Sluagh

Homeworld: Perdow
Description: Sluaghs are the reincarnated spirits of powerful Unseelie
beings who had such strong essences that they brought themselves back to
life after death. The forms they inhabit are massive frames of muscle and
sinew, though they frequently are far brighter minded than the average
member of the Unseelie court. They are shrouded in darkness, their
overpowering evil sucking the light from around them.

Stat Potential
Str: unsurpassable
Agi: bad
Dex: poor
Con: good
Int: moderate
Wis: good
Per: low
Cha: horrible
Siz: 7'2'
Weight: 103 kg
Metarace: Unseelie

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: two
Natural Armor: good
Natural Weapons: good
Experience Rate: 50%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 90%
Heartbeat: average
Vision: light, dark and ultra dark conditions
Spiritual Unholy Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: can't fall unconscious, does not need food, enhanced olfactory
sense, escape death, see invisible and see magic.
Disadvantages: cannot sleep and half exp if good.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST, affected by twilight, energized at night,
natural terrain: none, sapped in sunlight and speaks corrupted common.
Resistances and Vulnerabilities: none.
Immune to: physical diseases
Disease Susceptibility: 100% to mental diseases

Damage Regeneration: good
Mana Regeneration: good
Endurance Regeneration: good
Emotes: sflex, sluck and
splot.
Commands: glamour and unvanish.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.

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