Casting time: 10 rounds Spell cost: 150
Spell level: 11 Spell category: enchantment
Affecting stats: Int
Offensive: No Location: Anywhere
Target: obtarget Range: room
This spell attempts to recharge a wand. However,
recharging puts a strain on the wand, which may result
in its destruction. Recharging in a power room reduces
You can never recharge a wand that has more than 2 charges on it already.
Number of times you can recharge outside of a power room depends on %. At 91%, you can recharge a wand twice before it breaks; recharging it a third time will break it.