Satyr

Homeworld: Welstar
Description: A sylvan race, satyrs dwell deep within secluded forest
glades. There they spend their time frolicking and partaking of strong
drink. Satyrs possess the hind legs of a goat or faun and the upper body
of a human, although their heads often possess small horns. Satyrs are
fond of playing their pan flutes and never go anywhere without them. They
constitute the courtiers of the Seelie Court and organize the great
banquets and parties for which the Seelie are reknowned.
Nazghlxu leads the Satyr race.

Stat Potential
Str: average
Agi: moderate
Dex: high
Con: average
Int: moderate
Wis: horrible
Per: moderate
Cha: unsurpassable
Siz: 5'0'
Weight: 45 kg
Metarace: Classical

Maximum Age: 150 years
Dietary Requirements: herbivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 113%
Skill Maximum: 90%
Hermetic Spell Maximum: 80%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light and ultra light conditions
Bardic Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt and two upper legs.
Advantages: infravision, is horned and lucky.
Disadvantages: animal, claustrophobia and large appetite.
Miscellaneous: natural terrain: deciduous.
Resistances and Vulnerabilities: none.
Disease Susceptibility: 100% to mental diseases

Damage Regeneration: moderate
Mana Regeneration: poor
Endurance Regeneration: good
Emotes: sdance, sflute, shoof and
shorn.
Commands: geat and inspiration.
Good Guild Matches: bard, biomancer, mage, merchant and necromancer.
Average Guild Matches: fighter, ranger and sentinel.
Poor Guild Matches: abjurer, alchemist, cultist, druid, fallen, hand,
jomsviking, monk, paladin, psionicist and templar.

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