Seraphim

Homeworld: Raji
Description: Seraphim embody the ultimate form of Sikkar's grace, showing
the Six Worlds the beauty and joy of Sikkar's love for the members of the
Retroverse. These angelic forms have four massive eagles' wings sprouting
from their backs and they practically glow with holy energy. The Seraphim
are so beautiful and majestic that frequently lesser celestial beings bow
at their passing.

Stat Potential
Str: low
Agi: low
Dex: moderate
Con: moderate
Int: moderate
Wis: unsurpassable
Per: moderate
Cha: good
Siz: 9'5'
Weight: 78 kg
Metarace: Celestial

Maximum Age: 777 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: moderate
Experience Rate: 52%
Skill Maximum: 90%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: light and ultra light conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two upper arms, two lower arms, two wrists, two
hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, escape death, poison immunity, see
invisible, see magic and wings.
Disadvantages: half exp if evil.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST, corpse does not rise and natural terrain:
clouds.
Resistances and Vulnerabilities: Takes 5% less holy damage.

Damage Regeneration: good
Mana Regeneration: excellent
Endurance Regeneration: average
Emotes: sglow, sgrace, sikkar and
swings.
Commands:
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.

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