosel |
Shinobi Village (!) |
N/A |
Check room descriptions to find all the terts |
Whip |
Whipster, Whipmaster, Whiplasher, Whipsnapper, Whipcracker |
Perdow |
Chain-web (w) |
N/A |
Shorter than other paths, since whips can't parry |
Weapon |
Progression |
Planet |
Area |
Subarea |
notes |
Bow |
Huntsman Novice, Junior, Senior, Master |
Welstar |
Anathaera Forest |
Hunstman Guild (P) |
Fetch quest to join |
Crossbow |
Novice Crossbowman, Expert, Master, Legendary |
Welstar |
Stonehelm |
N/A |
Requires 'clout' challenge (dex + luck stat check; costs 1gp each attempt) |
Sling |
Novice Slinger, Expert, Master, Legendary |
Raji |
Sco'land |
Hidden by Slinger Secondary |
|
Thunderstick |
Musketeer Rascal, Bravo, Rogue, Scoundrel |
Wysoom |
Sauronan Harbor |
Ironridge Fortress |
|
Small Throwing |
Knife throwing Novice, Expert, Artist, Master |
Raji |
Suthnas Island |
Knife Throwing Scholl (k) |
|
Medium Throwing |
Axe Hurling Novice, Expert, Artist, Master |
Sosel |
Knotak Woods (Q) |
Lumberjack Section |
|
Large Throwing |
Novice Harpoonist, Expert, Master, Specksioneer |
Wysoom |
Icefloe (u) |
Easternmost (u) |
|
NOTE: The old Sling Master tert is still listed on the website, despite being replaced by the Slinger Tert path
Name |
Style |
Damage Type/Weapon |
Planet |
Area |
Subarea |
notes |
Ba Gua |
Soft |
Random Damage Type |
Sosel |
Complex Dojo (l) |
N/A |
Blocker |
Bringer of Blood |
Hard |
Dagger |
Sosel |
Red Temple (=) |
N/A |
Blocker |
Cobra Touch |
Soft |
Poison |
Sosel |
Before a Pond (C) |
"cave" entrance |
Blocker |
Dragon Claw |
Hard |
Fire |
Sosel |
Lao-Lung |
Behind the Kari Dragon |
Blocker |
Glima |
Soft |
Asphyxiation |
Sosel |
Pagoda (P) |
N/A |
Blocker |
Lee Kwan Choo |
Soft |
Psionic |
Sosel |
Golden Temple (G) |
N/A |
Blocker |
Lightning Dwarf |
Soft |
Electrical |
Raji |
Sco'land |
"cave" exit 2NE of the Moor (E) |
|
Mantis Monk |
Hard |
Weapon Breaker |
Sosel |
Treehouse (H) |
N/A |
Blocker |
Mo Chi Kung Fu |
Hard |
Broad Blade |
Sosel |
White Temple ({) |
N/A |
Blocker |
Moo Gi Gong |
Hard |
Ancient |
Sosel |
Edon |
Estate |
Blocker |
Ninjitsu |
Soft |
Dagger |
Sosel |
Obscure Dojo (}) |
N/A |
Blocker |
Tae Kwon Do |
Soft |
Disintegration |
Sosel |
Waterfall (w) |
N/A |
Blocker |
Thunderfist |
Hard |
Sonic |
Raji |
Thundercloud (b/t) |
Thunderfist |
Lots of blockers |
Tien Hsueh |
Soft |
Harm |
Sosel |
Silver Temple (2sw,2s of (g)) |
N/A |
Blocker |
Tiger Claw |
Hard |
Disintegration |
Sosel |
Hillock (q) |
N/A |
Blocker |
White Crane |
Hard |
Harm |
Sosel |
Before a Pond (C) |
"nest" entrance |
Blocker |
Zanji Shinjinen-Ryu |
Hard |
Thin Blade |
Sosel |
Modest House (Z) |
N/A |
Blocker |
Style |
Progression |
Planet |
Area |
Subarea |
notes |
Hard |
Buraindo Kobushi, Hanmau Atemi, Bodi Soukaiya, Migi Semeru, Hidari Semeru |
Sosel |
Monk Village (+) |
N/A |
Blocker, can take "Way of the reed" after finishing |
Soft |
Shikan-ken, Boshi-ken, Gokan-ryu, Tsurani Waza, Tsurana Waza |
Raji |
Monkisle |
N/A |
Blocker, can take "Way of the reed" after finishing |
Both |
Way of the Reed |
Sosel |
Monk Village (+) |
N/A |
Finishes both the Hard and Soft paths |
Element |
Progression |
Planet |
Area |
Subarea |
notes |
Acid |
Corroder, Corrosion Master |
Wysoom |
Sauronan |
Corrosionist Guild (CR) |
|
Asphyxiation |
Asphyxiawizard, Asphyxiamage |
Wysoom |
Kwa Rahl (2) |
Kwa Rahl Lud |
Unlike most of these paths, the Asphyxamancer secondary is not with the terts (see secondary guild locations) |
Cold |
Cryowizard, Cryomage |
Raji |
Nimbus |
Mage Tower |
|
Disint |
Geowizard, Geomage |
Crypt |
Igneous |
Geomancer Guild (Geo) |
|
Electrical |
Electrowizard, Electromage |
Raji |
Nineveh Island |
Electromancer Guild (E) |
|
Fire |
Pyrowizard, Pyromage |
Sosel |
Fiery Halls (f) |
N/A |
|
Illusion |
Prestidigitator, Mountebank |
Raji |
Nineveh City |
Magic Club (Mc) |
|
Poison |
Toxiwizard, Toximage |
Crypt |
Borales |
Tomimancer Guild (Tox) |
|
Random |
Chaos Bearer, Wizard, Mage, Master |
Perdow |
Scarrowfell |
Discordian Guild (Dis) |
|
N/A |
Magister, Magus, Archmagus, Primamancer |
Raji |
Nineveh City |
"south" exit on Tyre Street near Tirzah Street |
Mage only, must have finished at least 1 elemental path (except Chaos, just need to reach Chaos Mage) |
Element |
Progression |
Planet |
Area |
Subarea |
notes |
Acid |
Hai Tzu, Wu, Shih |
Wysoom |
"cave" exit 1W 2D 3SW of Jomsviking Guild (g) |
N/A |
|
Asphyxiation |
Feng Tzu, Wu, Shih |
Raji |
Sco'land |
Ferne-den |
|
Cold |
Shan Tzu, Wu, Shih |
Welstar |
Lifemaster Tower (l) |
N/A |
Blocker |
Disintegration |
Tian Tzu, Wu, Shih |
Raji |
Temple of the Four Winds (h) |
N/A |
|
Electrical |
Lei Tzu, Wu, Shih |
Raji |
Thundercloud (b/t) |
Thunderfist |
|
Fire |
Huo Tzu, Wu, Shih |
Raji |
Fiery Halls (f) |
N/A |
|
Harm |
Shu Tzu, Wu, Shih |
Sosel |
Oak Tree (T) |
N/A |
Hidden entrance |
Poison |
Chih Tzu, Wu, Shih |
Wyoom |
Illex Caves (^) |
N/A |
|
Physical |
Tae Tzu, Wu, Shih |
Welstar |
Stonehelm |
N/A |
|
NOTE: the Di (Tzu, Wu, Shih) and Shui (Tzu, Wu, Shih) paths are still listed on the website, but were replaced by Tae and Hai.
Required Guild |
Guild/Path |
Progression |
Planet |
Area |
Subarea |
notes |
Alchemist |
Elementalist |
N/A |
Welstar |
Keystone |
Elementalist Guild (E) |
|
Assassin |
Stab path |
Shadow of Man, Steel, Time, Blood, Vengeance, Death |
Perdow |
Assassin Guild (A) |
N/A |
|
Bard |
Sonic/Explore Path |
Songsmith, Spellsinger, Harper and/or Explorer |
Raji |
Nineveh City |
Druken Wench Tavern (Ta) |
|
Biomancer |
LM healing path |
Medicus, Vitamancer, Anatomist |
MV: Wysoom, A: Sosel |
MV: "island" exit 1E 5NE 7N 1D 2N(flying) from Illex Cave (^), A: Large Tower (y) |
N/A |
Also Requires Lifemaster |
Cultist |
Evil healing path |
Chirug Lehrling, Experte |
Sosel |
Native Village (I) |
Hidden entrance (First room unlocked) |
|
Cultist |
Unholy Vulnerability Path |
Cimmerii Tiro, Antistes |
Sosel |
Lao-Lung (L) |
Hidden past initial Ninja blockers |
|
Cultist |
Evil Ress Path |
Porta Stabilis,Dominatus |
Sosel |
Drum-Filled Jungle (J) |
Hidden 1N, 1W from Demonist Hut |
|
Cultist |
Unholy Blast Path |
Scelestus Creatura, Vilicus |
Sosel |
Aztecs |
Cultist Guild (M) |
|
Cultist |
Harm Blast path |
Vile Heart, Soul |
Sosel |
Aztecs |
Cultist Guild (M) |
|
Druid |
RV Path |
Arduaine, Garraine, Keitaine |
Sosel |
Sosel Grove (g) |
Hidden past the bees |
|
Druid |
Party Heal Path |
Leigheas Initiate, Master |
Sosel |
Sosel Grove (g) |
Near the healer in the village |
|
Druid |
Nature Blast Path |
Oidhe Initiate, Apprentice, Master |
Sosel |
Sosel grove (g) |
Behind the Waterfall |
|
Druid |
Order of Dulra |
N/A |
Sosel |
Sosel Grove (g) |
Follow the path from the overgrown garden |
|
Druid |
Druid Pet Path |
Toghairm Initiate, Apprentice, Master, Grand Master |
Sosel |
Sosel grove (g) |
Hidden under the pond |
|
Fallen |
Blademaster |
N/A |
Crypt |
Fallen Guild (F) |
N/A |
Requires ALL of Myrmidon tert path except General. Requires you 'defile' Halo of Innocence from Sorush to join. |
Merchant |
Safe EQ Work Path |
Equipment Safehands, Safeguard |
Wysoom |
Sauronan |
Merchant Guild (Mr) |
Does not require a secondary |
Merchant |
Salesman |
N/A |
Wysoom |
Sauronan |
Merchant Guild (Mr) |
Does not require a secondary |
Required Guild |
Guild/Path |
Progression |
Planet |
Area |
Subarea |
notes |
Merchant Council |
Gem Path |
Gem Cutters, Polishers |
Wysoom |
Sauronan |
Merchant Guild (Mr) |
|
Deathmaster |
Negative energy path |
Death Melder, Undead Savior, Lifeforce Augmentor, Soul Lord |
Crypt |
"ledge" exit, 1SW 1S 2U from Pyramid (^) |
Hidden |
|
Puppet Master |
Pet Path |
Wraith Evoker, Slayer, Sawbones, Sadist |
Crypt |
New Caverns |
Puppet Master Guild (#) |
Hidden entrance |
Ordo Incursus |
Psionic offense path |
Asthanga yi, ar, san |
Raji |
Nimbus |
House of Ordos (H, Ametyhyst Quarter) |
|
Ordo Praeses |
Psionic resistance path |
Bhaki yi, ar, san, si |
Raji |
Nimbus |
House of Ordos (H, Ametyhyst Quarter) |
|
Guild/Path |
Progression |
Planet |
Area |
Subarea |
notes |
Bladesinger |
N/A |
Welstar |
Anathaera Forest |
"tree" exit, 1N 1NE of SW corner of Anathaera Forest |
|
Brotherhood |
N/A |
Perdow |
Warlock Tower |
Behind Natas |
Fetch quest required to join |
Dervish |
N/A |
Welstar |
Desert Path (D) |
N/A |
|
Good Ress Path |
Disciple, Faith Healer, Lazarite |
Raji |
Temple of the Four Winds (h) |
N/A |
|
Good Misc Path |
Zealot, Undeadslayer, Inquisitor |
Z: Welstar, U/I: Wysoom |
Z: Firmament, U/I: Citadel of Justice (8) |
N/A |
|
Heal Path |
Medicus Tonstrinus, Chirurgus, Medice |
Welstar |
Charthur |
Gydnia |
in Biomancer Guild |
Holy Knight path |
Crusader, Ordre du Temple, Chevalier |
Welstar |
Abarack |
Cr: Tower of the Crusade (Cr), OdT/Ch: Sikkarian Knights Villa (S) |
Fight Quest to join Crusader |
Manuever Path |
Ghost Initiate, Apprentice, Novice, Veteran, Elite, Master |
Perdow |
Assassin Guild (A) |
N/A |
|
Naturalist |
N/A |
Sosel |
Sosel Grove (g) |
Ikara's Grove |
|
PE/Reinc Path |
Transmigrationist, Akashic |
Sosel |
Sosel Grove (g) |
Ikara's Grove |
For Transmigrationist: "You must sacrifice your own corpse to Gaia to join this guild!" 'sacrifice corpse' in the Sacrifice room. Preserved corpses work. |
Unholy Resist Path |
Guardian Acolyte, Priest, Bishop, Cardinal |
Welstar |
Abarack |
Guardian Temple (Gu) |
|
Psionic Protection path |
Karma Yi, Ar, San |
Raji |
Nimbus City |
Karma Yogi (Y, Onyx Quarter) |
Must be Ordo Incursus or Praeses |
Tunnelrunner |
N/A |
Welstar |
Stonehelm |
N/A |
|
Progression: Wanderer, Wandering Defender, Astute Wanderer, Elite Wanderer, Master Wanderer (all have blockers)
Join rooms are on Sosel, "clearing" exit, far NE corner of ground level
Training rooms are on Welstar, "clearing" exit, 1SW 1S from Olgahoffen's Farm
Advancement rooms are on Perdow, "clearing" exit 2N 5NW from Crowe Forest (F)