Characteristics
Casting time: 8 rounds
Spell cost: 115
Spell level: 10
Spell category: conjuration
Affecting stats: wisdom
Offensive: No
Location: Anywhere
Target: notarget
Range: room
Components: VS
Alignment: Must be Good.
Description
This spell calls upon Sikkar's blessing to protect the Templar. It will allow only good aligned beings to enter the area of effect. Players in the room may freely leave, once they leave however they can't get back in until the spell duration is over. It soothes wounds and lifts spirits of those in its area of effect, providing it isn't a castle room.
Notes
Shelter spell. Keeps evil aligned players (even if they have free action) and mobs out, provides some regeneration. Does NOT keep out neutral aligned players and monsters. Regeneration rate is 5hp/10sp/10ep roughly every 45 seconds. The time the sanctuary lasts is dependent on training. (Confirmation?) Makes the room TP1.