Suula

Homeworld: Raji
Description: The Suula hail from strange energy storms on the world of
Raji. They appear as large smears of color and seem to be made of energy
rather than flesh and blood. Despite this, they seem to exhibit many
qualities of normal races. Suula spend a great deal of their energy merely
maintaining a form to interact with the world. They are able to use
telekinesis to carry items, yet are not skilled enough to fight with them.
Suula use a form of energy blast as natural defense. Suula thrive on the
colors and the emotions of others and savor new experiences.
Plank leads the Suula race.

Stat Potential
Str: horrible
Agi: low
Dex: horrible
Con: low
Int: good
Wis: good
Per: good
Cha: moderate
Siz: 6'8'
Weight: 12 kg
Metarace: Elemental

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: zero
Natural Armor: very good
Natural Weapons: extremely poor
Experience Rate: 98%
Skill Maximum: 80%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 55%
Heartbeat: very rapid
Vision: light, dark, ultra light and ultra dark conditions

Slots: a brow, a head, two eyes, a neck, two amulets, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two belts, two upper legs, two lower legs and two
feet.
Advantages: can't fall unconscious, does not need food, does not need to
breathe, flight, gets energy surge attack, infravision, mindsight, poison
immunity and see magic.
Disadvantages: cannot rest, cannot ride mounts, cannot sleep, non-flesh
being and uses telekinesis.
Miscellaneous: corpse does not rise, natural terrain: none and nonhumanoid.
Resistances and Vulnerabilities: Takes 50% more asphyxiation damage, 50%
more harm damage, 10% less illusion damage and 10% less poison damage.
Immune to: physical diseases
Disease Susceptibility: 100% to mental and 100% to magical diseases

Damage Regeneration: poor
Mana Regeneration: excellent
Endurance Regeneration: excellent
Emotes: scolor, sfeed, sfloat, sgrey and
sspot.
Commands: blend and sydrain.
Average Guild Matches: merchant.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, monk, necromancer, paladin,
psionicist, ranger, sentinel and templar.

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