Revenant

Homeworld: Crypt
Description: Many compare Revenants to Vampires, although the ancient
Revenants take umbrage to this comparison. They are humanoid figures, but
carry a leaner, more voracious, much more predatory form than their lesser
brethren, and lack the disadvantages that plague Vampires. They frequently
have a haunting gleam in their eyes and move about as if they are
constantly on the lookout for their next victims.

Stat Potential
Str: bad
Agi: moderate
Dex: low
Con: good
Int: unsurpassable
Wis: average
Per: bad
Cha: horrible
Siz: 7'2'
Weight: 72 kg
Metarace: Unliving

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 50%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 80%
Heartbeat: average
Vision: light, dark and ultra dark conditions
Hermetic Necromantic Spell Bonus: 10%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: can't fall unconscious, does not need food, escape death,
flight, infravision, mindsight, see invisible and see magic.
Disadvantages: half exp if good and unliving.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST, corpse always rises and natural terrain: none.
Resistances and Vulnerabilities: Takes 5% less acid damage and 5% less
asphyxiation damage.
Immune to: physical diseases

Damage Regeneration: excellent
Mana Regeneration: average
Endurance Regeneration: excellent
Emotes: rhaughty, rhaunt, rhunger and
rsun.
Commands: suck and vswarm.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.

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