Some Suggested Areas For Newbie Fallen

[The following is the contents of Evilild's message to the Fallen Guild BBoard dated Wed Jun 14 of an unknown year. He authored all the following, not me. However, note what is written at the bottom of the message, claiming authorship by Grinvader in 2006. — JJustice / JayAreJay]

Evilild (Wed Jun 14) NEWBIE AREAS

Amounts: Horrible < Low < Medium < Good < Incredible
Levels advised are rough averages, depends on your race & if you party/solo.
Add more/update as you see fit, this only reflects my point of view.

WELSTAR

- Miltiades' Hostel -
Main mob align: flappy
Gold: good
PPs: medium
Levels 10+
Farmed: often
Good area to build up on gold/pps early on, just a couple notes:
Beware of Loco, ~125 pps, does big sonic/cold damage + sometimes stuns, and be careful when soloing in the room downstairs with like 8 mobs.

- Mosyevir -
Main mob align: flappy
Gold: medium
PPs: good
Levels 16+
Farmed: occasionally
Be careful about titans and behemoths, they will last a while. Also when rooms have more than 4 mobs at the same time, if they synchronize their skills & spells you're in for a lot of damage in a single round.
Templars and paladins drop very cheap eq, but quantity can make up for quality, also nice PPs. The possessed citizens are evil but give nice pps and gold, so no mercy. The normal citizens give less pps but nice gold. Henuk is easy enough to solo without trouble.

SOSEL

- Kanku Tree -
Main mob align: kentucky fried flappy
Gold: medium
PPs: medium
Levels 8+
Farmed: heavily
Well, not much to say… don't attack the shopkeepers, and that's it.

- Deep Valley -
Main mob align: flappies out of camp, evil inside
Gold: medium
PPs: medium
Levels 12+
Farmed: occasionally
If you can make a party, Makoto gives huge pps (around 400). Else, stick to the guerilleros outside.

- Lao Lung -
Main mob align: neutral monks + flappy wizards west, evil wizards east,
ninja death north
Gold: low
PPs: good
Levels 15+
Farmed: often
The monks can hit hard, just gotta hit harder… Just avoid the local bosses, and keep an eye on your align if you start killing the evil mobs.

WYSOOM
- Tidepools - "Sandy Beach"
Main mob align: flappy outside, evil inside
Gold: low
PPs: low
Levels 8+
Farmed: occasionally
Babies for align - careful with the behemoths. Kill the tortles first, they embalm corpses. The mephit cave locks behind you if you in too far, and the boss is tough at low levels.

- Philosopher's Forum -
Main mob align: flappy
Gold: medium
PPs: good
Levels 15+
Farmed: often
Don't anger the guards, wield only once inside the forum. Several mobs are tougher than the random wandering philosopher, though.

- Citadel of Justice -
Main mob align: flappy outside, evil inside
Gold: low
PPs: good
Levels 15+
Farmed: occasionally
Don't fight the captains (just leave to the next rooms), don't enter the citadel and you'll be fine. Mobs drop loads of heavy eq, sold for not much. Be careful about the bishops, they're tougher than common templars.

CRYPT

- Utopia City -
Main mob align: flappy, some evil mobs in the graveyard
Gold: low
PPs: low
Levels 6+
Farmed: often
Not much to say.

- Boelir Camp -
Main mob align: flappy
Gold: low
PPs: good
Levels 16+
Farmed: occasionnaly
Very stunhappy, be careful.

- Pyramid -
Main mob align: neutral + flappy mummies
Gold: medium
PPs: good
Levels 18+
Farmed: rarely
Note: need a cultist to open the entryway
The tomb robbers' alignment likely depends on their race but is overall neutral. They can cast various nasty merchant spells, including blood of gold. The lower levels of the pyramid have room damage, and the mummies are better killed in a party.

PERDOW

- Monastery -
Main mob align: flappy
Gold: low
PPs: low
Levels 6+
Farmed: occasionally
Not much to say. Avoid aggroing too many mobs at once, and beware of horses, they are tougher than their riders.

- Danowyr Outpost -
Main mob align: flappy in forest, evil in cave
Gold: low
PPs: good
Levels 16+
Farmed: rarely
Extremely stunhappy. Drop loads of crappy eq - most of it is good-aligned, and can hence be traded for some pps using the offering skill. The captain is a tough cookie.

RAJI

- Quarry -
Main mob align: flappy
Gold: medium
PPs: medium
Levels 10+
Farmed: occasionally
The three bosses (Spike, Pierre and Redou) give good pps and gold. After that the gains are very low per mob, but there are lots of them.

- Elysium -
Main mob align: flappy
Gold: incredible
PPs: good
Levels 12+
Farmed: definitely
Note: need flight
Anakims can be abjurers/templars/fighters/paladins (in ascending difficulty) and of various level: 4, 8, 12, 18, 24 pps (normal), ~56 pps (matrons/patrons). There are a *lot* of mobs when the area is unfarmed, but that doesn't last very long.

- this headsup written on June 14 2006 by grinvader -

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