Shadow

Homeworld: Crypt
Description: The Shadows are a said to be physical manifestations of the
Nameless One itself, more mobile and dangerous than Fellblades. Composed
entirely of an unknown black substance, the Shadows are adversely affected
by sunlight and bright light. Their powers wax and wane with the amount of
light in a room. They use their powers to further the Nameless One's
cause, killing and making pacts with whomever is useful to their dark god's
agenda. To the onlooker, a Shadow appears as naught more than a dark
shadow, barely visible. Several lighter patches serve as a hideous visage,
with mere spots for eyes and a jagged slit for a mouth.
Grinvader leads the Shadow race.

Stat Potential
Str: moderate
Agi: high
Dex: high
Con: poor
Int: average
Wis: good
Per: average
Cha: horrible
Siz: 6'8'
Weight: 12 kg
Metarace: Unliving

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: two
Natural Armor: good
Natural Weapons: poor
Experience Rate: 82%
Skill Maximum: 90%
Hermetic Spell Maximum: 40%
Spiritual Spell Maximum: 90%
Heartbeat: average
Vision: dark and ultra dark conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: does not need food, does not need to breathe, escape death,
infravision, mindsight, see invisible and see magic.
Disadvantages: cannot rest, cannot sleep, half exp if good, regen only in
dark and unliving.
Miscellaneous: corpse always rises and natural terrain: none.
Resistances and Vulnerabilities: Takes 10% more electrical damage, 10% more
fire damage and 20% more illusion damage.
Immune to: physical diseases
Disease Carrier: mental diseases

Damage Regeneration: moderate
Mana Regeneration: good
Endurance Regeneration: average
Emotes: scackle, sdark, sgrab and
ssin.
Commands: shadows.
Good Guild Matches: cultist, druid, fallen, fighter, hand and monk.
Average Guild Matches: abjurer, jomsviking and psionicist.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant,
necromancer, paladin, ranger, sentinel and templar.

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