race news

This page is an archive of newsposts in the "race" newsgroup because the ingame news archive only reaches a few months back. It might not always be up to date, but newsposts should be copied over here before they fall out of the archive in the mud itself.

      From: Genevieve
   Subject: untitled
      Date: Wed Jun  3 19:34:06 2009
Reply-Code: 185e
     Lines: 7

As of boot, Mephistacles no longer has the dtorment command.  (That's when
it will show up on the race helpfile).

Instead, Mephistacles got its very own tormenting power, "mtorment."

Gene
      From: Genevieve
   Subject: untitled
      Date: Fri Jan 15 10:17:27 2010
Reply-Code: 186e
     Lines: 5

Tuatara was missing a setting to have its underwater racial advantages work
properly.  Should now be fixed on quit/reenter.

Gene
Ombre posted a pic of an Anakim, I just added some flare to it.
http://kingghost.org/anakim[1].png
Okay, here's my submission. They're old, but eh.

http://elfwood.lysator.liu.se/loth/c/y/cypherkn/angel_karin.jpg.html (I
particularly like this one)
http://elfwood.lysator.liu.se/loth/c/y/cypherkn/kenji_tenken.jpg.html (Meh)
http://elfwood.lysator.liu.se/loth/c/y/cypherkn/dark_seraph_karin.gif.html
(Too many wings)
Here is my anakim pic

http://www.furnation.com/Lone_Wolfs_Den/anakim.jpg
http://ferney.org/details/48
This is the first stage of my contest entry, but as I've been slow to get
it done I thought I would post what I got while I work on the rest.
Capnregex
Because sneaky raccoon monkeys are fun:
http://night.pl/~darquis/arakun.png
To All Race Leaders:

We're looking for volunteers who would like their characters
spotlighted in the new series of d20 RetroMUD supplements.  The
stats are only approximations and there will be three versions of
"you": 5th level, 10th level, and 15th level.  What we need is a
physical description of your character, a background on the character,
and what the character's goals are (love, money, ruling the Retroverse,
etc.).
In exchange, you get 5 RPP so you can put that info into your background
(or just 5 more RPP).  Race leaders are by no means required to do this,
but it's a nice way to make sure you live forever in infamy.  If the race
leaders don't choose to participate, we'll then open it up to anyone who
is "known" for being a member of that race.  And then we'll leave it open
to you voting for NPCs you think should be highlighted.  All race leaders
are welcome to start submitting their descriptions as of right now to
retromud@retromud.org.  Krombus and Worsch are up first since I'm still
working on the "A"s. :)

Talien
Here's your choices.  Help poll to see how to vote and VOTE!

Carnely: http://night.pl/~darquis/anakim.gif
Ombre: http://kingghost.org/anakim[1].png
Seijirou:
http://elfwood.lysator.liu.se/loth/c/y/cypherkn/angel_karin.jpg.html
Steppen: http://www.furnation.com/Lone_Wolfs_Den/anakim.jpg
Capnregex: http://ferney.org/details/48
Sarisa: http://members.toast.net/talien/michael/images/anakimpic.jpg

Tal
Yay for horse-people.

http://www.geocities.com/himil_luminarium/pics/centaur2.png
Poll Results - Anakim
-------------------------------------------
Ombre                               : 14
Carnely                             : 13
Capnregex                           : 5
Seijirou                            : 4
Sarisa                              : 4

Ombre is the winner!

Ombre, please send me your email on here so we can send you a contract. 
Thanks!

Talien
Still need arakun pics, got one so far.  Please let me know if you
plan to enter or we can just go with Carnely's. :)

Tal
http://ferney.org/details/51
Here's my Arakun Entry..
Talien wrote:
>Still need arakun pics, got one so far.  Please let me know if you
>plan to enter or we can just go with Carnely's. :)
>
>Tal
>
As much as I would love to see a nicer pic of the 'coon race
neither Carnelys' nor Capenregexs' pic I would like to see
representing my race. Though the pic Capnregex made would
my first choice over the dark pic Carnely made.

If there are only these two pics - go with the old one.

Worsch Juniperus
Ouch! that's harsh!
...Then draw one yourself?
Worsch wrote:
>Talien wrote:
>>Still need arakun pics, got one so far.  Please let me know if you
>>plan to enter or we can just go with Carnely's. :)
>>
>>Tal
>>
>As much as I would love to see a nicer pic of the 'coon race
>neither Carnelys' nor Capenregexs' pic I would like to see
>representing my race. Though the pic Capnregex made would
>my first choice over the dark pic Carnely made.
>
>If there are only these two pics - go with the old one.
>
>Worsch Juniperus
>
Just to be clear the picture will NOT represent any character
that's included in the supplement.  For example, Krombus supplied
his own picture (although I think someone else drew it for him).
It's meant to be a generic picture.

That said, I'm looking more for consensus and less for rude posts.

So in other words: the votes will speak volumes, I'm sure.

And if ya dinnae like it, draw it ye damn self, to quote a wise man.

Tal

P.S. I have no idea who, but it sounds wise.
I apology for the words I used. They weren't meant the way they appeared.
I just wanted to state my very own personal humble opinion on that matter
and it seems tiredness and some reason else led their own life in that.

I would love to draw one on my own, but I am not talented enough
to do so. At least I would suggest if there is a voting for a pic
don't just place in the new ones, but also give the old one a chance.

Worsch Juniperus
to throw in my two somewhat impartial cents into the arakun thing, consider
the pic on the site.  It shows an arakun that appears predisposed to
walking about on all fours.  Now sure it might go on two legs in order to
battle with the weapons in it's front paws, but that's more of a conclusion
drawn by the fact that it has '3' limbs with which to wield implements of
doom instead of just one - the tail.

stand
The 'new' pics offered however suggest a more bipedally disposed arakun. 
And while the pic in question maight not be the artist's depiction of the
particular arakun in this supplement, but it's still an idea.  And if
worsch was complaining because he prefered the quadraped version, then he
really does have a valid point.  Because for him, the picture doesn't
represent what he might think an arakun would look like, himself or any
other.
Another pair of pennies for you all:

1)  The Arakun NPCs I've seen in the game, namely on Sosel, sabotaging a
Fallen fortress, were terrorist-types, using guerilla tactics to fulfill
their intentions.  I'd say Carnely's (I THINK it was Carnely's, the "dark"
picture) meets those parameters pretty nicely.  I also like how it shows
the third limb.

2)  It'll be decided by a vote.  The vote will be decided by numerous,
experienced players drawing their own opinions on the matter and making
their decision on their own.  Point number 1 was merely to play Devil's
Advocate to the original complaint; otherwise, it's just propaganda. 
Perhaps there should be a voting option that allows someone to vote for the
original picture?  Or maybe that would defeat the purpose of the contest?

In any event, I'm all for player-originated race images.  May the best
man/woman/neuter win!

~Ancre, who can't vote anyway.  Le sigh.
Worsch wrote:
>I apology for the words I used. They weren't meant the way they appeared.
>I just wanted to state my very own personal humble opinion on that matter
>and it seems tiredness and some reason else led their own life in that.
>
>I would love to draw one on my own, but I am not talented enough
>to do so. At least I would suggest if there is a voting for a pic
>don't just place in the new ones, but also give the old one a chance.
>
>Worsch Juniperus
>
Just to also clarify, one of the many reasons we're doing this is to
OWN the artwork.  All the artwork on the site is currently clipart,
and as has come up recently with GameWyrd, it's used elsewhere.

We need new artwork.  It's high time we got it.  As opposed to a
picture of a racoon we're pretending is an arakun.

Talien
Perhaps we might add another vote choice: More submissions

-slip
well it took me a while, but here's my attempt at a centaur...
http://www.deviantart.com/view/16123399/
there's versions of it in progress on the site too. if anyone wants to say
something about it, do it on the site rather than mudmail please. ^_^
ta,
-Nags.
My suggestion is not to rush things, quality pictures take some time
to make, artists to log on or contact friends. I kind of like many
pictures seen on web page now, althrough there are some abominations
too. *caughs treant*

Mapr
I agree with Mapr here. Quality race pictures tend to take more time and
energy to work on that random slop dribble. I know that the pictures I make
in a time period of about a minute is nothing compared to when I work on
something for an entire day.
I also like some of the pictures that already exist, but I realize that
they are merely clipart and commonly used in some cases. The Muridan we
have right now is quite fitting to the race and it will be hard for me to
come up with a drawing that suits the race and pleases everyone else at the
same time. ;]

So keep up the good work fellow artists. Let's have true voting (not
popularity voting) decide who's representation of a race is best accepted
by the community.
Just had to repost this, I was laughing for like a minute...

To     : Talien 
From   : Izual
Date   : Wed Mar 16 13:10:09 2005
Subject: atomy race picture
===================================
I would just like to submit an atomy race picture.

Well, here it is:     .

Isn't he awesome?
-izual

ps: please don't hurt me.
Not such a good one really, but I had to try...
http://www.deviantart.com/deviation/16170491/
Comments to the site rather than mudmail please ^_^
-Nags.
My catfolk entry in progress is at  http://ferney.org/details/59
Here is my contrabution to the arakun picture.  I may have to change my
technique; my scanner doesn't seem 
t like it, so its looks a lot worse than it does RL.

http://www.deviantart.com/deviation/16220316/

BTW:  This time, vote for the PICTURE, not the name.  I was very displeased
with the last selection as the 
piece selected was not nearly as good as a couple of the others (not
including myself) submitted.  
Please, let's make this our oppertunity to flavor the new files with more
pleasent and appealing art.
I'm sure it'll be a while before the d20 satyr PDF gets put together, but
since others may want to know too, is there some sample for how race leader
info should be submitted?
http://www.deviantart.com/view/16242750/

For Malkais and Deepsong. :P
http://ferney.org/details/60
did the shading on my catfolk..
I've done a second Arakun picture...
The first one is http://ferney.org/details/51
The Second one is http://ferney.org/details/62
just want to point out that arakuns are supposed to resemble monkeys at the
same time.  might be a good idea to check race descriptions before drawing
for some of the odder races so piccies match what the races are in retro. 
still, theres a large amount of room for interpretation of the race
descriptions.  just a good idea to make sure you draw something that is
accurate.  argus have 8 eyeballs and stalks, by the way, and devils dont
have wings :)

hope that helps any artists out there. 
~Chro
Chros' mentioning of a monkey part of the Arakuns might
be right, but don't forget the flying ability! I would
more go to believe they are a mixture of Raccoons and
Pteromys volans (russian flying squirrel) or Petaurista
petaurista (giant red flying squirrel) or similar species.

Worsch Juniperus
Colorful, just 'cause I like colors.

http://www.geocities.com/himil_luminarium/pics/arcanus.png
there are flying monkeys!
http://www.deviantart.com/view/16344503/

...I don't want to end up in the afterlife... don't yank me into lava if
you don't like this pic!

-- 
Carn, who doesn't want to meddle in the affairs of arcanus mages
Evil capybaras.  With evil tails.  And kung-fu powers.

-Z
nothing finished, but that's the first draft for arakun
i know it s all black and white and the pic shape is not very practical, so
i ll try to make something better
well, when i ll have finished to write this 50 pages article, that is ^^'
http://deckor.free.fr/images/arakun.png
Time to vote for the arakun picture!  In keeping with our pathetic attempts
at impartiality, I will not list who the art belongs to, only the numbers. 
Vote for a number after looking at ALL the pictures.  Help vote for more
information.

1: http://night.pl/~darquis/arakun.png
2: http://ferney.org/details/51
3: http://www.deviantart.com/deviation/16220316/
4: http://ferney.org/details/62
5: http://deckor.free.fr/images/arakun.png

This vote will be closed on Monday, March 28, whenever I get around to it.

Let the mad voting begin!

Talien
UPDATE: Added one entry that I forgot.

Time to vote for the arakun picture!  In keeping with our pathetic attempts
at impartiality, I will not list who the art belongs to, only the numbers. 
Vote for a number after looking at ALL the pictures.  Help vote for more
information.

1: http://night.pl/~darquis/arakun.png
2: http://ferney.org/details/51
3: http://www.deviantart.com/deviation/16220316/
4: http://ferney.org/details/62
5: http://deckor.free.fr/images/arakun.png
6: http://night.pl/~darquis/arakun2.png

This vote will be closed on Monday, March 28, whenever I get around to it.

Let the mad voting begin!

Talien
Heard these were alternate sites for 1 & 6 if you can't connect

1: http://www.deviantart.com/view/15854674/
6: http://www.deviantart.com/view/15854643/

-Nobu (who's not the artist of either and as no association with him)
Just wondering - now that arcanus and arakun are pretty much 'closed', are
two more races open for submission?  
~Chro
Arakun poll results:

Poll Results - Arakun
-------------------------------------------
3: http://www.deviantart.com/deviation/16220316/ (18)
1: http://night.pl/~darquis/arakun.png (12)
2: http://ferney.org/details/51 (2)
5: http://deckor.free.fr/images/arakun.png (2)
6: http://night.pl/~darquis/arakun2.png (2)
4: http://ferney.org/details/62 (2)

And the winner is...CARNELY!

Carnely, please send me your email address on here and we'll send you a
contract.

Next race, Arcanus.  We don't have a lot of pictures for Arcanus so for so
keep them coming!

Talien
Arakun poll results:

Poll Results - Arakun
-------------------------------------------
3: http://www.deviantart.com/deviation/16220316/ (18)
1: http://night.pl/~darquis/arakun.png (12)
2: http://ferney.org/details/51 (2)
5: http://deckor.free.fr/images/arakun.png (2)
6: http://night.pl/~darquis/arakun2.png (2)
4: http://ferney.org/details/62 (2)

And the winner is...ARDA!

Arda, please send me your email address on here and we'll send you a
contract.

(I screwed up and thought Carnely created the third place vote, don't mind
me.)

Talien, who needs more caffeine in the morning
Okay, because Loktai has taken to posting because there
is no news, I'll add a question which was answered 
unsatisfactorily the other day on Mentor.

I'm posting to Race, because I think the racial command
is blocking an emote.

Perusing the 'emotes' list, there exists an emote called
'howl'.  As a papua, if I type howl, it appears to attempt
to execute the 'howl' command, which is restricted to 
various lupins.  

Should I be able to call upon the emote?

(Btw, the unsatisfactory response in mentor, indicated 
that I needed to be level 20 and have 15 eps to use the
emote.  :-/  I wonder if I'd start to grow body hair and
crave the taste of small furry rodents if that were to 
work.)

Alasdair, who wants to howl with laughter or howl amusedly.
Yeah!  Many thanks to those who helped me out with the emote!
Like many of the emotes in the bars, the answer is to 
capitalize the first letter of the emote, and the command
used by the lupins remains in lower case.
:*: Alasdair howls!
Well it seems the arcanus pictures are coming slowly.  So I'm going to kick
this one off, Sunday (April 3) to Sunday (April 10):

1: http://www.geocities.com/himil_luminarium/pics/arcanus.png
2: http://www.deviantart.com/view/16344503/

May the best picture win!

I also seem to be lacking an arcanus background.  So if you want to submit
one, mail it to talien@toast.net.

Talien
You sound surprised that a non-furry race is getting less interest.
I couldn't help noticing that in my Shell form my speech defect
magically disappears. I can't come up with any convincing rationale
for this so perhaps it needs fixing.
Thanks,
 Roshjar
Because I decided that as the leader I might as well try.
Because I decided that I have nothing to lose.
Because the early bird gets eaten by worms or whatever they say.
But mostly, because I bloody well wanted to.
Here's my submission for a new Catfolk piccie.
http://medlem.spray.se/timsiren/stuff/CatfolkSubmission.gif
Raveen wrote:
>Because I decided that as the leader I might as well try.
>Because I decided that I have nothing to lose.
>Because the early bird gets eaten by worms or whatever they say.
>But mostly, because I bloody well wanted to.
>Here's my submission for a new Catfolk piccie.
>http://medlem.spray.se/timsiren/stuff/CatfolkSubmission.gif
>
I have more hair than THAT!

Catrina Angle
A discussion on getting people's genders wrong on retro earlier tonight
somehow got onto the fact that I've been walking around with "Goat Lord" in
the middle of my name for something like a year now, despite being female.
The easy fix would just be to set it up like all the other race titles that
have "Lord" in them... although "Goat Lady" doesn't sound particularly
dignified. Other suggestions people have flung at me include variations on
things like Dionysus, Pan, Silenus (yeah, all male, but you can just stick
-ian at the end), Pipemaster, plenty of options can be found in the field
of drunken revelry too I'm sure. High-Drunk, Head Carouser, etc. Is there
any chance of getting a change to that title? Either to one of these, or
something else gender neutral?

Oh, and let's not get into the whole "Why are there even female satyrs in
the game?" bit. I can name something from just about every race in the game
that doesn't fit with established mythologies, that's a big part of the
appeal.
Poll Results - Arcanus
-------------------------------------------
Carnely: 20
Himil: 4 - 

Congrats Carnely!  Please email me at talien@toast.net so we can set up a
contract.

Still looking for an Arcanus background...

Talien
The Bloodworm picture that my roomate is submiting can is at
www.freakyhuge.net  then graphic design link and youll see the purple
bloodworm of doom
Xodar are allowed to whisper for some reason, maybe that should be fixed?
We're skipping argus due to copyright issues (I'm pretty sure
the similarities are obvious), so it's on to atomy.

Start posting them atomy pics!

Tal
While the d20 suppliment is obviously out, wouldn't you still want a new
illustration for the site? I'd be willing to do one just for the heck of
it.
Atomy pic...  I may still tweak the image a little, but the chance of that
is extremely small as I consider it to have reached a stage where it's not
worth altering any more.  
Well, I could tweak the image, but I would probably need to use the mouse
to draw then - and drawing with a mouse is somewhat beyond my abilities.  

http://www.deviantart.com/view/16530853/
 http://www.geocities.com/nyen_galadfut/
Since I haven't updated Nyen's webpage since the reinc.. there's my
submission for atomy.  Also available larger, or in just line art, which
I'll post somewhere next time I'm on my desktop.
Cheers-
The ex PixieShriek
Behemoth picture:
http://www.deviantart.com/view/17153268

And Mino picture:
http://www.deviantart.com/deviation/17341846
Behemoths are humanoid orcas, correct? (at least, I get that from the race
picture on the site)
Wouldn't it follow that they eat seal, and therefore are carnivorous?

Nani, "A Selkie a day keeps the Biomancer away."
hmm.  Well, all the pictures on the site were created with that Heromachine
thingy.  Possibly an orca was the only picture they had and behemoths're
actually supposed to be more like baleen whales.
Behemoth test sketching is done
www.freakyhuge.net go to graphic design link
pls mail me with opinions before we move to coloring it
avala
My web page now has enterys for
Atomy Test sketch
Behemoth redone with tail test sketch
Bloodworm Completed color
Please look at this and give opinion before we move to coloring them.

www.freakyhuge.net
then go to graphic design link

Avala
Added Atomy color pic to webpage now
www.freakyhuge.net
graphic design link
Avala
behemoth color contest entry is now up at
www.freakyhuge.net graphic design link along with atomy and bloodworm
completed
avala
What is up with the "geat" dragon power?  It seems I can only eat daggers,
and that's not too filling.  
Let the dragons be able to eat more stuff, or get rid of the power
altoghetr
Okay, I've had it explained to me.  Thanks Mall.
Just curious about Thuuls.

Their race desc says that they were held captive in their slavery because
they couldn't see in the dark, yet their vision lists 'dark' as the only
one.

Were they modifided after they apparently were set free, or what?

Nani, suggesting vision range be changed to 'light' instead of 'dark.'
Just received the first contract.  It's up now on the web site.

Talien
The atomy poll is now up and will be up for a week.  Here's the
contest entries:
1: http://www.deviantart.com/view/16530853/
2: http://www.geocities.com/nyen_galadfut/
3: http://www.freakyhuge.net/index.htm (under "Graphic Design")

Vote away!  Help poll for more details.

Talien
Umm.. thanks to the.. three of you who voted for my atomy pic, but I really
really like Avala's pic for Atomy (especially the background detail and
whatnot) So... yeah.  I guess there's no point officially doing it but, I
casually rescind my submission.  Go Avala, make us pretty avatars!
Cheers-
Not-so-Pixie-anymore-Shriek
And the winner of the latest race contest is...Avala!

Avala: http://www.freakyhuge.net/index.htm (under "Graphic Design")

Avala, please contact me on here with your email address so I can send you
a contract.

I really hope the artist is willing to sign it after all this trouble. 

Just a P.S. folks...I've received one contract to date.  That's it.  We
have plenty of winners, but the artists are 1) not getting paid, and 2)
not sending me completed contracts.  If you don't do that we can't
use the artwork.

Tal
You get a long sword.
>geat sword
That wouldn't be filling.

This would be an example of one of the many strange restrictions that seem
to be on the geat ability, which don't follow any logic I can see. It
doesn't seem to be based on the value of the equipment, I've eaten scalpels
and grave swords. It doesn't seem to be the metal content, as I can't eat
this long sword, but can eat a crystal axe. Is it a question of outdated
code on some of this stuff, or is there a pattern I don't see?
Agoraphobia is the fear of wide open spaces.  Which makes sense to these
beings because they tend to live deep within forgotten caves.  Having
winged flight on the other hand doesn't.  If creatures have evolved, or
exist in a state of perputual fear of being outdoors, or in large sized
rooms.  They would avoid them like the plague.  Wings wouldn't serve them
much purpose, since they would instead slide into the cracks of Crypt
(thier homeplanet which is underground).

Could be very possible that in a distant universe they roamed the open
skies and caused great destruction, for ancient gods of evil long
forgotten.  However, in the realm of Retro it just seems that this
advantage coupled with this disadvantage seems to not make much sense. 
From the standpoint of a race that resides where they do, and how they
function as a race.

My suggestion is to remove the advantage of 'winged flight' and replace it
with shoulder slots and/or cloak slot.  If the exp rate has to be lowered
somewhat to allow for this in the equation.  Just to make it balanced,
think most if not all yaag-nesh would agree.  Thanks for the considerations
Bats live in caves and such, and they are excellent fliers.  Have you even
been on a cave tour?  If haven't, you should go on one, and you'll see that
while some caves are small, others are huge and provide lots of room for
flight.
You missed his point though...

If you are afraid of large spaces (Which Bats Are Not) and the only place
you can fly is large spaces...

Yet you can fly...
He want to remove the flight advantage, which I think is a little silly: I
rather fly than have shoulders anyday.
These are yaag-nesh we're talking about, right?  Great Old Ones?  Wings and
agoraphobia make sense, as much as having any phobia does for an Elder
Race, when you consider what they're based on.

R'lyeh's an enclosed place.  Its most famous resident tried to swim off it,
not fly... despite the wings.  And he swam poorly.  But maybe I'm wrong and
yaag-nesh are something totally different, in which case, look at the
parallels.

That is not dead which can eternal lie,
Nelo
As a player of a changeling, I have a question. Why does the main
Retromud.org site under races state the changeling home world as Perdow,
when the majority of the Seelie court lives either on Welstar or Raji
according to the same site? Would it be possible to have the changeling
home world be Raji instead? Perdow is a dark world, and is supposed to
produce races that can see in  the dark like devils, gremlins and flynds,
an ability changelings don't have. With the current code set-up on Welstar,
for the NPC merchants to be unhappy serving changelings, it doesn t sound
like an easy change for any coder to deal with and a good reason not to
change the home world there.  If the idea is unusable, I understand. It is
just something that has been slightly confusing to me from a role-playing
point of view.
Changelings are the spies of the Seelie Court.  They live on Perdow
because that's where the Unseelie Court is.
  Character length of ettin second head name now in ename help.
  -ray
Well, time to revive a favorite subject among unicorns.
There has been some discussions on what we would feel could enhance the
race, and there is some consensus that a healing power would fit. Some
ideas that I've heard (or proposed):

* First idea: 200 hp heal, works on good and neutral aligned, 20 sp + 15 ep
cost, 2 rounds activation time.

* Second idea: 0-400 hp heal depending on alignment (as lesser miracle),
weakens poison, revives, cannot be used on self, can only be used in
deciduous terrain (the natural terrain for unicorns), 100 ep cost, 9 rounds
activation time.

* Third idea: +50 hpr for the next 10 rounds, cost and activation time to
be determined (probably around 150 sp or 75 ep, and 2 or 3 rounds).

Feel free to comment on those and to send me other ideas, even if you are
not a unicorn.

To compensate, and not lose too much xpr, unicorns would also be ready to
lose a current advantage or two...  So, feel free to comment on which of
those don't really thematically fit the unicorn race (if any):
* Ageless
* Does not need food
* Enhanced hearing
* Escape death
* Lucky
* Mindsight
* Poison immunity
* See invisible
* Takes 25% less poison damage
* Immune to physical diseases
* "gshift" racial command
they sound overpowered and when thinking up race ideas, dont think of stuff
you need. and I highly doubt any wizard would give them healing powers as a
race, if you wanna heal go be a templar/cultist or bio.
Can you expand in what way they are overpowered?  Also, it's not so much
something we need as something that seems thematic to the race.  Did you
know that there are unicorn mobs on the Welstar overworld with that
description: "You are seeing a unicorn (yes a unicorn!), one of the most
beautiful mythical creatures to have ever existed in books.  It has one
long, spinning, horn that can heal every wound that you can think of. "?

And yes, I know we can all dprime to templar, cultist, druid or
biomancer...
I think Sheenya idea is great! And as a gobling would like a racial power
too that would instantly kill any monster in the game. I think it is really
themey because we goblins are so mean.
Okay, let's get some intelligent ideas, now, instead of bashing one of the
few leaders in the game that's doing her job.
First of all, the first idea is overpowered compared to the bio spell cure
minor wounds. It has a base casting time of 5 rounds, for an sp cost of 50.
The second idea is at least better thought out in terms of costs and speed.
Still unlikely, though. Why do I say that? You base the theme of the
healing power of a unicorn on a mob. The help file for the player race says
nothing about the horn's healing power.. In fact, quite the opposite. It
mentions it as a -weapon-. And in quite a bit of fantasy I have read, a
unicorn's horn has been more of some sort of mystical weapon than a healing
type of thing. Also, those unicorns on welstar are something that a player
unicorn will never likely be: a full bio, with the ability to cast greater
heal without fail. If you're basing your 'theme' on one mob, albeit one
cloned quite often on welstar, then I would say you'd have a better chance
of getting the mob itself changed to more accurately show the reality of
what the unicorn race is.
Idea #1: even with the ep cost, you're asking for a 200 hp heal (slightly
less than cure minor wounds) at less than half the casting time of cure
minor wounds (before QC). at this rate, a unicorn could pretty much replace
a biomancer for low to mid level mobs, which is why it is overpowered.

Idea #2: this is probably the least overpowered idea of the three, or at
least, i'm not able to come up with a 'thematic' reason against it, aside
from the fact that the horn supposedly only cured poison/healed, not
revived.

Idea #3: +50 hpr is really powerful, considering there is only one other
known piece of EQ that gives more hpr than that. to have it cost that few
sps and have such a short activation time, among other things, makes this
another unreasonably overpowered demand.
Ok... Let's try like that, then:

* 200 hp heal, works on good and neutral aligned, 40 sp + 30 ep cost, 7
rounds activation time.

or

* 0-400 hp heal depending on alignment (as lesser miracle), weakens poison,
cannot be used on self, can only be used in deciduous terrain, 100 ep cost,
9 rounds activation time.

or

* +25 hpr for the next 10 rounds, 75 ep cost, 5 rounds activation time.

Note, my idea is the second one. It is basically a more limited version of
lesser miracle with the cost converted to ep (to give an incentive for
templar unicorns to use it anyway).
Your ideas for your race are truly inspiring but your overlooking one major
issue.  That if you want to heal other people you should be a bio and not
try to make it a racial thing.
Then why do we have all these other guilds that have healing spells/skills.

And why would some races get opening moves, and some guilds have opening
moves.  Some race powers has stat boosts, some guilds have stat boost
skills/spells.  Just because it can be done in a guild doesn't mean that
you can't have a race power.
ok first of all, I did no bashing as an oldbie who has dealt with wizards
for a long time and suggested many ideas(some of them in game now) I feel
as though I can guage what their response will be in terms of balance( I
was a wiz for a minute and am in other places or have been) So as an oldbie
I feel as though I was doing sheenya a favor by telling her that the idea
was overpowered so she could rethink it and maybe resuggest it. in essence
im doing what guild leaders are suppose to do for guild ideas and as uni
race leader thats sheenyas job but her idea or balanced or viable ideas
seems a bit off. also id like to point out that the whole unicorn mob on
welstar, its just a desc! I could code some ettin and say there 2 heads
help them resist stun in the desc when actually in game terms the opposite
is true.

          Bling
Instead of giving numbers for a unicorn racial healing command, why not
simply put it as 'worse casting time/cost/etc.' to a comporable spell.

For instance, maybe a cure light wounds that took a while to cast.

I think part of players' negative response is that its better than
something you have to learn.  The other part, of course, is that theres no
precedent (that I know of) for a healing command, there are only
combat/blast commands.

Agrona
Lets make everyone happy, give unicorns a 2 round 200 hp healing spell,
that costs you 1 xpr per use.
racial powers are generally more for looks and theme then actual
usefulness.
I'm pretty sure it was tal who said that.
Well, I can agree with that, which is why I designed my own proposition
(the second one in the list) as a more limited version of lesser miracle,
and not some fast heal.  My intent was to make a heal that would be pretty
useless as a main heal (too slow and too costly), but that would capture
the feel of "miraculous healing power" of unicorns in (some) fiction.  I
then further limited it by removing the scar healing (the only part that is
useful other than in emergencies) and by making it work only on the unicorn
natural terrain.  Note that it is already rendered less useful than the
normal lesser miracle by not being enhanced by the two templar quickchants
(psalms and piety).  I then removed the "revive" part when Aeternis pointed
that it's not traditional for unicorns to do that.
I call on our venerable Admins to seriously consider removing all race
powers altogether.
For roleplaying/theme things more unique race emotes could be added.
Current race powers are rather useless even for low level players plus
they are detriment to given race exp rate.
Thanks
Danik
well, I certainly wouldn't complain if glamour got turned into a bigger exp
rate;)
Don't dare mention throwing out the race powers again:; they are very
useful in the hand of a competent player.

--Menna, who regularly uses "chunt."
You mentioned a competent player Menna but who were you talking about?

-Rory
  Note: loss of all race powers won't actually increase
exp rate. Because we have an overall balance on exp rate.  
Either other things would go up in cost to keep exp rates approximately
the same average, or the average rate before any of these modifications
come in, will be lowered. The average rate across the races will remain the
same.
  -ray
I'm sure some people are sick of the subject but I would like to point out
that I first suggested some form of healing bonus/ability some 3 years ago
(and have brought it back up on occassion aswell as played a major role in
keeping discussion going within the unicorn players) and was given the
support from several wizards that were on at the time. 
Alright, you don't like any of our ideas then suggest some form of
compromise instead of  instantly burying the subject with talk of "it would
then make unicorn too powerful" and "unicorn is already balanced". We know
it's balanced- we're suggesting changes in a way to keep it balanced. There
are advantages we've agreed to be willing to give up and some of the
advantages are completely unusable for ANY unicorn regardless of guild. A
200hp ability is too powerful? Fine then, what about a 100hp heal or even a
50hp heal.  Or some other small thing. Heck what about a healing bonus %
since many unicorn players take a guild that gives them some form of
healing- why? because unless they're willing to pump in a lot of PE the
choices for a successful path are limited.

On a final note, until Faeryll put in the Sylvan forest on raji there were
only about 4 unicorn npc (minus randomly generated mobs) in the game and
all of them mention in their description "healing". And for those saying
just go bio, the only unicorn bio there will ever be will be the one in
alignment tower since unicorns have a hermetic max of 25%.

~Eagle
While we're pulling up old race related issues, is there any chance of
changing the satyr race leader title so I'm no longer labelled as Goat
Lord? I'd settle for making it Goat Lord/Goat Lady a la Changeling titles,
although something more creative would probably have a better connotation.
Once upon a time, on a different server, there was a race that did have a
racial heal.  Back in either 1997 or late 1998 the flynd race had a
command.  This command which is still known as 'fgiggle' would act as a
self heal.  It had a price of endurance points, that would convert to hit
points.  At the time the flynd race also, had 114% exp rate (which is
extremely high by even today's standards).  Not stopping they had very
rapid heartbeat too.

Essentially, this race was very powerful for fallen.  Most fallen at the
time used dodge, since parry and weapon parry (fallen use to get weapon
parry, instead of bladeparry) were not nearly as useful.  Due to get all
your attacks, and still being able to avoid damage somewhat.  Note all
these changes that I have mentioned.  At the time you could use all these
features at the same time.  This mud has changed a great deal, since those
times.  Keep in mind that we won't go back, because our admins
know just how abusive these powers can be.  So the best quote to describe
why unicorn heals will not be even considered is this:  Been there done
that.
However, we do have a race which can heal itself with a racial
command, Papua get eheal which lets them heal themselves in
limited situations.
Actually, I like Eagle's suggestion: a 5% boost to a healing category
spell/skill.
Cullyn wrote:
>However, we do have a race which can heal itself with a racial
>command, Papua get eheal which lets them heal themselves in
>limited situations.
>
While I admit the eheal is useful at VERY early levels, it only seems to
give like 40 points maximum, and uses up ep when you use it.  I dunno about
the other papua, but I'd be willing to trade eheal for just about any other
benefit, no matter how small.

Just my two cents.
Just happened to look at slaad, and... Just thinking, since they're pretty
much oversized frogs, shouldn't they have hydrophilia as an advantage,
since, as far as I know, amphibians can't live without water very well... I
don't know, it just makes sense to me that they should have it...

 - Nelyeh
Nelyeh wrote:
>Just happened to look at slaad, and... Just thinking, since they're pretty
>much oversized frogs, shouldn't they have hydrophilia as an advantage,
>since, as far as I know, amphibians can't live without water very well...
I
>don't know, it just makes sense to me that they should have it...
>
> - Nelyeh
>
Slaad are also from Perdow, which has almost no water.
Izual wrote:
>Nelyeh wrote:
>>Just happened to look at slaad, and... Just thinking, since they're
pretty
>>much oversized frogs, shouldn't they have hydrophilia as an advantage,
>>since, as far as I know, amphibians can't live without water very well...
>I
>>don't know, it just makes sense to me that they should have it...
>>
>> - Nelyeh
>>
>Slaad are also from Perdow, which has almost no water.
>
Besides, you have it wrong.  Izual is pretty much an oversized
frog.  Slaad are much more unique.
Ruckus wrote:
>Izual wrote:
>>Nelyeh wrote:
>>>Just happened to look at slaad, and... Just thinking, since they're
>pretty
>>>much oversized frogs, shouldn't they have hydrophilia as an advantage,
>>>since, as far as I know, amphibians can't live without water very
well...
>>I
>>>don't know, it just makes sense to me that they should have it...
>>>
>>> - Nelyeh
>>>
>>Slaad are also from Perdow, which has almost no water.
>>
>Besides, you have it wrong.  Izual is pretty much an oversized
>frog.  Slaad are much more unique.
>
I'm size 12, how is that oversized!
Izual wrote:
>Nelyeh wrote:
>>Just happened to look at slaad, and... Just thinking, since they're
pretty
>>much oversized frogs, shouldn't they have hydrophilia as an advantage,
>>since, as far as I know, amphibians can't live without water very well...
>I
>>don't know, it just makes sense to me that they should have it...
>>
>> - Nelyeh
>>
>Slaad are also from Perdow, which has almost no water.
>
Yes... But. Hydrophilia means you like water, and... All amphibians are
pretty dependeant on water. I really don't think they should have natural
swimmer, though... Even though I'm not sure what it does. The help file for
hydrophilia says it negates some underwater penalties, and, give some
skill/spell bonuses, and %^underscore%^some added regen, and reduced regen
when dry%^normal%^. And... Frogs don't neccecairly need lakes and rivers.
... Some puddles should do.
*shrug*

Just a thought.
Foot-long frogs seem pretty oversized to me. They wouldn't even fit in my
microwave properly at that size.

Kyrt
It was pointed out to me that Dhampir get a bonus to the "Spiritual
Invocation" spell category.  I've been told that this category was removed
a while back and replaced with something else.

I'd like to request that a suitable replacement spell bonus be given to the
race.  If one cannot be found I'd like to request that the bonus be removed
in exchange for an exp adjustment.  Idealy I'd like the first to happen to
keep the race as is.

Lidia, Current Leader of the Dhampir
Segway to what was being said in skills: Unicorns cant headbutt due to lack
of head, yet they get the 'is horned' advantage, which to my knowledge only
helps headbutt. That should probably be modded in some way, since its
punishing their xpr for no benefit.
I always thought it would make more sense for unicorns to lose the brow
slot and gain a bulk2 restricted head slot.  The horn comes out of their
forehead after all, and it would prevent eq from being placed there, while
I don't see why it should bar a hat or a hood from being draped across the
top of the head.

As Rine pointed out, the horns "advantage" is useless without the headbutt
skill.  Swapping the slots would at least let unicorns take advantage of
one of the few attacks they can do without normal limbs.

(I hesitate to make a race suggestion for a race that I'm not in, but
there's no unicorn leader atm and this seems to make sense to me.)

--Fuze--
  The helpfile for the argus racial power 'ablast' is outdated. It suggests
the power inflicts magical damage, which no longer exists, so I would
assume it now inflicts disintegration. It would be most excellent if the
help was amended to reflect this.

 (not that anyone plays argoi enough to care)
Now should list "repair/s" correctly.

Tal
Pudding emotes updated.

Tal
No longer has an extra apostrophe in the description.

Tal
Now spells "remembrance" correctly.

Tal
Hi.  Zandar here with another Andy Rooney moment.  Let's talk about races.

There are quite a bit of races in RetroMUD.  All of them are balanced for
various reasons, and no matter what guild you want to play, there's a race
for you.  Races have many different combinations of abilities, skill and
spell maxes, slots, alignments, and disadvantages to balance them out.

But even with all the races we have, there's one race that stands out if
you're a hermetic caster guild like Biomancer, Mage, Alchemist or
Necromancer, and that's Kreen.

Now, before you go all rolly-eyed on me and my battle cry of DESTROY ALL
KREEN, hear me out.  Kreen is fine, it's been an established race of Retro
for over ten years.  I don't want Kreen to be touched at all.  The problem
is as I see it is that there's no spiritual race as good as Kreen for
casters.  We need a race that covers that for Spiritual guilds.  Here's my
argument:

Casters in RetroMUD really need two things:  A high spell max for
maximizing damage, and a lot of sps to cast spells.  In the end, as a
blaster, you blow stuff up with spells.  The more sps you have and the
better your max, the more effective your spells are and the more spells you
can cast.  Kreen, having a whopping 39 slots and a 100% hermetic max, fit
the bill nicely for my distinguished colleagues from the hermetic side of
the game.  Yes, those slots are limited to bulk 2...but the guilds in
question are max bulk 2.  Hell, I've seen Kreen Merchants, just not wearing
bulk 3.  They work fine, even with Kreen's terrible innate racial
charisma...they have the slots to make up for it.  Slots can make up for a
lot of things, because equipment, especially high level equipment, can
bestow all kinds of advantages:  flight, mindsight, disease immunity, no
hunger, etc.

I'm an Irrdu.  I have the standard 29 "humanoid" slots, like many Spiritual
based races:  Dhampir, Dwarf, and Homarid all have 100% Spiritual, but
that's the highest number of slots you can get in a 100% Spiritual race. 
That's a big disadvantage compared to Kreen.

Hi.  Zandar here with another Andy Rooney moment.  Let's talk about races.

There are quite a bit of races in RetroMUD.  All of them are balanced for
various reasons, and no matter what guild you want to play, there's a race
for you.  Races have many different combinations of abilities, skill and
spell maxes, slots, alignments, and disadvantages to balance them out.

But even with all the races we have, there's one race that stands out if
you're a hermetic caster guild like Biomancer, Mage, Alchemist or
Necromancer, and that's Kreen.

Now, before you go all rolly-eyed on me and my battle cry of DESTROY ALL
KREEN, hear me out.  Kreen is fine, it's been an established race of Retro
for over ten years.  I don't want Kreen to be touched at all.  The problem
is as I see it is that there's no spiritual race as good as Kreen for
casters.  We need a race that covers that for Spiritual guilds.  Here's my
argument:

Casters in RetroMUD really need two things:  A high spell max for
maximizing damage, and a lot of sps to cast spells.  In the end, as a
blaster, you blow stuff up with spells.  The more sps you have and the
better your max, the more effective your spells are and the more spells you
can cast.  Kreen, having a whopping 39 slots and a 100% hermetic max, fit
the bill nicely for my distinguished colleagues from the hermetic side of
the game.  Yes, those slots are limited to bulk 2...but the guilds in
question are max bulk 2.  Hell, I've seen Kreen Merchants, just not wearing
bulk 3.  They work fine, even with Kreen's terrible innate racial
charisma...they have the slots to make up for it.  Slots can make up for a
lot of things, because equipment, especially high level equipment, can
bestow all kinds of advantages:  flight, mindsight, disease immunity, no
hunger, etc.

I'm an Irrdu.  I have the standard 29 "humanoid" slots, like many Spiritual
based races:  Dhampir, Dwarf, and Homarid all have 100% Spiritual, but
that's the highest number of slots you can get in a 100% Spiritual race. 
That's a big disadvantage compared to Kreen.

So why is having 10 fewer slots a disadvantage?  Equipment.  The total pool
of equipment in the game from mobs is roughly the same for all players.  A
copper ring from the Firestorm Phoenix is the same for any given two
players at the same level.  If I can wear two more of them and you can't
because of slots, then I have an advantage in stats.  Retro is an equipment
based game.  Having a roughly 33% advantage in the amount of equipment you
can wear is a *huge* advantage, especially at later levels.

Fine, you say.  But that's just 100% Spiritual races.  What about less then
that?  Surely there's a 90% or even 80% Spiritual race that has that kind
of slots, right Zandar?

Nope.  You'd be surprised.

29 slots is the max you can have for a Spiritual race until you get down to
80%, where Werewolf has the 29 standard humanoid slots plus a bulk 1 tail
slot for a total of 30.  Even at 70% Spiritual, Werewolf still has the most
slots for a Spiritual race.  Out of 35 races in the game with a Spiritual
max of 70% or higher, not one has more than Werewolf's 30 slots.

That's a pretty big sleight to the Spiritual guilds.  In fact if we drop
the level to 60% spiritual...we'd be able to play Kreen.  That's saying
something, that as a Spiritual guild if I want high slots I have to take a
60% max, whereas a Hermetic guild can take 100% max...and get 4 limbs in
the process.

I can (and will in another post) write up a Kreen-like race for Spiritual
guilds, but I wanted to get the wizstaff opinion on this.  I know the
standing ruling is that we don't need any more races.  However I think that
the complete lack of a high slot Spiritual race is something that is a
special case and needs to be addressed.

Thanks for your time and attention.

-Z (Soapbox Derby King)

PS, race stats compiled by Froggy's excellent RetroEQ dbase.
Apologies to everyone, that got futzed in the posting due to zMUD.  Here's
the post as it should read.

Hi.  Zandar here with another Andy Rooney moment.  Let's talk about races.

There are quite a bit of races in RetroMUD.  All of them are balanced for
various reasons, and no matter what guild you want to play, there's a race
for you.  Races have many different combinations of abilities, skill and
spell maxes, slots, alignments, and disadvantages to balance them out.

But even with all the races we have, there's one race that stands out if
you're a hermetic caster guild like Biomancer, Mage, Alchemist or
Necromancer, and that's Kreen.

Now, before you go all rolly-eyed on me and my battle cry of DESTROY ALL
KREEN, hear me out.  Kreen is fine, it's been an established race of Retro
for over ten years.  I don't want Kreen to be touched at all.  The problem
is as I see it is that there's no spiritual race as good as Kreen for
casters.  We need a race that covers that for Spiritual guilds.  Here's my
argument:

Casters in RetroMUD really need two things:  A high spell max for
maximizing damage, and a lot of sps to cast spells.  In the end, as a
blaster, you blow stuff up with spells.  The more sps you have and the
better your max, the more effective your spells are and the more spells you
can cast.  Kreen, having a whopping 39 slots and a 100% hermetic max, fit
the bill nicely for my distinguished colleagues from the hermetic side of
the game.  Yes, those slots are limited to bulk 2...but the guilds in
question are max bulk 2.  Hell, I've seen Kreen Merchants, just not wearing
bulk 3.  They work fine, even with Kreen's terrible innate racial
charisma...they have the slots to make up for it.  Slots can make up for a
lot of things, because equipment, especially high level equipment, can
bestow all kinds of advantages:  flight, mindsight, disease immunity, no
hunger, etc.

I'm an Irrdu.  I have the standard 29 "humanoid" slots, like many Spiritual
based races:  Dhampir, Dwarf, and Homarid all have 100% Spiritual, but
that's the highest number of slots you can get in a 100% Spiritual race. 
That's a big disadvantage compared to Kreen.

So why is having 10 fewer slots a disadvantage?  Equipment.  The total pool
of equipment in the game from mobs is roughly the same for all players.  A
copper ring from the Firestorm Phoenix is the same for any given two
players at the same level.  If I can wear two more of them and you can't
because of slots, then I have an advantage in stats.  Retro is an equipment
based game.  Having a roughly 33% advantage in the amount of equipment you
can wear is a *huge* advantage, especially at later levels.

Fine, you say.  But that's just 100% Spiritual races.  What about less then
that?  Surely there's a 90% or even 80% Spiritual race that has that kind
of slots, right Zandar?

Nope.  You'd be surprised.

29 slots is the max you can have for a Spiritual race until you get down to
80%, where Werewolf has the 29 standard humanoid slots plus a bulk 1 tail
slot for a total of 30.  Even at 70% Spiritual, Werewolf still has the most
slots for a Spiritual race.  Out of 35 races in the game with a Spiritual
max of 70% or higher, not one has more than Werewolf's 30 slots.

That's a pretty big sleight to the Spiritual guilds.  In fact if we drop
the level to 60% spiritual...we'd be able to play Kreen.  That's saying
something, that as a Spiritual guild if I want high slots I have to take a
60% max, whereas a Hermetic guild can take 100% max...and get 4 limbs in
the process.

I can (and will in another post) write up a Kreen-like race for Spiritual
guilds, but I wanted to get the wizstaff opinion on this.  I know the
standing ruling is that we don't need any more races.  However I think that
the complete lack of a high slot Spiritual race is something that is a
special case and needs to be addressed.

Thanks for your time and attention.

-Z (Soapbox Derby King)

PS, race stats compiled by Froggy's excellent RetroEQ dbase.
Psilarian
Homeworld: Raji
Description: The Psilarians are a race that until recently was spoken only
of in legend and fable.  Said to be precursors of the Drensieqi race, they
were thought to be long extinct.  The Elder races banished the Psilarians
to another plane eons ago as they were a direct threat to their strange and
alien plans.  However, the Psilarians have recently discovered the spells
imprisoning this noble race have begun to weaken. This weakening has
allowed these powerful four-armed mystics and mentalists to exist in the
Retroverse as projections of their true selves, restricted to the physical
restraints of the Retroverse.  Now they wish to remove the remaining spells
keeping them from attaining the glory they had in the timeless days of the
dawn of sentience.

Stat Potential
Str: low
Agi: low
Dex: average
Con: moderate
Int: good
Wis: excellent
Per: moderate
Cha: low
Siz: 5'10"
Weight: 50 kg
Metarace: drensieq

Maximum Age: immortal
Dietary Requirements: herbivore
Number of limbs: four
Natural Armor: very poor
Natural Weapons: poor
Experience Rate:
Skill Maximum: 90%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: light and dark conditions
Spiritual Religious Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, four upper arms, four lower
arms, four wrists, four hands, four fingers, a belt, two upper legs, two
lower legsm and two feet.
Advantages: none.
Disadvantages: none.
Miscellaneous: natural terrain: plains
Resistances and Vulnerabilities: Takes 10% less psionic damage, Takes 10%
more physical damage, 20% more harm damage and 20% more sonic damage
Disease Susceptibility: 50% to magical diseases

Damage Regeneration:      poor
Mana Regeneration:        good
Endurance Regeneration:   poor
Emotes:
Commands: gshift
Good Guild Matches:
Average Guild Matches:
Poor Guild Matches:

(My race idea, enjoy.)
-Z
A good suggestion from Froggy that the Psilarians, being matter reordered
into a form to house their intellects projected into this reality, would
qualify as constructs, getting the non-flesh, cannot rest and cannot sleep
disadvantages, and the does not need to breathe and does not need to eat
advantages.

-Z
Oh, and have their speech randomly leave out nouns, or something
No, give them xodar speech, but without the telepathy.

That'll do it nicely.
-Kereth
Well, all races are (supposedly) balanced.  Kreens may have a lot of slots,
but they pay for it by having fewer advantages, more disadvantages and/or a
lower experience rate than the a similar race with a lesser number of
slots.

At high levels they may be really good, but it is harder and it takes
longer to get them there in the first place.  So, I don't really see how
they could be considered "better" than other hermetic race.  Indeed I have
met far fewer kreen biomancers or bards than say, atomies.

So... What would be the point of a many-slotted spiritual race exactly,
except to reinc into it for higher stats from equipment at highbie levels?
Two reasons.

One, there isn't a high slot spiritual race.  Why should having high slots
be restricted to hermetic guilds?  Is there a major imbalance between
hermetic and spiritual guilds that require that kind of restriction?  It
would be different if there was a race with slots close to kreen that had a
decent spiritual max...but there's not.  Not even close. 

Two, if that's the style you want to play, then you should have that
option.  There's nothing wrong with a race that appeals to highbies with a
lot of equipment, because highbies are players too.  There's quests for
highbies, and areas for highbies, so it makes sense that there should be a
race that appeals to highbies.  Right now spiritual caster guilds don't
have that option.  As I explained before, that's a pretty big oversight.

And for the record, while kreen has a lot of advantages in slots, they have
disadvantages too.  If your definition of a highbie race is strictly low
exp rate, then count in all the races that have a lower one than
kreen...including Irrdu, of which I've been for a very long time.

My argument is simply this:  with all the dozens of races in the game, a
race with two particular criteria (a large number of slots and a high
spiritual max) shouldn't be that hard to find...but it doesn't exist.  I've
proposed an example of one.  

And should anyone here think I'm doing this for my own personal benefit, I
have too much invested in leadership and championship of Templar as a good
ol Irrdu to want to reinc to anything.  It's an oversight in my opinion,
and I've pointed out why I think it should be addressed.

-Z, still an Irrdu
"Why should having high slots be restricted to hermetic guilds?  Is there a
major imbalance between hermetic and spiritual guilds that require that
kind of restriction?  It would be different if there was a race with slots
close to kreen that had a decent spiritual max...but there's not.  Not even
close."

Well, the point I was trying to make is that a race with high slots is as
balanced as a race with almost no slots (or should be).  So not having a
race with high slots and spiritual max is does not imbalance (or balance)
anything.

There is nothing wrong with a race that has many slots and a high spiritual
max.  Or with a race that has no slots and low skill, hermetic and
spiritual max.  But what you are saying is that the situation is not
balanced for the moment, and I don't see why this would be.
Well, I think it's madness to make another uber race. In a post
about year ago to wizards, I have calculated how many extra levels
races with around 40 slots get compared to races with 28 slots.
No need to post numbers here, if you have the knowledge you can
calc that yourself. No need to name races, we know them well.

Points:
- races did not change for years, mostly.
- EQ did change a lot, to get better.
- races with many slots got a lot better becouse of eq giving more
stats and various other spelllike effects.

Results:
- races with few slots are not played at all at L50+, with little
exceptions

Solution:
- Rebalance races with one fact in mind: slot is worth a lot more than
was worth 6 years ago.
- Give more slots to undersloted races.
- Take away slots from oversloted races.

Elur.
Sheenya wrote:
>"Why should having high slots be restricted to hermetic guilds?  Is there
a
>major imbalance between hermetic and spiritual guilds that require that
>kind of restriction?  It would be different if there was a race with slots
>close to kreen that had a decent spiritual max...but there's not.  Not
even
>close."
>
>Well, the point I was trying to make is that a race with high slots is as
>balanced as a race with almost no slots (or should be).  So not having a
>race with high slots and spiritual max is does not imbalance (or balance)
>anything.
>
>There is nothing wrong with a race that has many slots and a high
spiritual
>max.  Or with a race that has no slots and low skill, hermetic and
>spiritual max.  But what you are saying is that the situation is not
>balanced for the moment, and I don't see why this would be.
>
There's a big difference between races being balanced and the choice of
races to suit your playstyle.  By your logic that all races are balanced
anyway, why have more than one race at all?  It's possible that some people
desire specific advantages in a race, and it adds flavor to the game, or
attracts certain people.

There are races with low and average slots for both spiritual and hermetic
guilds.  When it comes to high slots, only hermetic guilds have an option:
kreen.

I'm trying mightily hard to not be rude in these posts, but I think I've
explained why I believe it's an oversight and gave reasons to back it up. 
Spiritual, skill, and hermetic maxes are a racial trait that is extremely
hard to overcome with other methods, as are the advantages of slots. 
Making a race available to spiritual races that *want* to play a high slot
race isn't asking for a huge change to the paradigm of the game.  

If I want more than 30 slots, I have to settle for a 60% spiritual max. 
Hermetic guilds have kreen...with 100% max.  All other things being equal,
I'm trying to positively rectify the situation by proposing a race that is
similar to kreen, but not...just like Irrdu is similar to Humans or Dhampir
or Anakim, save for some differences.

-Z
Well, it seems I misunderstood you...  It was my impression that you were
saying in your first post that you were proposing this because you felt
there was an imbalance between hermetic and spiritual (indeed, that kreen
were more appealing than other races for a hermetic caster), and not
because there was a lack of choice for spiritual caster races.

I'm not adverse to high slots races, or low slots races, or any kind of
race really.
instead of more multi slot races...

How about a major change... Spell points and Spiritual Points.. Spell point
regen.. and Spiritual point regen.. Would require MAJOR work.. but would
bring the races inline with each other... 

Spell points = int x4 + wis.. (plus raw Sp's from guild choices)

Spiritual points = Wis x4 + int (plus Spiritual from Guild)

Now the major Change would be the total rework of All Spr Eq.. to be either
Spiritual or Hermetic Spr.. Like Blitzers would be Spiritual.. and kilburn
would be hermtic.. (worm sleeves could be 1/2 of each..) ect.. 

now that would change the entire outlook of races.. and might acually make
races Like Unicorn have Spiritual regeneration of GREAT.. 

would require races to also have a new regen.. Spiritual regeneration (same
as mana, epr, hpr)

this would make all races Different.. and would also require MAJOR work..
Serious Rayzam style work.. Or maybe Alaron.. Either way... it won't happen
overnight :)

Would also require a reworking of the Exp rate formula.. 

Just my 2.5 cents.. 
-Rauul/Lightfoot.. flame me in mail not in news..
I like that race idea, but wouldnt a psionic category bonus be more
appropriate than religious (being a telepathic race)?

~Lacrifish, coveting religious skill bonuses
I think Lightfoot's idea is of interest and should possibly be looked into,
however remember regen is dependant on the luck of guild advances so
actually the damage regen, mana regen, and endurance regen on each race's
info sheet is of moot point. Now adding a racial regen during race
advancements could satisfy that current ability .

Also I have to ask with your splitting spiritual and hermetic sp's up, what
happens with guilds that give a roughly equal amount of both especially
primaries and terts.

Eagle
Zandar raises some good points that it is a little skewed slotwise towards
hermetic but how important is that or needing to be addressed. It's rather
impressive to see a fully dressed kreen and I could see them getting almost
insane bonuses from the amount of equipment they can wear (especially
compared to the 14 slots unicorn has) but does that really make the race
more popular or a low slotted race less? I myself haven't seen many kreen
players lately, I think Zandar keeps killing them off. With proposals for
any new races as long as people try to keep them in a balance attempt with
the other races. Retro's variety in races is certainly a very high mark in
MUDs rps. And yes I will go on record to say I feel unicorn is balanced,
though many unicorns besides myself would like to recommend some changes to
make the race less extreme in the advantages and disadvantages
Whathe... I thought a unicorn racial disadvantage is you weren't allowed to
post to race news group.

>.>
<.<

~ Kana
I took the wish that allowed me to post not only in race news but also
ideas-wanted.
Two entries for two different races.  If we get two more entries
we'll actually have a vote!

Centaur
http://www.geocities.com/himil_luminarium/retro/centaur.png

Dwarf
http://www.geocities.com/himil_luminarium/retro/dwarf.png

Tal
Why is it that centaurs don't have any lower leg slots?  Its not like we
don't have them.  I mean its pretty wierd for a race known for their legs
to not be able to use them to their fullest.  Also while I'm at it, could
we get a race command to carry other players on our backs?  Naturally only
races that can ride mounts would be able to be carried.  It could work like
the centaur and the other player are leading each other, or one leading the
other, or even be able to switch it.

-Rita
These are suggestions that are generally best presented to your race
leader.  First off, tons of races with legs don't get those slots, because
they can't wear armor designed to fit humans.  So while you have legs,
they're horse legs.

Also, carrying other players is way too powerful and has been suggested by
people who don't realize its been asked 100 times before and the answer is
always 'NO.'

Agrona
To add to the finalization of the subject: the centaur and unicorn "bodies"
are alike enough that a carry ability would be extended over to the unicorn
race aswell and I've heard neither serious interest or suggestions of it
from any unicorn while I've been here.
In the years here on Retro.  I've only known one type of enemy that would
flee, and they were modded to no longer do so.  Likely, mobs won't flee
from combat as players do.  My only suggestion for this race power is this:

p' Skeletal Form has faded
1) Reduce 'cha' stat according to the flynd's level (similiar to that
templar spell that forces you to look at them and raises thier cha just for
that rd)

2) Make its affect a bit more useful if the flynd has negitive cha.

Thank you
A quandary: The racial skill petrify, which only gorgons get, works only in
light enviroments. However, gorgons can only see in dark. Wouldnt it make
sense no matter the light levels, as long as the creature wasnt blind, it
could still meet your gaze?
Hmm.  Well, there're races that can see in the dark but are blind in the
light, so they actually couldn't meet the gorgon's gaze.  A check for
whether the current light level is within the target's vision range might
be a good change.
its already like that........
  On quit/reenter or boot, female centaur leaders will be 
Equine Lady not Lord
Um, hi. I have a question about muridans. I'm really not sure why we lack
lower leg and feet slots like catfolk races, when our pic doesn't show the
animal legs. in fact, dragonians seem to have the dual jointed legs (from
their pic), and enjoy lower leg and feet slots as well.
That would be because the race pictures need to be updated, and have needed
to be for quite a while.  The vulpin picture also shows plantigrade legs,
but we do not have lower leg and feet slots.

Talien is accepting new race pictures for a voting contest or some such. 
Just mail him a URL with a new picture that you own the rights to, for
whichever race you like, and once he recieves three pictures for any race..
folks will be able to vote on which is best.
You have a chance to help fix this problem yourself, so have at it!  (But
it's unlikely you'll get new slots out of it.)
Please allow for a flynd in kerit/hyena form, to switch into kerit if
hyena.  Hyena to Kerit, instead of having to use flyndform inbetween. 
Thanks.
so far
Race pictures Votes

Argus        0
Boelir       0
Catfolk      1
Centaur      0
Changeling   0
Devil        0
Dhampir      0
Dragon       2
Drensieqi    0
Dwarf        1
Elf          0
Ettin        1
Flynd        0
Gargoyle     0
Giant        0
Gnome        0
Goblin       0
Gorgon       0
Gremlin      0
Hephestian   0
Homarid      0
Human        0
Illex        0
Irrdu        0
Jinn         0
Kanku        0
Kizanki      0
Kreen        1
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      0
Myconoid     0
Papua        0
Pudding      0
Satyr        0
Selkie       0
Shadow       0
Slaad        0
Suula        0
Thuul        0
Titan        0
Tortle       1
Treant       0
Troll        0
Tywimn       1
Unicorn      0
Uruk         1
Vampire      1
Vipyr        0
Vulpin       1
Werewolf     1
Xodar        0
Yaag-nesh    0

People that have voted in order of voting
Montezuma
Avala
Kittykitty
Bling

Mail me you top 3 pics if you are over level 20 wizards are also welcome to
mail me
leaving for work will post again when I get back voting ends july 13 for
the top 2 races we will do for next retro webpage art
Avala
Can no longer be used in midair.

~ Kana
Ename will no longer give a bug if you do 'ename' without an argument

~ Kana
Now has some additional limitations on what exactly you can eat, such as
indest items :)

~ Kana
feasting will no longer cause your jaw to 'unloosen'
Hunting, either through the hunting skill, chunt, or howl will no longer
allow you to do it underwater or in rooms where you have to fly.

~ Kana
top 2 will win voting ends july 13th
so far
Race pictures Votes

Argus        1
Boelir       1
Catfolk      2
Centaur      0
Changeling   0
Devil        0
Dhampir      0
Dragon       3
Drensieqi    0
Dwarf        1
Elf          0
Ettin        2
Flynd        0
Gargoyle     0
Giant        0
Gnome        2
Goblin       0
Gorgon       1
Gremlin      0
Hephestian   1
Homarid      0
Human        0
Illex        0
Irrdu        0
Jinn         0
Kanku        0
Kizanki      1
Kreen        2
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      1
Myconoid     0
Papua        0
Pudding      1
Satyr        0
Selkie       1
Shadow       0
Slaad        0
Suula        1
Thuul        0
Titan        0
Tortle       4
Treant       1
Troll        0
Tywimn       3
Unicorn      0
Uruk         1
Vampire      3
Vipyr        0
Vulpin       2
Werewolf     3
Xodar        0
Yaag-nesh    1

People that have voted in order of voting
Montezuma
Avala
Kittykitty
Bling
Zeratuel
Keylos
Ixtalis
Feweo
Sindia
Loktai
Veredan
Silvana
Urthdigger
Race voting for next 2 races we do for webpage
Voting ends July 13th mail me you top 3 race choices

Race pictures Votes

Argus        1
Boelir       1
Catfolk      2
Centaur      0
Changeling   0
Devil        0
Dhampir      0
Dragon       5
Drensieqi    1
Dwarf        2
Elf          0
Ettin        2
Flynd        0
Gargoyle     0
Giant        1
Gnome        2
Goblin       0
Gorgon       2
Gremlin      0
Hephestian   1
Homarid      1
Human        1
Illex        0
Irrdu        0
Jinn         0
Kanku        0
Kizanki      2
Kreen        3
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      1
Myconoid     0
Papua        0
Pudding      2
Satyr        0
Selkie       1
Shadow       0
Slaad        0
Suula        1
Thuul        0
Titan        0
Tortle       5
Treant       2
Troll        0
Tywimn       3
Unicorn      0
Uruk         2
Vampire      4
Vipyr        0
Vulpin       2
Werewolf     3
Xodar        0
Yaag-nesh    1

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos
Ixtalis, Feweo, Sindia, Loktai, Veredan, Silvana
Urthdigger, Kumog, Glove, Sheenya, Deee, Deth
remeber to vote
Race voting for next 2 races we do for webpage
Voting ends July 13th mail me you top 3 race choices
Race pictures Votes
Argus        2
Boelir       2
Catfolk      4
Centaur      0
Changeling   0
Devil        1
Dhampir      1
Dragon       6
Drensieqi    1
Dwarf        2
Elf          0
Ettin        3
Flynd        0
Gargoyle     0
Giant        2
Gnome        2
Goblin       0
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      2
Human        1
Illex        1
Irrdu        0
Jinn         0
Kanku        0
Kizanki      2
Kreen        5
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      1
Myconoid     0
Papua        0
Pudding      2
Satyr        0
Selkie       2
Shadow       0
Slaad        0
Suula        1
Thuul        0
Titan        0
Tortle       6
Treant       2
Troll        0
Tywimn       3
Unicorn      0
Uruk         4
Vampire      4
Vipyr        0
Vulpin       2
Werewolf     4
Xodar        1
Yaag-nesh    2

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindia, Loktai,
Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee, Deth, Furious,
Somnusmors,
Flechek, Dammed, Nobu, Tinge, Epyon,
Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends July 13th 

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me
Avala
your top 3 votes for art we will draw the top 2

Race pictures Votes so far

Argus        3
Boelir       2
Catfolk      5
Centaur      0
Changeling   0
Devil        1
Dhampir      1
Dragon       7
Drensieqi    2
Dwarf        2
Elf          0
Ettin        3
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       0
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      2
Human        1
Illex        1
Irrdu        0
Jinn         0
Kanku        0
Kizanki      2
Kreen        6
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      1
Myconoid     0
Papua        0
Pudding      2
Satyr        0
Selkie       2
Shadow       0
Slaad        0
Suula        2
Thuul        0
Titan        0
Tortle       7
Treant       2
Troll        0
Tywimn       3
Unicorn      0
Uruk         4
Vampire      5
Vipyr        0
Vulpin       2
Werewolf     4
Xodar        1
Yaag-nesh    2

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindia, Loktai,
 Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee, Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru

Avala
Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends July 13th 

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me
Avala
your top 3 votes for art we will draw the top 2

Race pictures Votes so far

Argus        3
Boelir       2
Catfolk      5
Centaur      1
Changeling   0
Devil        1
Dhampir      1
Dragon       9
Drensieqi    2
Dwarf        2
Elf          1
Ettin        3
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       0
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      2
Human        1
Illex        1
Irrdu        0
Jinn         0
Kanku        0
Kizanki      2
Kreen        6
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      1
Myconoid     0
Papua        0
Pudding      2
Satyr        0
Selkie       2
Shadow       0
Slaad        0
Suula        2
Thuul        0
Titan        0
Tortle       7
Treant       2
Troll        0
Tywimn       4
Unicorn      2
Uruk         4
Vampire      6
Vipyr        0
Vulpin       2
Werewolf     5
Xodar        1
Yaag-nesh    2

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf
Here are the colored version of minotaur and dragonian
http://www.angelfire.com/mi2/retromud/dragonian.jpg
http://www.angelfire.com/mi2/retromud/minotaur.jpg

dont forget to mail me your top 3 choices for next race pics to be done
Avala
Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends July 13th 

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me,
Avala
your top 3 votes for art we will draw the top 2

If you dont vote your race cant win!

Race pictures Votes so far

Argus        5
Boelir       2
Catfolk      5
Centaur      1
Changeling   0
Devil        1
Dhampir      2
Dragon       10
Drensieqi    2
Dwarf        3
Elf          1
Ettin        3
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       0
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      2
Human        1
Illex        1
Irrdu        0
Jinn         1
Kanku        0
Kizanki      3
Kreen        6
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      1
Myconoid     0
Papua        0
Pudding      2
Satyr        0
Selkie       2
Shadow       0
Slaad        0
Suula        3
Thuul        0
Titan        0
Tortle       7
Treant       2
Troll        0
Tywimn       4
Unicorn      2
Uruk         4
Vampire      7
Vipyr        0
Vulpin       2
Werewolf     5
Xodar        1
Yaag-nesh    2

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt,
Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends July 13th 

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me,
Avala
your top 3 votes for art we will draw the top 2

If you dont vote your race cant win!

Also droped the voting level to level 15 due to lack of highbie
participation

Race pictures Votes so far

Argus        5
Boelir       2
Catfolk      5
Centaur      1
Changeling   0
Devil        1
Dhampir      2
Dragon       10
Drensieqi    2
Dwarf        3
Elf          1
Ettin        3
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       0
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      2
Human        1
Illex        1
Irrdu        0
Jinn         1
Kanku        0
Kizanki      3
Kreen        6
Kuroa        0
Leprechaun   0
Mummy        0
Muridan      1
Myconoid     0
Papua        0
Pudding      2
Satyr        0
Selkie       2
Shadow       0
Slaad        0
Suula        3
Thuul        0
Titan        0
Tortle       7
Treant       2
Troll        0
Tywimn       4
Unicorn      2
Uruk         4
Vampire      7
Vipyr        0
Vulpin       2
Werewolf     5
Xodar        1
Yaag-nesh    2

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt,
Avala
The voting is almost over but its not to late to vote 2 days left

Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends July 13th 

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me,
Avala
your top 3 votes for art we will draw the top 2

If you dont vote your race cant win!

Also droped the voting level to level 15 due to lack of highbie
participation

Race pictures Votes so far

Argus        6
Boelir       2
Catfolk      7
Centaur      2
Changeling   0
Devil        1
Dhampir      2
Dragon       11
Drensieqi    3
Dwarf        4
Elf          2
Ettin        3
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       1
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      2
Human        1
Illex        1
Irrdu        1
Jinn         1
Kanku        0
Kizanki      3
Kreen        8
Kuroa        0
Leprechaun   1
Mummy        0
Muridan      2
Myconoid     0
Papua        0
Pudding      3
Satyr        0
Selkie       2
Shadow       1
Slaad        0
Suula        3
Thuul        0
Titan        0
Tortle       11
Treant       2
Troll        0
Tywimn       4
Unicorn      4
Uruk         5
Vampire      9
Vipyr        1
Vulpin       3
Werewolf     7
Xodar        1
Yaag-nesh    3

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt, Shar, Zandar, Lightfoot, Fuze, Weegreendude, Aderi, Cullyn,
Salmahyek, Rath, Abrams

Avala
Voting ends tomarrow at will post winners friday when I log on 
Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends July 13th 

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me,
Avala
your top 3 votes for art we will draw the top 2

If you dont vote your race cant win!

Also droped the voting level to level 15 due to lack of highbie
participation

Race pictures Votes so far

Argus        7
Boelir       2
Catfolk      7
Centaur      3
Changeling   0
Devil        1
Dhampir      2
Dragon       12
Drensieqi    3
Dwarf        4
Elf          2
Ettin        5
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       2
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      3
Human        1
Illex        1
Irrdu        1
Jinn         1
Kanku        0
Kizanki      3
Kreen        11
Kuroa        0
Leprechaun   1
Mummy        0
Muridan      2
Myconoid     0
Papua        0
Pudding      3
Satyr        0
Selkie       2
Shadow       1
Slaad        0
Suula        3
Thuul        0
Titan        0
Tortle       13
Treant       2
Troll        0
Tywimn       4
Unicorn      5
Uruk         5
Vampire      10
Vipyr        1
Vulpin       3
Werewolf     10
Xodar        2
Yaag-nesh    3

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt, Shar, Zandar, Lightfoot, Fuze, Weegreendude, Aderi, Cullyn,
Salmahyek, Rath, Abrams,
Thor, Punisher, Rita, Drbadger, Absalom, Renjin

Avala
contest ends first moment i log on after tomarrow midnight so get your
votes in

Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends July 13th 

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me,
Avala
your top 3 votes for art we will draw the top 2

If you dont vote your race cant win!

Also droped the voting level to level 15 due to lack of highbie
participation

Race pictures Votes so far

Argus        7
Boelir       2
Catfolk      9
Centaur      3
Changeling   0
Devil        1
Dhampir      2
Dragon       13
Drensieqi    3
Dwarf        4
Elf          2
Ettin        5
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       2
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      3
Human        1
Illex        1
Irrdu        1
Jinn         1
Kanku        0
Kizanki      3
Kreen        12
Kuroa        0
Leprechaun   1
Mummy        0
Muridan      2
Myconoid     0
Papua        0
Pudding      3
Satyr        0
Selkie       2
Shadow       1
Slaad        0
Suula        3
Thuul        0
Titan        0
Tortle       15
Treant       3
Troll        0
Tywimn       4
Unicorn      5
Uruk         5
Vampire      10
Vipyr        1
Vulpin       4
Werewolf     11
Xodar        2
Yaag-nesh    3

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt, Shar, Zandar, Lightfoot, Fuze, Weegreendude, Aderi, Cullyn,
Salmahyek, Rath, Abrams,
Thor, Punisher, Rita, Drbadger, Absalom, Renjin, Kyle, Greybark, Ryoshun
Avala
Race voting for next 2 races to be drawn to replace old art on the wepage

Voting ends when I log on tomarrow after boot

All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
 of races on retro webpage.  And all you have to do to vote is mudmail me,
Avala
your top 3 votes for art we will draw the top 2

If you dont vote your race cant win!

Also droped the voting level to level 15 due to lack of highbie
participation

Race pictures Votes so far

Argus        8
Boelir       2
Catfolk      9
Centaur      3
Changeling   0
Devil        1
Dhampir      2
Dragon       16
Drensieqi    3
Dwarf        4
Elf          2
Ettin        5
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       2
Gorgon       2
Gremlin      1
Hephestian   1
Homarid      3
Human        1
Illex        1
Irrdu        1
Jinn         1
Kanku        0
Kizanki      3
Kreen        13
Kuroa        0
Leprechaun   1
Mummy        1
Muridan      2
Myconoid     0
Papua        0
Pudding      3
Satyr        0
Selkie       2
Shadow       1
Slaad        0
Suula        3
Thuul        0
Titan        0
Tortle       15
Treant       3
Troll        0
Tywimn       4
Unicorn      6
Uruk         6
Vampire      10
Vipyr        1
Vulpin       5
Werewolf     13
Xodar        3
Yaag-nesh    3

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt, Shar, Zandar, Lightfoot, Fuze, Weegreendude, Aderi, Cullyn,
Salmahyek, Rath, Abrams,
Thor, Punisher, Rita, Drbadger, Absalom, Renjin, Kyle, Greybark, Ryoshun,
Aissance, SIlentdeath, Foxbaby,
Shadowspirit,

Avala
Race voting for next 2 races to be drawn to replace old art on the wepage
Voting ends when I log on tomarrow after boot
All you have to do to vote is mudmail Avala you top 3 race choices

There has been some confusion of what this is for.  It is for new pictures
of races on retro webpage.  And all you have to do to vote is mudmail me,
Avala
your top 3 votes for art we will draw the top 2
If you dont vote your race cant win!

Also droped the voting level to level 15 due to lack of highbie
participation
Race pictures Votes so far
Argus        8
Boelir       2
Catfolk      9
Centaur      3
Changeling   0
Devil        1
Dhampir      2
Dragon       17
Drensieqi    3
Dwarf        4
Elf          2
Ettin        5
Flynd        0
Gargoyle     0
Giant        3
Gnome        2
Goblin       2
Gorgon       2
Gremlin      2
Hephestian   1
Homarid      3
Human        1
Illex        1
Irrdu        1
Jinn         1
Kanku        0
Kizanki      3
Kreen        15
Kuroa        0
Leprechaun   1
Mummy        1
Muridan      2
Myconoid     0
Papua        1
Pudding      4
Satyr        0
Selkie       2
Shadow       2
Slaad        0
Suula        3
Thuul        0
Titan        0
Tortle       16
Treant       3
Troll        0
Tywimn       4
Unicorn      6
Uruk         6
Vampire      10
Vipyr        1
Vulpin       5
Werewolf     14
Xodar        3
Yaag-nesh    3

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt, Shar, Zandar, Lightfoot, Fuze, Weegreendude, Aderi, Cullyn,
Salmahyek, Rath, Abrams,
Thor, Punisher, Rita, Drbadger, Absalom, Renjin, Kyle, Greybark, Ryoshun,
Aissance, SIlentdeath, Foxbaby,
Shadowspirit, Ruckus, Gert, Rory

Remeber it ends when i log on tomarrow so vote now or never.
Avala
invoke evil resurrection at villageidiot
Voting has Ended

Race pictures Votes so far

Argus        9
Boelir       2
Catfolk      9
Centaur      3
Changeling   0
Devil        1
Dhampir      2
Dragon       17  Tied for 2nd Place
Drensieqi    4
Dwarf        4
Elf          3
Ettin        5
Flynd        0
Gargoyle     1
Giant        3
Gnome        2
Goblin       2
Gorgon       2
Gremlin      2
Hephestian   1
Homarid      3
Human        1
Illex        1
Irrdu        1
Jinn         1
Kanku        0
Kizanki      3
Kreen        17  Tied for 2nd Place
Kuroa        0
Leprechaun   1
Mummy        1
Muridan      2
Myconoid     0
Papua        1
Pudding      5
Satyr        0
Selkie       3
Shadow       2
Slaad        1
Suula        3
Thuul        0
Titan        0
Tortle       19   1st place Winner
Treant       3
Troll        0
Tywimn       4
Unicorn      6
Uruk         6
Vampire      11
Vipyr        1
Vulpin       7
Werewolf     14
Xodar        3
Yaag-nesh    3

Many votes still out there, and close race of races

People that have voted in order of voting
Montezuma, Avala, Kittykitty, Bling, Zeratuel, Keylos, Ixtalis, Feweo,
Sindra, Loktai, Veredan, Silvana, Urthdigger, Kumog, Glove, Sheenya, Deee,
Deth, Furious,
 Somnusmors, Flechek, Dammed, Nobu, Tinge, Epyon, Nubian, Starstorm,
Akamaru, silvirdis, Mareabella, Stellawolf, Jimm,
Axiel, Silatt, Shar, Zandar, Lightfoot, Fuze, Weegreendude, Aderi, Cullyn,
Salmahyek, Rath, Abrams,
Thor, Punisher, Rita, Drbadger, Absalom, Renjin, Kyle, Greybark, Ryoshun,
Aissance, SIlentdeath, Foxbaby,
Shadowspirit, Ruckus, Gert, Rory, Evilild, Kingghost, Madrados, Carnely,
Sarisa

Well voting is over Tortle will be redone and then artist choices of eather
Kreen or Dragon

Thanks to all those who votes

Avala
test sketch is done
http://www.angelfire.com/mi2/retromud/dragon.jpg
Avala
Legendary Races

Not to bad of an idea... and would be doable.. to get a legendary race one
would have to have say 20 rpp to spend.. and 25 meg exp that would be
expended (1 extra meg of exp per rpp you don't have) this would allow
people to become Legendary creatures like Lichs, Demons, and Great
Dragons.. the races would have to be developed and Balanced to fit retro..
and would in some ways break the rules.. 

Example a Lich wouldn't die an go to the shadowlands but would die and
reform with regular exp lost (as if ressed) at thier Start position at full
hp/sp/ep.. Same with an Arch lich (good aligned Lich).. 

game breaking Races would have to be monitored and be extremely hard to
get.. 

Also to be a Legendary Race maybe you have to complete a Quest.. (to be a
Lich you may have to get killing blow on Malf (who is a lich) and have an
Alchemist use his ashes to brew u a potion (potion kills u and reincs u on
the spot taking the exp with it)..

Each Type of race should have 1 legendary race.. Fey would have Drow and
Seelie lords, Undead would have Lich and arch-lich, Elementals would have
Elemental lords.. ect.. Kizanki would be Lich-Queen/king. ect..

Each one would have a legendary power.. Demon lords would be able to ress
as if they were a Cultist. Archangel would be able to ress as if a
templar.. the ideas are endless but also have to keep them in tune.. 

legendary races would have to be limited.. no more than 3 of each.. (first
3 gets it.. after that u wait in line till a slot opens). if a person
becomes a legendary race and disappeares.. then they loose the race (force
reinc?) just like newbies on name purge..Opening up a Slot for someone who
acually is playing..

Again would have to be Balanced out to not break the rules.. But legendary
Areas (only able to be gotten into by legendary races) is cool, and they
could have better eq, or racial eq (only usable by legendary races) that
break the rules.. 

(u may of noticed i added the Rpp in there for cost.. that to me would be
in theme to get a legendary race one should be able to roleplay it)

-Lightfoot..

PS this is JUST a Suggestion... as i am NOT a Wizard... So no flamming me..
Blame Avala
Er...  Races without limbs do have a real advantage: They have a better exp
rate (or better racial advantages) than an equivalent limbed race.  At
least in theory, this exp rate bonus is enough to compensate for the lack
of limbs.
Compare Kreen with Argus
Could we make dsleep so that the gold is used up AFTER dsleep happens? Just
so that for people who have second thoughts or remember at the last second
(last second as in the middle of the dsleep command) that they aren't the
right alignment don't waste 10k for no reason.

Thanks,

Bevian
According to their racial description, the flynd race have the heads of
hyenas.  For this reason, it's puzzled me as to why they do not get the
'feast' ability, as a prominent feature of hyenas is their immense jaw
strength.

Taken from an article on hyenas: "The spotted hyena has one of the
strongest jaws in the animal kingdom ... An adult hyena's bite pressure can
reach 50 kilograms per cm  (800 lb per square inch), allowing it to easily
crush bone."

In short, I'm suggesting flynds lose their temp forms (which seem to be
copies of the werewolf ones) and gain the 'feast' ability, to be in-theme
with hyenas.

         -- Snaggletooth, bizarre hyena enthusiast
New race pic, courtesy of Torso.

Tal
Himil created new race pics: dwarf, centaur, catfolk, papua, and treant.

YAY HIMIL!

Tal
new pictures of shadow and pudding, thanks to Rhonabwy.

Tal
New vulpin pic (courtesy of Foxybabe) and goblin pic (courtesy of
rhonabwy).

Tal
Tianlong had some issues with its dive and cbreathe commands not working. 
They should be fixed now.

Gene
There have been a couple of changes to a couple of the remort races.

Tuatara and Phoenix were supposed to have homeworlds set;  as of boot, you
will see that they now do. 

In addition, after re-researching the races I just put in, I have decided
that Tuatara in traditional mythology were respected/feared as if they were
gods, although it appears that they were not necessarily recognized as
such.  To that end I have switched the hermetic and spiritual spell maxes
for that race.  

All changes will be effective as of boot.

Gebne
Gene, even
As of boot, if you remort and want to go mephistacles, you have to be a
male.

Gene
As of boot, Mephistacles no longer has the dtorment command.  (That's when
it will show up on the race helpfile).

Instead, Mephistacles got its very own tormenting power, "mtorment."

Gene
Tuatara was missing a setting to have its underwater racial advantages work
properly.  Should now be fixed on quit/reenter.

Gene
  Remort races with tails can 'wag' them now, as they should've already
been able to. This is incredibly important, apparently.

              -Ev
Ahrimazda#1
Chimaera#2
Dryad#3
Effreeti#4
Golemn#5
Hapry#7
Kitsune#8
Mephistaces#9
Tuatara#6

Tal
  The vswarm racial power from Vampire and Revenant should no longer
produce endless swarms that bug out and last forever.

                     -Ev
  The feast racial power now properly checks if the target is nonflesh.

            -Ev
  The Dive race power now properly checks for the user's wings being
crippled by certain abilities.

                      -Ev
The auspice command was giving different stats than the ones
specified in the helpfile.  This has been corrected, so
lupins should now know what they're getting properly in
advance.

-Kereth Midknight
People who have auspiced in the past won't be affected
by this change, even if they continue auspicing.  If
you're happy with the stat you got, you'll keep getting
it.  If not, send me a mudmail, and I can change your
stat to match the sign you selected.

Note that Ardent and Stalward werewolves and vulpins
were getting the stat listed already.

-Kereth Midknight
The glamour race ability's faerie ring effect has
been fixed so that it no longer bugs out when used.
Also, its effect that causes everyone in the
sheltered area to dance themselves literally to
death has been removed, since it mostly just
serves as a way to accidentally kill idlers when
experimenting with the race power at ngate.
The race leadership shrine should no longer display innaccurate
percentage numbers when the challenger has over a certain
amount of exp.

-Kereth Midknight
The gattack skill should display damage numbers when used now.

-Kereth Midknight
Runekey now shows damage numbers.

-Kereth Midknight
The dive command has been updated for line wrapping, damage showing and dpr
affecting goodness.

-Kereth Midknight
Feast skill has been updated.  It now shows damage numbers,
affects dpr, and wraps appropriately.  The ep cost has
also increased, the action duration slightly increased,
and the damage has increased.

-Kereth Midknight
The rake command should now show damage numbers and affect dpr.

-Kereth Midknight
As of quit/reenter, remort tokens will no longer give massive amounts of
negative pv to the people who wear them, often masquerading as "best"
protection.

-Kereth Midknight
The ablast race power show now show damage numbers and affect dpr. 
Potential message wrapping issues have also been corrected.

-Kereth Midknight
The tsqueeze racial power has been debugged and updated.

The hold effects from the skill will now actually work.
Level of the power has been lowered to 20.
Power of the power increased to match its target level.
Ep cost increased.
Damage numbers added.
Dpr affected.
Message wrapping corrected.

-Kereth Midknight
The ybite race power has been updated.

Damage numbers added.
Dpr affected.
Message wrapping corrected.
Skill level increased slightly.

-Kereth Midknight
Sacrificing an item with sonic resist to your remort token should no longer
result in the token gaining an unholy resist.

-Kereth Midknight
Breath weapons (possibly as a result of a fix to reflect dragon breath a
while back) were dealing damage oddly, getting low damage against smaller
foes and higher damage against larger ones, rather than being affected by
the power of the user.

This has been fixed.
-Kereth Midknight
The tbite race power has been updated.

Damage numbers added.
Dpr affected.
Action duration decreased by 1.
Ep cost decreased by 6.
Minimum level decreased to 15.

-Kereth Midknight
The breathe racial power should now be less quirky when determining if
there are available targets to breathe at.

-Kereth Midknight
There was a bug with some remort races, which caused them to accumulate ac
and vulns upon death or transformation into a temp form.  The effects of
which usually made them progressively more vulnerable to certain damage
types as well as better armored.

With extreme application, this could result in various other glitches,
including possible interference with party functions and/or crashing the
entire MUD.

Races identified as having this problem (and subsequently fixed) include:

Ahrimazda
Chimaera
Mephistacles
Rusalka
Seraphim
Tuatara
Vanir

This should all be fixed now, but if by any chance, you do notice your
racial pv increasing after one or more deaths or other factors, please
notify a wizard immediately, as it may be an early symptom of what could
eventually become a more severe problem.

-Kereth Midknight
Also fixed harpy, nekomata, valkyrie and xlakun'ah.

Other remort races seem already to be fine.

-Kereth Midknight
Kitsune should now properly be able both to howl and to join in the howls
of others.

-Kereth Midknight
The fey sheild effect from the glamour race power should no longer result
in a sensitive mind error.

-Kereth Midknight
Races with the "prone to depression" trait (Drensieqi) will now only
succomb to depression in the face of significant tragedy (after death),
rather than at completely random intervals.

-Kereth Midknight
Vampires should once again be able to eat gelled pools of blood.  My bad.

-Kereth Midknight
The aslow racial power has been rebalanced.  It has been assigned a level
of power appropriate to its level and a cost appropriate to its effects.

-Kereth Midknight
The asleep racial power has been rebalanced and updated.  The power now has
effects appropriate for its level, as well as a cost and activation time
appropriate to those effects.

-Kereth Midknight
The afear command has been rebalanced and made actually functional.  Cost
and activation time have been adjusted to match its effects.

-Kereth Midknight
The bstun command has been updated.  Damage from the race power should now
influence dpr.  Additionally, the effects, cost and activation time have
been tweaked appropriately.

Oh, and message wrapping issues and similar were also fixed.

-Kereth Midknight
The help file for molt incorrectly claimed that the use of the power
reduced the user's exp rate.  This was not correct.  While molting is
limited in how many times it can be done, it neither makes statistical
changes nor offers any advantage beyond changing the description and the
dtype of the breathe command, and it does NOT, contrary to popular belief,
penalize the user's exp rate each time their color changes.

The help has been updated to reflect this.
-Kereth Midknight
The screech racial power was previously accessible to kanku, horus, harpy
and "xlakuh'ah".  The "xlakuh'ah" race has lost access to the ability, and
it has been given to xlakun'ah instead.

-Kereth Midknight
Centaurs should no longer have four left upper legs or four right upper
legs when attempting to don certain sets of eq.

-Kereth Midknight
At request and after serious consideration, the word "miscarried" has been
removed from the selection of race titles for elder races.  It has been
replaced with the word "misshapen."

-Kereth Midknight
Requirements for having free limbs to cast spells should no longer apply to
races without limbs.

(Also if, in the future, there were to be a single-limbed race, they'd only
need that one limb free)

-Kereth Midknight
Race powers that penalize the user's exp rate should now only reduce xpr by
1%, rather than the previous standard of 3-5%.

-Kereth Midknight
Dragon's exp rate should no change automatically based on the size stat of
the dragon, regardless of where that size came from.

-Kereth Midknight
In addition to exp rate changes, the following mortal races have received
the following updates:

Arakun: dietary requirements changed from scavenger to omnivore.

Unicorn:

Gained carrying capacity boost.
Heartbeat improved.
Harm and unholy vulns reduced.
Holy resistance increased.
Wis increased.
New race powers.

-Kereth Midknight
Ahrimazda 
New race powers.  Exp rate changed to 50.

Chimaera 
New race powers.  Exp rate changed to 45.

Dryad 
New race powers.  Nature spir bonus: 10% added.  20% asphyxiation resist
added.  Agi increased.  Heartbeat improved.  Added poison immunity.  Added
5% poison resistance.  Exp rate set to 60%

Efreeti
New race powers.  Str increased.  Fire resistance increased from 10 to 30. 
Heartbeat improved.  Spiritual max raised from 20 to 50.  Skill max raised
from 90 to 95.  Exp rate changed to 59.

Golemn 
New race powers.  Con increased.  All resists (except physical) set to 15. 
Spiritual category bonus added, Holy: 10  Exp rate set to 50%.

Harpy 
New race powers.  Heartbeat improved.  Spir max increased to 85.  Skill max
increased to 95.  Hermetic category bonus of 10 added for "sonic"  Exp rate
set to 59.

Kitsune 
New race powers.  Seven more tail slots added.  Illusion category bonus
changed from 5 to 10.  Exp rate set to 47%.

Mephistacles 
New race powers.  General combat category bonus of 10 added.  Exp rate set
to 60.

Nekomata 
New race powers.  Several stats increased.  Natural wc increased.  Diet
changed to omophage.  Luck improved.  Gained stealth category bonus of 10. 
Exp rate set to 58%.

Phoenix 
New race powers.  Increased racial cha.  Increased racial dex.  Religious
skill category bonus changed from 5 to 10.  Starting age set to 2.  Max age
changed to 12.  Exp rate set to 60%.

Revenant 
New race powers.  Base stats increased.  Gained 10% necromantic hermetic
category bonus.  Heartbeat improved.  Asphyx resistance increased to 10%. 
Hermetic and skill maxes increased from 90 to 95.  Exp rate set to 53%

Rusalka 
New race powers.  Added hermetic category bonus to alteration of 10.  Added
no uncon.  Natural terrain changed from sea to river.  Cha improved.  Dex
improved.  Exp rate set to 58%.

Seraphim 
New race powers.  Gained immortal age status.  Holy resistance increased to
20%.  Unction spiritual category bonus added: 10.  Numerous stats
increased.  Exp rate set to 55%

Sidhe 
New race powers.  Gained infravision.  Base stats increased (cha, str,
agi).  Healing category bonus increased from 5 to 10.  Exp rate set to 58.

Sluagh 
New race powers.  Gained high stun resistance.  Heartbeat improved.  Unholy
category bonus increased from 5 to 10.  Exp rate set to 59%.

Tianlong
New race powers.  Increased carrying capacity added.  Three belt slots
added.  Str increased.  Agi increased.  Natural ac increased.  Exp rate set
to 47%.

Tuatara 
New race powers.  Exp rate changed to 55.

Valkyrie 
New race powers.  Int raised.  Wis raised.  Cha raised.  Exp rate set to
54%.

Vanir 
New race powers.  Exp rate changed to 56.

Wendigo 
New race powers.  Gained moderate stun resistance.  Unarmed combat bonus
increased to 10.  Added racial "thrash" attack x 4.  Agi increased.  Exp
rate set to 60%.

Xlakun'ah 
New race powers.  Int and wis boosted.  Spir max increased to 100.  20%
resistance to psionic, illusion and sonic added.  10% chaos hermetic
category bonus added.  Exp rate set to 55%.

-Kereth Midknight
New race power added: rebirth

-Kereth Midknight
New race power added: awield

-Kereth Midknight
New race power added: aacrobat

-Kereth Midknight
New race power added: cmaul

-Kereth Midknight
New race power added: rhome

-Kereth Midknight
New race power added: dpeace

-Kereth Midknight
New race power added: escorch

-Kereth Midknight
New race power added: edismiss

-Kereth Midknight
New race power added: gsense

-Kereth Midknight
Harpy now has access to the dive command.

-Kereth Midknight
New race power added: hnest

-Kereth Midknight
New race power added: dtree

-Kereth Midknight
New race power added: rdrown

-Kereth Midknight
New race power added: rkiss

-Kereth Midknight
New race power added: saura

-Kereth Midknight
New race power added: sdark

-Kereth Midknight
The tianlong, tuatara and wendigo races now have access to the feast
command.

-Kereth Midknight
New race power added: vescort

-Kereth Midknight
New race power added: xbabble

-Kereth Midknight
New race power added: ptears

-Kereth Midknight
New race power added: kdisguise

-Kereth Midknight
New race power added: psong

-Kereth Midknight
Kitsune now have access to the masquerade command.

-Kereth Midknight
New race power added: uhorse

-Kereth Midknight
New race power added: uheal

-Kereth Midknight
New race power added: unicorn

-Kereth Midknight
New race power added: ucleanse

-Kereth Midknight
Unicorn now has access to the blend command.

-Kereth Midknight
It's been pointed out that yaag-nesh's 50% psi resist is way out of scale
with other racial resists.  This has been corrected.  Yaag-nesh psionic
resistance has been reduced to 30% and its exp rate has been adjusted
accordingly.

-Kereth Midknight
Mortals
Old
New
Variance

Anakim
86
88
2
Marginal
Arakun
115
102
-13
This was a huge loss but anything over 110 was really out of spec
Arcanus
75
88
13
This was a great improvement and needed
Argus
90
109
19
This is a very poor race almost never played this exp change was needed for
its no arm flaw
Atomy
85
96
11
It is a improvement to bring it inline with gremlins power level
Behemoth
90
101
11
This was needed slow HB and very few slots and has to be good aligned was
almost never played this is nice improvement
Bloodworm
86
99
13
This race has few slots this is a nice improvement to see it get a exp rate
incase to handle its oddness
Boelier
94
85
-9
I do not reallly understand this change to me this is a unneeded nerf
something in the formula seems flawed
Catfolk
90
94
4
Marginal
Centaur
84
88
4
Marginal
Changeling
97
85
-12
I think this is a horrid change this race does not possess the power to
have this kind of exp reduction and less people I think will play it unless
for theme
Devil
81
91
10
A needed improvement this seems well balanced
Dhamphir
80
91
11
A needed improvement this seems well balanced
Dragonian
85
88
3
Marginal
Dragon
110
109
-1
This race needs work from the ground up.  It could use rings and a overall
I was very disappointed to bascially see nothing happen to dragon to bring
it potential out from fantasy novels.  Out of all the races this was the
greatest disapointment for and I feel could you great review.
Drensieqi
91
100
9
After the last change to how depression works I am shocked to see it gained
this much exp rate
Dwarf 
80
80
0
Marginal but it still seems low to me I figured it would of ended around
88%
Elf
80
92
12
I think this improvement was needed to Elf but then again like dward above
I figured it would be around 88% vs power level
Ettin
104
81
-23
I do not understand this huge nerf it was needed to bring in line but the
formula seems flawed this race has vulns, no hermetic or spiritual max its
bacically a giant with odd slots and a faster heart beat.  It seems in the
new formula there is very little value on skill,hermatic and spiritual
maxes making a lot larger penalty to simple races I figured this race would
of been in the mid 90s.  This is much worse then dwarf other then size but
only 1% exp rate better.
Flynd
88
90
2
Marginal
Gargolye
91
90
-1
Marginal
Giant 
103
84
-19
Again this race has nothing fancy.  It is a large human but has no valuable
spiritual or hermetic max.  This race exp hit makes zero sence when you run
the math out.  It had a huge penalty to exp rate but why?  Just for being
semi large.  It already does not have a good hb either.  This nerf bothers
me alot and makes no sense.
Gnome
83
93
10
Nothing really to say I felt the exp rate for this race was low but now
seems very balanced
Goblin
104
98
-6
This I think is a huge flaw its maxes suck and no one will play this race
the only incentaive before was theme and high exp rate it has nothing to
offer with the exp nerf since its skill/spell maxes are only 80/80/60.  Do
not plan on many people if any playing this race with the current nerf
Gorgon
85
88
3
Marginal
Gremlin
109
90
-19
I think this nerf was a over Kill we all knew gremlin needed a nerf.  Atomy
I feel is a better race now but has a 96% exp rate compared to Gremlins 90
it was needed nerf but I think still a slight over kill I figured Gremlin
would have been more like 94% on my math
Hesphestian
84
97
13
God was this improvement overdue thank you thank you thank you is about all
I can say.
Homarid
80
89
9
I think this is still flawed Homarid exp rate vs power level should be
around 95% with its odd slots.  I played this race for many years it is
great but they get over hammersed on the exp rate 
Human
80
90
10
I am sorta shocked this went up.  This is why I am betting skill/spell
maxes have a lot less value in exp rate now
Illex
86
96
10
About time .
Irrdu
88
90
2
Marginal
Jinn 
102
102
0
Maginal
Kanku
105
98
-7
Not sure what brought this on but Kanku with its good aligned and other
odditiest I felt this was a over nerf
Kizanki
97
97
0
Maginal
Kreen
80
88
8
Balanced Thank you
Kuroa
80
102
22
Balanced Thank you
Leprechaun
84
89
5
Marginal
Minotaur
100
97
-3
Marginal
Mummy
91
99
8
Refer to Human Comment
Muradin
82
97
15
Balanced Thank you
Myconoid
80
103
23
Balanced Thank you
Papua
115
107
-8
Papua I think was over nerfed should of stayed at 110% with its flaws
Pudding
102
102
0
None
Qookie
85
85
0
None
Satyr
113
99
-14
Why?  What brought this races exp rate down its not that great it should of
capped at 100% still 
Selkie
107
103
-4
Marginal
Shadow
82
94
12
Balanced Thank you
Slaad
85
100
15
Balanced Thank you
Suula
98
102
4
I think this race could still use more improvement with no arms it could
use a race skill that allows it to spend like ep toggleable say 10 ep per
cast to make it cast like a normal armed race.  This I think would balance
this and argus to give them both a race skill called Force of Will as I
have suggested over the years to make these playable for a cost of 10Ep per
cast
Thuul
106
96
-10
WTF  This is a horrid race and you nerfed it?  This race is almost
unplayable its high exp rate was all that made it nice other then a cool
theme.  Please reavalute this race.  This is a hard race to play even as a
skilled player and with that exp rate I do not think you will see almost
any of them.  What even caused this major nerf?  It has only a skill max
and massive massive vulns?  Looking at titan and other races Vulns seem to
be less of a exp penalty and tht will hurt this race
Titan
80
97
17
Not sure how this race gained so much exp rate.  This is a very powerful
race all I can think of is Skill/Spell Max and Vulns have almost no bearing
on exp rate anymore and I think this race proves that.  Also Titan having
three vulns at 100% breeds player farming when Titan should be a powerful
race like Unicorn I think there vulns should be reduced to 50 to 80%.  Only
Thuul with 80% and Tortle with 1 100% have any spec near this.  This seems
so out of spec for a race like this.
Tortle
81
102
21
Cuddos to you great improvement with such a slow slow HB.  Get your shell
on
Treant
86
96
10
Balanced Thank you
Troll
91
90
-1
I find it funny Troll has such a higher exp rate then Giant and Ettin  This
is what seems flawed in the new exp rate system
Tywimin
98
95
-3
Marginal
Unicorn
94
110
16
Gained HB, less Vulns, Holy Resistance, Wis, Carrying, Race Power  I think
this was a much needed imrovement this makes this race very playable and I
am sure all the RP players are very thankful
Uruk
84
87
3
Marginal
Vampire 
96
96
0
Marginal
Vipyr
82
95
13
Balanced Thank you
Vulpin
80
95
15
Balanced Thank you
Werewolf
80
86
6
Balanced Thank you
Xodar
90
93
3
This seems a little low Xodar is another one of those odd races like Thuul
and Homadrid that could use a boost from either improvments or exp rate
Yaag-nesh
80
88
8
This is a powerhouse race I know it lost 20% Psi resistance but dam this is
a huge improvement I think was a over kill.  I played this race for many
years and it is already very very powerful.
Total Net

252

Remortal
Old
New
Variable

Ahrimazda
53
50
-3
New Race power Race well Balanced other races could use extra slots like
this one
Chimaera
50
45
-5
2 New race powers Lost 5% exp rate looking at this comparied to Ahrimada
and other races it should still have a 50% exp rate a while back Rayzam
already mass nerfed this race.  No Remort race should have under a 50% exp
rate  Please return this race to what it was
Dryad
50
60
10
New race Power, 10% spirital max 20 Asphyx resistance, aded Agi, Heartbeat
Improved added poison Immunity 5% poison Resistance and Massive ex boost. 
I feel this exp boost is to high and unbalanced remort no remort race
should have above a 55% exp rate  this just encourages player to reinc a
race power level then reinc out.  Please cap remort exp rates at 55%
Efreeti
56
59
3
New Race Power , Str boost, fire resistance, improved heart beat, spiritual
max increased but not enough to matter skill raise and exp rate improved.  
Again great improvements but Remort exp rate should be capped at 55% races
like this are just the new gremlin
Golemn
50
50
0
New Race Power, Increased Con 15% resistance to every damage type.  Can you
say massive OP as hell and youll eventually see why over time.  Spiritual
Bonused 10% holy great improvement other then resistances are a massive OP
Overkill
Harpy
50
59
9
New Race Power, heartbeat improved, spiritual max increased skill max
inccreaed bonus to hermetic 10 and sonic resistance exp rate increased
again over kill no race should g0 beyond 55% this unbalanced remorts as a
whole
Kitsune
54
47
-7
Race power, Gained 7 new tail slots, illusion bonus exp rate decreased
again I think this is a flaw this race should have its exp rate increased
to 50%
Mephistacles
54
60
6
New Race Power, General Combat improved. This race needs much more
improvement its exp rate is 60% some of that could easly be spent with in
theme.  Of all the remort races this one still needs a lot of love.  Burn
off 5% exp rate making it a much better race there are mortal races
currently better then then.
Nekomata
53
58
5
New Race Power, Stat Improvement, NWC improved Diant changed Luck Improve
Stealth bonus exp to 58% over kill on exp rate needs capped at 55%
Phoenix
50
60
10
New Race power, increased cha and dex religious bonus skill bonus starting
age changed Exp rate way over increased needs to be capped at 55%
Revenant
50
53
3
Well Balanced
Rusalka
50
58
8
Race Power, hermetic aleration improved, no uncon, cha and dex improved
could use a little more imrpovement has 58% rate needs brough to 55%
Seraphim
52
55
3
Well Balanced
Sidhe
50
58
8
Race Power, Infravision, Cha str agi increased healing bonus increased exp
bonus over improved needs capped at 55% for a race that has 90/90/90 max
hard to tell that these maxes effect exp rate anymore
Sluagh
50
59
9
Race Power, high stun restance, improved hb bonus to unholy category, exp
rate 59% could use more improvement and exp rate to 55%
Tianlong
50
47
-3
Race power, Carrying capacity, Three belt slot str, agi, natural ac
increased exp is a little low should be improved to 50%
Tuatara
59
55
-4
Well Balanced
Valkyrie
50
54
4
Well Balanced
Vanir
50
56
6
Could use a little improvement bring its exp rate down 1%
Wendigo
55
60
5
God WTF Kereth you will so regreat giving this race 4 racial attacks in the
future.  All most all tanks races got over nerfed and this was was givina
direct beam of Gamma radiation and made epic and also has the highest exp
rate remorts can have.  Quote me on this you will regret giving this race 4
addition race attacks.  This is truely a Remort Tank race with to high of a
exp rate
Xlakun'ah
55
55
0
Well Balanced
Total Net

67

To summarize

Skill/Spell Max and Vulns seem to cost the race massive improvement.

Dragon still sucks and is so far out of theme and spec its not even funny. 
Even over channels Kereth said dragons are slow learners but very powerful
yet they have a 109% exp rate and no power.  This race needs reworked from
the ground up.

Argus and Suula need a Force of Will style race power.

Titan Vulns should really be looked into.

There seems to be a huge hit to pure tank races this is due to vulns and
skill/spell maxes not being valued anymore so race that only have a skill
max get crushed on exp rate.  See Giant, Ettin, Thuul, Troll, Chimeria I
think Wendigo just took all there power and absorb it.

I really hope these are not the final decisions and there will be some
teaking to these races the idea of this was for balance.  And yes there was
a lot of balance that happened and there was also over nerfing and over exp
improving when the race needed more expecially for remorts
Mortals

Old

New

Variance

Anakim
Old Exp
86
New Exp
88
Variance
2
Marginal
Arakun
Old Exp
115
New Exp
102
Variance
-13
This was a huge loss but anything over 110 was really out of spec
Arcanus
Old Exp
75
New Exp
88
Variance
13
This was a great improvement and needed
Argus
Old Exp
90
New Exp
109
Variance
19
This is a very poor race almost never played this exp change was needed for
its no arm flaw
Atomy
Old Exp
85
New Exp
96
Variance
11
It is a improvement to bring it inline with gremlins power level
Behemoth
Old Exp
90
New Exp
101
Variance
11
This was needed slow HB and very few slots and has to be good aligned was
almost never played this is nice improvement
Bloodworm
Old Exp
86
New Exp
99
Variance
13
This race has few slots this is a nice improvement to see it get a exp rate
incase to handle its oddness
Boelier
Old Exp
94
New Exp
85
Variance
-9
I do not reallly understand this change to me this is a unneeded nerf
something in the formula seems flawed
Catfolk
Old Exp
90
New Exp
94
Variance
4
Marginal
Centaur
Old Exp
84
New Exp
88
Variance
4
Marginal
Changeling
Old Exp
97
New Exp
85
Variance
-12
I think this is a horrid change this race does not possess the power to
have this kind of exp reduction and less people I think will play it unless
for theme
Devil
Old Exp
81
New Exp
91
Variance
10
A needed improvement this seems well balanced
Dhamphir
Old Exp
80
New Exp
91
Variance
11
A needed improvement this seems well balanced
Dragonian
Old Exp
85
New Exp
88
Variance
3
Marginal
Dragon
Old Exp
110
New Exp
109
Variance
-1
This race needs work from the ground up.  It could use rings and a overall
I was very disappointed to bascially see nothing happen to dragon to bring
it potential out from fantasy novels.  Out of all the races this was the
greatest disapointment for and I feel could you great review.
Drensieqi
Old Exp
91
New Exp
100
Variance
9
After the last change to how depression works I am shocked to see it gained
this much exp rate
Dwarf 
Old Exp
80
New Exp
80
Variance
0
Marginal but it still seems low to me I figured it would of ended around
88%
Elf
Old Exp
80
New Exp
92
Variance
12
I think this improvement was needed to Elf but then again like dward above
I figured it would be around 88% vs power level
Ettin
Old Exp
104
New Exp
81
Variance
-23
I do not understand this huge nerf it was needed to bring in line but the
formula seems flawed this race has vulns, no hermetic or spiritual max its
bacically a giant with odd slots and a faster heart beat.  It seems in the
new formula there is very little value on skill,hermatic and spiritual
maxes making a lot larger penalty to simple races I figured this race would
of been in the mid 90s.  This is much worse then dwarf other then size but
only 1% exp rate better.
Flynd
Old Exp
88
New Exp
90
Variance
2
Marginal
Gargolye
Old Exp
91
New Exp
90
Variance
-1
Marginal
Giant 
Old Exp
103
New Exp
84
Variance
-19
Again this race has nothing fancy.  It is a large human but has no valuable
spiritual or hermetic max.  This race exp hit makes zero sence when you run
the math out.  It had a huge penalty to exp rate but why?  Just for being
semi large.  It already does not have a good hb either.  This nerf bothers
me alot and makes no sense.
Gnome
Old Exp
83
New Exp
93
Variance
10
Nothing really to say I felt the exp rate for this race was low but now
seems very balanced
Goblin
Old Exp
104
New Exp
98
Variance
-6
This I think is a huge flaw its maxes suck and no one will play this race
the only incentaive before was theme and high exp rate it has nothing to
offer with the exp nerf since its skill/spell maxes are only 80/80/60.  Do
not plan on many people if any playing this race with the current nerf
Gorgon
Old Exp
85
New Exp
88
Variance
3
Marginal
Gremlin
Old Exp
109
New Exp
90
Variance
-19
I think this nerf was a over Kill we all knew gremlin needed a nerf.  Atomy
I feel is a better race now but has a 96% exp rate compared to Gremlins 90
it was needed nerf but I think still a slight over kill I figured Gremlin
would have been more like 94% on my math
Hesphestian
Old Exp
84
New Exp
97
Variance
13
God was this improvement overdue thank you thank you thank you is about all
I can say.
Homarid
Old Exp
80
New Exp
89
Variance
9
I think this is still flawed Homarid exp rate vs power level should be
around 95% with its odd slots.  I played this race for many years it is
great but they get over hammersed on the exp rate 
Human
Old Exp
80
New Exp
90
Variance
10
I am sorta shocked this went up.  This is why I am betting skill/spell
maxes have a lot less value in exp rate now
Illex
Old Exp
86
New Exp
96
Variance
10
About time .
Irrdu
Old Exp
88
New Exp
90
Variance
2
Marginal
Jinn 
Old Exp
102
New Exp
102
Variance
0
Maginal
Kanku
Old Exp
105
New Exp
98
Variance
-7
Not sure what brought this on but Kanku with its good aligned and other
odditiest I felt this was a over nerf
Kizanki
Old Exp
97
New Exp
97
Variance
0
Maginal
Kreen
Old Exp
80
New Exp
88
Variance
8
Balanced Thank you
Kuroa
Old Exp
80
New Exp
102
Variance
22
Balanced Thank you
Leprechaun
Old Exp
84
New Exp
89
Variance
5
Marginal
Minotaur
Old Exp
100
New Exp
97
Variance
-3
Marginal
Mummy
Old Exp
91
New Exp
99
Variance
8
Refer to Human Comment
Muradin
Old Exp
82
New Exp
97
Variance
15
Balanced Thank you
Myconoid
Old Exp
80
New Exp
103
Variance
23
Balanced Thank you
Papua
Old Exp
115
New Exp
107
Variance
-8
Papua I think was over nerfed should of stayed at 110% with its flaws
Pudding
Old Exp
102
New Exp
102
Variance
0
None
Qookie
Old Exp
85
New Exp
85
Variance
0
None
Satyr
Old Exp
113
New Exp
99
Variance
-14
Why?  What brought this races exp rate down its not that great it should of
capped at 100% still 
Selkie
Old Exp
107
New Exp
103
Variance
-4
Marginal
Shadow
Old Exp
82
New Exp
94
Variance
12
Balanced Thank you
Slaad
Old Exp
85
New Exp
100
Variance
15
Balanced Thank you
Suula
Old Exp
98
New Exp
102
Variance
4
I think this race could still use more improvement with no arms it could
use a race skill that allows it to spend like ep toggleable say 10 ep per
cast to make it cast like a normal armed race.  This I think would balance
this and argus to give them both a race skill called Force of Will as I
have suggested over the years to make these playable for a cost of 10Ep per
cast
Thuul
Old Exp
106
New Exp
96
Variance
-10
WTF  This is a horrid race and you nerfed it?  This race is almost
unplayable its high exp rate was all that made it nice other then a cool
theme.  Please reavalute this race.  This is a hard race to play even as a
skilled player and with that exp rate I do not think you will see almost
any of them.  What even caused this major nerf?  It has only a skill max
and massive massive vulns?  Looking at titan and other races Vulns seem to
be less of a exp penalty and tht will hurt this race
Titan
Old Exp
80
New Exp
97
Variance
17
Not sure how this race gained so much exp rate.  This is a very powerful
race all I can think of is Skill/Spell Max and Vulns have almost no bearing
on exp rate anymore and I think this race proves that.  Also Titan having
three vulns at 100% breeds player farming when Titan should be a powerful
race like Unicorn I think there vulns should be reduced to 50 to 80%.  Only
Thuul with 80% and Tortle with 1 100% have any spec near this.  This seems
so out of spec for a race like this.
Tortle
Old Exp
81
New Exp
102
Variance
21
Cuddos to you great improvement with such a slow slow HB.  Get your shell
on
Treant
Old Exp
86
New Exp
96
Variance
10
Balanced Thank you
Troll
Old Exp
91
New Exp
90
Variance
-1
I find it funny Troll has such a higher exp rate then Giant and Ettin  This
is what seems flawed in the new exp rate system
Tywimin
Old Exp
98
New Exp
95
Variance
-3
Marginal
Unicorn
Old Exp
94
New Exp
110
Variance
16
Gained HB, less Vulns, Holy Resistance, Wis, Carrying, Race Power  I think
this was a much needed imrovement this makes this race very playable and I
am sure all the RP players are very thankful
Uruk
Old Exp
84
New Exp
87
Variance
3
Marginal
Vampire 
Old Exp
96
New Exp
96
Variance
0
Marginal
Vipyr
Old Exp
82
New Exp
95
Variance
13
Balanced Thank you
Vulpin
Old Exp
80
New Exp
95
Variance
15
Balanced Thank you
Werewolf
Old Exp
80
New Exp
86
Variance
6
Balanced Thank you
Xodar
Old Exp
90
New Exp
93
Variance
3
This seems a little low Xodar is another one of those odd races like Thuul
and Homadrid that could use a boost from either improvments or exp rate
Yaag-nesh
Old Exp
80
New Exp
88
Variance
8
This is a powerhouse race I know it lost 20% Psi resistance but dam this is
a huge improvement I think was a over kill.  I played this race for many
years and it is already very very powerful.
Total Net

252

Remortal

Old

New

Variable

Ahrimazda
Old Exp
53
New Exp
50
Variance
-3
New Race power Race well Balanced other races could use extra slots like
this one
Chimaera
Old Exp
50
New Exp
45
Variance
-5
2 New race powers Lost 5% exp rate looking at this comparied to Ahrimada
and other races it should still have a 50% exp rate a while back Rayzam
already mass nerfed this race.  No Remort race should have under a 50% exp
rate  Please return this race to what it was
Dryad
Old Exp
50
New Exp
60
Variance
10
New race Power, 10% spirital max 20 Asphyx resistance, aded Agi, Heartbeat
Improved added poison Immunity 5% poison Resistance and Massive ex boost. 
I feel this exp boost is to high and unbalanced remort no remort race
should have above a 55% exp rate  this just encourages player to reinc a
race power level then reinc out.  Please cap remort exp rates at 55%
Efreeti
Old Exp
56
New Exp
59
Variance
3
New Race Power , Str boost, fire resistance, improved heart beat, spiritual
max increased but not enough to matter skill raise and exp rate improved.  
Again great improvements but Remort exp rate should be capped at 55% races
like this are just the new gremlin
Golemn
Old Exp
50
New Exp
50
Variance
0
New Race Power, Increased Con 15% resistance to every damage type.  Can you
say massive OP as hell and youll eventually see why over time.  Spiritual
Bonused 10% holy great improvement other then resistances are a massive OP
Overkill
Harpy
Old Exp
50
New Exp
59
Variance
9
New Race Power, heartbeat improved, spiritual max increased skill max
inccreaed bonus to hermetic 10 and sonic resistance exp rate increased
again over kill no race should g0 beyond 55% this unbalanced remorts as a
whole
Kitsune
Old Exp
54
New Exp
47
Variance
-7
Race power, Gained 7 new tail slots, illusion bonus exp rate decreased
again I think this is a flaw this race should have its exp rate increased
to 50%
Mephistacles
Old Exp
54
New Exp
60
Variance
6
New Race Power, General Combat improved. This race needs much more
improvement its exp rate is 60% some of that could easly be spent with in
theme.  Of all the remort races this one still needs a lot of love.  Burn
off 5% exp rate making it a much better race there are mortal races
currently better then then.
Nekomata
Old Exp
53
New Exp
58
Variance
5
New Race Power, Stat Improvement, NWC improved Diant changed Luck Improve
Stealth bonus exp to 58% over kill on exp rate needs capped at 55%
Phoenix
Old Exp
50
New Exp
60
Variance
10
New Race power, increased cha and dex religious bonus skill bonus starting
age changed Exp rate way over increased needs to be capped at 55%
Revenant
Old Exp
50
New Exp
53
Variance
3
Well Balanced
Rusalka
Old Exp
50
New Exp
58
Variance
8
Race Power, hermetic aleration improved, no uncon, cha and dex improved
could use a little more imrpovement has 58% rate needs brough to 55%
Seraphim
Old Exp
52
New Exp
55
Variance
3
Well Balanced
Sidhe
Old Exp
50
New Exp
58
Variance
8
Race Power, Infravision, Cha str agi increased healing bonus increased exp
bonus over improved needs capped at 55% for a race that has 90/90/90 max
hard to tell that these maxes effect exp rate anymore
Sluagh
Old Exp
50
New Exp
59
Variance
9
Race Power, high stun restance, improved hb bonus to unholy category, exp
rate 59% could use more improvement and exp rate to 55%
Tianlong
Old Exp
50
New Exp
47
Variance
-3
Race power, Carrying capacity, Three belt slot str, agi, natural ac
increased exp is a little low should be improved to 50%
Tuatara
Old Exp
59
New Exp
55
Variance
-4
Well Balanced
Valkyrie
Old Exp
50
New Exp
54
Variance
4
Well Balanced
Vanir
Old Exp
50
New Exp
56
Variance
6
Could use a little improvement bring its exp rate down 1%
Wendigo
Old Exp
55
New Exp
60
Variance
5
God WTF Kereth you will so regreat giving this race 4 racial attacks in the
future.  All most all tanks races got over nerfed and this was was givina
direct beam of Gamma radiation and made epic and also has the highest exp
rate remorts can have.  Quote me on this you will regret giving this race 4
addition race attacks.  This is truely a Remort Tank race with to high of a
exp rate
Xlakun'ah
Old Exp
55
New Exp
55
Variance
0
Well Balanced
Total Net

67

To summarize

Skill/Spell Max and Vulns seem to cost the race massive improvement.

Dragon still sucks and is so far out of theme and spec its not even funny. 
Even over channels Kereth said dragons are slow learners but very powerful
yet they have a 109% exp rate and no power.  This race needs reworked from
the ground up.

Argus and Suula need a Force of Will style race power.

Titan Vulns should really be looked into.

There seems to be a huge hit to pure tank races this is due to vulns and
skill/spell maxes not being valued anymore so race that only have a skill
max get crushed on exp rate.  See Giant, Ettin, Thuul, Troll, Chimeria I
think Wendigo just took all there power and absorb it.

I really hope these are not the final decisions and there will be some
teaking to these races the idea of this was for balance.  And yes there was
a lot of balance that happened and there was also over nerfing and over exp
improving when the race needed more expecially for remorts
reposted with before forming of exp rates and variances 
Avala
At the risk of outspamming the wizards, I'll point out that the limbless
races now can cast as though they had limbs.  If a spell casts 5 rounds for
an unwielded human, it'll take 5 rounds for a unicorn.

Just figured I should clarify a comment in Avala's post about force of
will.
It's come to my attention that the natural attack cost in the race exp
calculator I made wasn't factoring the cost as it should, charging only for
the wc of the attack but not the access to the attack itself.  This has
been corrected with my apologies.  Races with natural attacks will note
their exp rate adjusted accordingly (from 0-3%, depending on number of
attacks, power of attacks and sheer luck with rounding to the nearest %
after factoring with other bonuses).

-Kereth Midknight
"Unicorn" race power being replaced by the "unicornform" race power.  The
commands are identical, and the new command will begin functioning at boot.
This is done so that unicorns will actually be able to see the command, as
previously, "help unicorn," when typed by a unicorn (even in a temp form)
would be overridden by their race help, instead of showing the help for the
race power.

Reference to the command to be added to the help for uhorse.

-Kereth Midknight
The light/dark produced by the saura/sdark commands should now also
register with the "me" command, so players no longer have to look at
themselves all the time to know if they're glowing or not.

-Kereth Midknight
The uheal command was meant to be on par with similar skills, such as katsu
or first aid, not a round faster than those.  This has been corrected.

My apologies.
-Kereth Midknight
After discussion with a number of players, the following change has been
made to the phoenix race:

Hermetic maximum increased to 85.
Exp rate reduced to 59%

-Kereth Midknight
After further discussion, the following changes were also made:

Phoenix's racial int increased to "average."
Phoenix gained see magic.
Phoenix's exp rate decreased to 58%.

-Kereth Midknight
After discussion with xlakun'ah race leadership, further discussion on
channels, extensive googling, browsing wikipedia and other, more rigorous*
research on what exactly brooches are and how they work, the decision has
been made to add the brooch slot to the xlakun'ah race.

Their exp rate has been adjusted accordingly.

-Kereth Midknight
* "rigorous research," in this case, constitutes such diverse and highly
specialized tactics as checking a couple dictionaries, more googling and
wikipedia browsing, and asking questions to people who seem to know
something abour brooches.
The white horse temp race should no longer have an unnaturally low body
weight.

-Kereth Midknight
At the request of unicorn race leadership, unicorns will now "whinny"
instead of "say" when they talk.

-Kereth Midknight
After some input from various players through mudmail, channel discussions,
etc, consideration of alonquan mythology and general fussing about, the
following modifications have been made to the wendigo race:

Gained the "cannot rest" disadvantage.
HB improved from the "normal" range into the "very rapid" range.
Spiritual spell max increased very slightly.
Exp rate reduced to 51%.

-Kereth Midknight
After some discussion with sidhe race leadership, some of their racial stat
potentials have been increased.  Their exp rate has been adjusted
accordingly.

-Kereth Midknight
After some discussion with chimaera race leadership, the race has gained
the following traits: 

Dark vision.
Cannot ride mounts.
Vulnerability to holy.
Unliving physiology.
Half exp if good.

Their exp rate has been adjusted accordingly.

-Kereth Midknight
The white horse temp race was meant to have enhanced hearing, as per
unicorn, not enhanced smell instead.  This has been corrected.

-Kereth Midknight
The uheal and ucleanse race powers were set to "melee" on the mistaken
assumption by myself that this made them only able to reach adjacent rows
during combat, when in fact, the designation was used for abilities that
could only be used while in the front row.  This has been corrected.

-Kereth Midknight
After some discussion with centaur/unicorn race leadership and
considerations of theme and general trends in function for each of the
relevant slots, the unicorn and centaur races have had their upper leg
slots replaced with lower leg slots.

-Kereth Midknight
After some discussion with dragon race leadership, the dragon race has had
the following adjustments:

Gaind very high stun resistance.
Gained two finger slots.
Skill max slightly increased.
Wis slightly increased.

The race's exp rate has been adjusted accordingly.

-Kereth Midknight
After some discussion with dragonian race leadership, it has been decided
that the race will undergo the following adjustments:

Lost spiritual elemental spell bonus (there were no such spells in game)
Gained spiritual abjuration spell bonus

-Kereth Midknight
After further discussion with xlakun'ah race leadership, the race has
gained the following modifications:

Gained magical flight*, infravision and trap detection.
Speaking verb changed from "warble" to "chorus."

The race's exp rate has been adjusted accordingly.

-Kereth Midknight

*It turns out adding this trait was a matter of fixing a bug, rather than
modifying the race.  They were always intended to be flying, but they
weren't due to a glitch.
After discussion with phoenix race leadership, and in order to better match
the associated myths and game lore, phoenix has had its homeworld changed
from Welstar to Raji.

-Kereth Midknight
The rkiss command (rusalka) was suffering from the same botched application
of "melee" range code that was causing a problem for uheal and ucleanse. 
This has been corrected.

-Kereth Midknight
At request of their race leadership, phoenix speaking verbs have been
changed from "squawk" to "chirp."

-Kereth Midknight
I thought I had done this already, but. . .

After discussion with various players, naga has had its metarace changed to
classical and its homeworld changed to Sosel.

Poltergeist was also not targeting its rhome jumps correctly. This has been
fixed.

-Kereth Midknight
"help race zmej" is now available for your perusal and feedback.

As the race description will not appear in that helpfile, it has been
provided here:

The zmej are a rare, powerful, somewhat paradoxical race of drakhen and the
only to be native to Welstar. They stand about eleven feet high and possess
three heads, each with a distinct personality. Characterized by periods of
long slumber, ranging from decades to millennia, the zmej may be unheard of
for many generations in Welstarian society, but when one does awake, they
rarely maintain a low profile. Rumored to be physically strong but even
mightier in magic, the zmej are notorious as inventors, merchants,
scoundrels and even womanizers, all in the same day, and yet never without
at least a shallow veneer of class and sophistication. While they may be
prone to shortsightedness, self-centeredness, pranksterism and petty vice,
however, they are remarkably almost never evil. Zmej are said to possess
unrivaled curiosity, a penchant for hoarding, and above all, a weakness for
the wiles of human women, with whom they are able to sire children (the
latter of which will only very rarely be zmej). Many great Welst
arian heroes have traced a portion of their ancestry back to some
particular zmej, as well as, if truth be told, more than a few of their
villains.

PLEASE NOTE: This race is gender restricted to male only.

-Kereth Midknight
Help zhead and help zmej heads added.

-Kereth Midknight
Oh, and three-headed dragons were totally Dracora's idea. Blame for those
aspects of Zmej should be directed accordingly.

You can still yell at me for details about the implementation though.
-Kereth Midknight
The sluagh race power, sdark, has been renamed "sshadow" so as not to
interfere with the shadow race emote of the same name.

-Kereth Midknight

(Effective at boot)
Dead remortals will no longer count as mortals while in ghost form.

-Kereth Midknight
I'm preparing to finalize a set of race emotes for the new remort races and
probably qookie as well (since they don't have any yet). If anyone has
suggestions for emotes for any of those races they'd like to see included,
or for any other race, the window to submit them is closing. All
suggestions are welcome.

As always, of course, remember that if you want to suggest emotes for a
race with an active race leader, I'd prefer you go through the race
leadership for that race with your suggestions.

-Kereth Midknight
Race helps should be up-to-date, including race descriptions for new remort
races and slight updates to phoenix (reflecting the changed max age) and
behemoth (to clear up a contradiction with 'help aquatic') race
descriptions. Carrying capacity increases should also show up in race helps
now.

-Kereth Midknight
By popular demand (and by "popular demand" I mean at least one person's
demand and a general lack of protest), a new race power has been added to
the game.

For more information, see "help zseduce."

-Kereth Midknight
Sorry, AT LEAST two people's demands.

I'm still open to suggestions if anyone would like to propose additional
Zmej-themed or otherwise RetroMUD-appropriate pickup lines (keep it clean).

-Kereth Midknight
New race power added: Zsleep

The zmej race has gained access to this power and lost access to the molt
command. The race's experience rate has been adjusted accordingly.

-Kereth Midknight
Pexpand should no longer give a sensitive mind error when used without an
argument.

-Kereth Midknight
New race power: Smiracle

Smiracle added to Seraphim. Seraphim exp rate has been updated accordingly.

-Kereth Midknight
dchant should now check if you would benefit from it or if you're already
chanting before you use it rather than charging you 100 sp and not giving
you anything in return.

-Rita
The following races have gained emotes:

Naga
Poltergeist
Zmej
Qookie

The following races have had their emotes tweaked slightly upon request:

Centaur

Please note three of the new emotes are currently displaying some weird
placeholders in the message where the variables should go (specifically
nfangs, preflect and qarms). My apologies for that. Fixed versions
forthcoming.

-Kereth Midknight
Oh, and the extra . at the end of numerous new emotes is also a known
issue. Fix forthcoming at the same time.

-Kereth Midknight
Aforementioned emote issues should now be corrected. My apologies for the
inconvenience.

-Kereth Midknight
Following some discussion with race leadership, the behemoth race has
gained an amulet slot. The race's exp rate has been updated accordingly.

-Kereth Midknight
The tbite skill now has a description in its helpfile, courtesy of Kumog.

-Kereth Midknight
Chimaera's race config had the slots arranged with three right eyes and two
left eyes. In order to better fit with the description of chimaeras the
supposedly widely varying physical form of the creatures, this has been
updated to two right eyes, two left eyes and a single generic "eye" (Same
total number of eyes).

-Kereth Midknight
The dhampir race had a 5% bonus to the "spiritual invocation" category of
spells. Unfortunately, there were no spells that fit these criteria. After
consultation with race leadership, the category bonus has been changed to
the "spiritual holy" category (the category for good aligned, offensive
spiritual spells), in order to keep with the original theme and make the
bonus actually relevant.

-Kereth Midknight
The drensieqi race had a 5% bonus to the hermetic arcane category of
spells. Unfortunately, all but one arcane category spell was spiritual in
nature* (the only hermetic one being destroy field). In the absence of a
drensieqi race leader, this was discussed with a group of players on retro
channel. The general consensus was that the logical fix was to change the
bonus from a hermetic arcane bonus to an arcane skill bonus.

This has been done. Drensieqi now has a 5% arcane category skill bonus, as
per arcanus.

-Kereth Midknight

*It is interesting to note here that all spiritual arcane spells, of which
there are many, are found exclusively in the Enochian guild.
Runekey should no longer show damage numbers twice on separate messages
(No, it wasn't dealing damage twice, just telling you about it more than
once).

-Kereth Midknight
Kitsune masquerading as human should now actually be able to turn back into
kitsune again.

-Kereth Midknight
After some discussion with revenant race leadership, and in order to better
match the written description of the race, the following changes have been
made:

Revenant lost "cannot eat" (dietary requirements still "none" as per
vampire).
Revenant lost "does not need to eat"
Revenant gained "large appetite"

There has been no change to the race's xpr.

-Kereth Midknight
Naga, zmej and white horses should now be able to wag their tails.

-Kereth Midknight
The zmej race appears to have not had a token slot added. My bad. The slot
has been added, and the exp rate has been recalculated accordingly.
Curiously enough, the race exp rate calculator claims that Zmej's exp rate
was a bit off before this change, so the resulting shift in the rate may be
a bit larger than some would anticipate.

I'm uncertain of the reason for the discrepancy, as the calculator produces
the listed rates on all other races I've checked, so I can only assume the
problem was human (my) error. Race leadership has been notified, in the
event they wish to discuss changes that would bring the exp rate closer to
what it was.

-Kereth Midknight
Some irregularites in Zmej functions (scale color and head names not
showing up right), that were hiding due to the fact that it was a wiz
testing them, have been ironed out.

-Kereth Midknight
The unmist race command has been archived. It was no longer functional with
the absence of mistform abilities. The help should no longer be visible,
the command should no nonger be recognized, and it should no longer appear
in any race helpfiles. (Note that it was not counted toward racial exp
rates to begin with)

-Kereth Midknight
The breathe racial power has been changed so that you no longer need to
specify a target.  The only thing that the target was determining, was who
would be the one to attempt to use reflect dragon breath.  (It's now anyone
in the front row.)

-Rita
A zmej's second head should no longer forget the name of its third head
when coming up with pickup lines.

-Kereth Midknight
While they were at it, the heads in question have also learned a few new
lines.

-Kereth Midknight
At some point unknown to me, the code of dsleep was accidentally rearranged
so that the function would briefly forget the player's level (and think it
was 0) at the time it came to take the gold cost from the room. As a
result, no gold was being taken.

This has now been corrected, and dsleeps should properly consume the gold
required. A special thanks goes out to all those who willingly came forward
with information about this bug.

-Kereth Midknight
It should no longer be possible to exploit zseduce to aggro unattackable
female npcs with high charisma and low wisdom.

-Kereth Midknight
Due to a coding error, anakim's unholy vuln was not active.  It has now
been fixed.

-Rita
Races with the extra carrying capacity advantage (centaur, unicorn, and
tianlong) will now no longer drop items upon login if they are carrying
more than half their capacity.

This was due to items being loaded before race information.

And speaking of load order, newbie eq now loads BEFORE your threaded gear
and guild items.  What this means is that "wear all" should now grab your
threaded gear or guild items before any newbie items you happen to have for
the same slots.

-Rita "C-c-c-c-combo!" Wildfire
Devils using the circle command had a chance to become "fortuitous" devils.
This resulted in a bonus to the luk stat. Unfortunately, since the luk stat
is rerolled so frequently, this bonus was vanishing almost immediately.

For the moment, the fortuitous option has been replaced with the "vicious"
option, providing a second way to get a bonus to str, the devil race's high
stat. The command may be subject to further review in the future. Any
fortuitous devils can contact me if they want their stat mod to be changed
to something meaningful.

-Kereth Midknight
Mobs using nonflesh player races were not correctly registering as being
nonflesh beings for purposes of skills and spells. This included such
anomalies as suula corpses being preservable and decaying and papua corpses
not being edible to other papua (Oh my!)

This has now been corrected.
-Kereth Midknight
The screech racial power (being an area attack) will no longer require a
target.

-Rita
Blast, being an area attack, has also been changed to no longer require a
target.

-Rita
geat has been adapted so you can't accidentally eat threaded gear.
It also gives more descriptive information so you know what you're
chomping down on.

Wxyz
The Muridans have recognized the inherent imbalance in leadership
titles and have corrected them.

Wxyz
The helpfile for the qookie race should no longer have a blank "Metarace:"
line and should instead omit the line like similar metraraceless races.
"help metaraces" should also no list qookie among the races with no
metarace.

-Kereth Midknight
The valkyrie and ahrimazda races both had the same metarace issues the
qookie race did. This has now been corrected.

-Kereth Midknight
The staff reviewed all of the mortal races today in
light of whether or not they should have shoulder slots,
the change recently made differentiating between those who
cannot eat versus those who simply don't need to eat for
sustenance, and how those changes would impact the xp rate.

Additionally, we have taken into account the change of
physiologies from a disadvantage to a miscellaneous trait.
The below is a summary for mortal races; the remortal races
will be reviewed two weeks from today.

These changes are live upon login and we are not planning
to offer freincs for them.

-- The RetroMud Staff

Anakim
  - impacted by dietary changes
  - gained shoulder slots
  - XPR lowered from 88% to 86%

Arakun
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained shoulder slots
  - XPR lowered from 102% to 98%

Arcanus
  - impacted by dietary changes
  - XPR raised from 88% to 89%

Argus
  - No Changes

Atomy
  - impacted by dietary changes
  - gained shoulder slots
  - XPR lowers from 96% to 93%

Behemoth
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 98% to 97%

Bloodworm
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 99% to 98%

Boelir
  - No Changes

Catfolk
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 94% to 93%

Centaur
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 87% to 85%

Changeling
  - No Changes

Devil
  - No Changes

Dhampir
  - impacted by dietary changes
  - XPR lowered from 91% to 90%

Dragon
  - No Changes

Dragonian
  - impacted by dietary changes
  - gained shoulder slots
  - XPR lowered from 87% to 85%

Drensieqi
  - No Changes

Dwarf
  - impacted by dietary changes
  - XPR raised from 80% to 81%

Elf
  - impacted by dietary changes
  - XPR raised from 80% to 81%

Ettin
  - No Changes

Flynd
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 90% to 89%

Gargoyle
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained shoulder slots
  - XPR lowered from 88% to 86%

Giant
  - No Changes

Gnome
  - No Changes

Goblin
  - impacted by dietary changes
  - XPR raised from 98% to 99%

Gorgon
  - No Changes

Gremlin
  - No Changes

Hephestian
  - impacted by physiology trait reclassification
  - XPR lowered from 97% to 96%

Homarid
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 88% to 86%

Human
  - impacted by dietary changes
  - XPR lowered from 90% to 91%

Illex
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 96% to 95%

Irrdu
  - No Changes

Jinn
  - impacted by physiology trait reclassification
  - gained ability to eat even though not required
  - gained omnivore dietary type
  - XPR lowered from 102% to 101%

Kanku
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained shoulder slots
  - XPR lowered from 98% to 94%

Kizanki
  - No Changes

Kreen
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 88% to 87%

Kuroa
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 101% to 100%

Leprechaun
  - No Changes

Minotaur
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 96% to 95%

Mummy
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 98% to 97%

Muridan
  - No Changes

Myconoid
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 102% to 100%

Papua
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 107% to 106%

Pudding
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 101% to 100%

Qookie
  - No Changes

Satyr
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 99% to 98%

Selkie
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 103% to 102%

Shadow
  - impacted by physiology trait reclassification
  - XPR lowered from 94% to 93%

Slaad
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 100% to 99%

Suula
  - impacted by physiology trait reclassification
  - XPR lowered from 101% to 99%

Thuul
  - No Changes

Titan
  - No Changes

Tortle
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 101% to 100%

Treant
  - impacted by physiology trait reclassification
  - may now drink
  - XPR lowered from 94% to 91%

Troll
  - No Changes

Tywimn
  - XPR lowered from 95% to 93%

Unicorn
  - impacted by physiology trait reclassification
  - gained ability to eat even though not required
  - gained herbivore dietary type
  - XPR lowered from 109% to 107%

Uruk
  - No Changes

Vampire
  - impacted by physiology trait reclassification
  - impacted by dietary changes
  - XPR lowered from 96% to 95%

Vipyr
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 94% to 93%

Vulpin
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 95% to 94%

Werewolf
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 86% to 85%

Xodar
  - impacted by physiology trait reclassification
  - XPR lowered from 93% to 92%

Yaag-nesh
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained shoulder slots
  - XPR lowered from 88% to 86%
Correction: Elf exp rate changed from 92 to 93, not from 80 to 81. Sorry
about that.

-Kereth Midknight
Correction again: Tywimn gained shoulder slots. Sorry about that.

-Kereth Midknight
The cost and activation time of runekey have been adjusted to better match
the level and power of the ability (-3 activation time, +2 ep cost).

-Kereth Midknight
The staff reviewed all of the remortal races today in
light of whether or not they should have shoulder slots,
the change recently made differentiating between those who
cannot eat versus those who simply don't need to eat for
sustenance, and how those changes would impact the XP rate.

Additionally, we have taken into account the change of
physiologies from a disadvantage to a miscellaneous trait.

The staff reached out to those remortal races that
required larger changes in order to bring them into
parity and make them more viable.

If you have questions or concerns about these changes,
please reach out to the staff via mudmail.

We are currently discussing a freinc but we do not have
the details worked out at this time. The staff will continue
discussing so stay tuned for more information on this front.

-- The RetroMud Staff

Ahrimazda
  - impacted by dietary changes
  - XPR did not change

Chimaera
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 50% to 45%

Dryad
  - impacted by dietary changes
  - gained ability to eat even though not required
  - gained saprophore dietary type
  - impacted by physiology trait reclassification
  - lost cannot sleep disadvantage
  - gained stun resistance
  - perception stat chance raised from moderate to good
  - skill max raised from 90% to 100%
  - XPR lowered from 60% to 51%

Efreeti
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained ability to eat even though not required
  - gained omnivore dietary type
  - agility stat chance raised from horrible to good
  - hermetic spell max raised from 90% to 100%
  - gained 10% vulnerability to asphyxiation
  - gained 10% vulnerability to cold
  - heartbeat increased from average to rapid
  - XPR lowered from 59% to 52%

Golemn
  - impacted by physiology trait reclassification
  - XPR lowered from 50% to 48%

Harpy
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained animal physiology
  - gained shoulder slots
  - natural weapons increased from extremely poor to moderate
  - spiritual spell max raised from 85% to 100%
  - endurance regeneration increased from average to excellent
  - lost 10% sonic hermetic category bonus
  - gained 10% light combat bonus
  - constitution stat chance raised from low to moderate
  - wisdom stat chance raised from poor to bad
  - perception stat chance raised from high to unsurpassable
  - XPR lowered from 59% to 54%

Kitsune
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 47% to 46%

Mephistacles
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained insect physiology
  - upper leg slots increased from 4 to 6
  - skill max raised from 90% to 100%
  - gained stun resistance
  - XPR lowered from 59% to 52%

Naga
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 50% to 49%

Nekomata
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained lower torso slot
  - gained near emote
  - XPR lowered from 58% to 54%

Phoenix
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained ability to eat even though not required
  - gained dietary type herbivore
  - gained shoulder slots
  - XPR lowered from 58% to 54%

Poltergeist
  - impacted by physiology trait reclassification
  - XPR lowered from 54% to 53%

Revenant
  - impacted by physiology trait reclassification
  - XPR lowered from 53% to 52%

Rusalka
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained ability to eat even though not required
  - gained omophage dietary type
  - charisma stat chance raised from high to unsurpassable
  - skill max raised from 90% to 100%
  - lost 10% hermetic alteration skill bonus
  - gained 10% bardic skill bonus
  - XPR lowered from 58% to 52%

Seraphim
  - impacted by dietary changes
  - gained shoulder slots
  - gained immunity to physical diseases
  - heartbeat increased from average to rapid
  - XPR lowered from 54% to 49%

Sidhe
  - impacted by dietary changes
  - gained ability to eat even though not required
  - gained omnivore dietary type
  - XPR lowered from 55% to 54%

Sluagh
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - gained ability to eat even though not required
  - gained scavenger dietary type
  - constitution stat chance raised from good to unsurpassable
  - gained 20% resistance to harm
  - skill max raised from 90% to 100%
  - XPR lowered from 59% to 53%

Tianlong
  - impacted by dietary changes
  - gained ability to eat even though not required
  - gained corpophage dietary type
  - XPR did not change

Tuatara
  - impacted by dietary changes
  - impacted by physiology trait reclassification
  - XPR lowered from 54% to 53%

Valkyrie
  - impacted by dietary changes
  - gained shoulder slots
  - gained 10% runic spiritual category bonus
  - XPR lowered from 54% to 50%

Vanir
  - impacted by dietary changes
  - gained stun resistance
  - dexterity stat chance raised from bad to moderate
  - charisma stat chance raised from bad to average
  - XPR lowered from 56% to 52%

Wendigo
  - No Changes

Xlakun'ah
  - impacted by dietary changes
  - gained ability to eat even though not required
  - gained omophage dietary type
  - XPR did not change

Zmej
  - impacted by dietary changes
  - XPR raised from 45% to 46%
New race power: msting

The power has been added to Mephistacles. Mephistacles' exp rate remains
unchanged. However, due to an oversight, mephistacles did not actually get
the exp rate change mentioned in the previous newspost. It has now been
correctly applied. My apologies for the inconvenience.

-Kereth Midknight
Several unusual quirks with the use of masquerade as a remort race have
been corrected, including the one that prevented masquerading kitsunes from
speaking on remort channel. Note that these fixes do not apply to all temp
races more generally when used by remortals.

-Kereth Midknight
New race command: nagaform

See the helpfile for more information.

-Kereth Midknight
New race command: serpentform

See the helpfile for more information.

-Kereth Midknight
New race command: lamiaform
New race command: humanform

See the helpfiles for more information.

-Kereth Midknight
The token slot was missing from the lamia remort temp race due to an
oversight on my part. This has now been corrected.

-Kereth Midknight
Despite having two limbs, lamias were unable to actually wield anything. My
bad. This has been fixed.

-Kereth Midknight
Dragonians now have access to the feast command. Their exp rate has been
adjusted accordingly (this put them over the threshold between 85 and 84).

-Kereth Midknight
Cobras were supposed to have access to the constrict and ybite race powers,
but these settings were improperly applied. This has now been corrected.

-Kereth Midknight
Unicorn, Dhampir, Mummy, Suula and Pudding racial attacks had a twofold way
of dealing damage, only one of which was showing damage numbers or
affecting dpr (the dpr aspect had been fixed earlier for unicorn, but not
the message). This should now be corrected. To show the full effects of
what's happening which these races, two messages should be displayed when
their attacks launch, showing now both damage numbers, not just the second.
Both should also affect their dpr.

-Kereth Midknight
Cbreathe should no longer require you to specify a target to unleash its
area attack.

-Kereth Midknight
The graze race power has been updated. The activation time has been
reduced, and the amount of nutrition provided will now grow as the behemoth
levels up, rather than decreasing.

-Kereth Midknight
The scrounge race power (not to be confused with the scrounging skill) has
been updated. The activation time has been reduced, the cost has increased,
and several new foods have been added, bringing the average nutritional
value produced (when food is found at all, rather than some other item) up
significantly. As with those added for the foraging skill and the aforage
race power, these new foods may start to crop up in other places around the
Retroverse as well.

-Kereth Midknight
The ep cost and activation time of rfish have been updated to match those
of the other food making skills of the same level.

~Nerina
The vsleep race power had conflicting costs for blood points. Specifically,
it was trying to charge one cost, but allowing itself to be used as long as
the player had at least 10% of that cost, then not actually charging any
cost at all.

This has now been corrected. The number displayed when you have
insufficient blood points is now the number you actually require, as well
as the amount you will pay for using the ability.

-Kereth Midknight
The harpy race is a member of the Classical metarace. Would it be justified
to grant them the inspiration racial command?
Players in temp forms should no longer register as being a member of their
original race when looked at directly (i.e. "He is a changeling." while
masquerading as a human). Furthermore, the players normal race should no
longer take precedence over their temporary race when determining if an
attacker gets, for example, assassination bonuses against them.

-Kereth Midknight
Rumors abound of strange individuals seen abroad in the Retroverse. Great
heroes and anti-heroes who defy the normal limits and expectations of their
kind. Beings of legend who transgress the common bounds of their
civilization, becoming something exceptional. . . or something feared.

They look no different than any of their kind, but their deeds betray them.
They are all mortal, yes, but. . . perhaps something more.

Who are these strange heroes? What makes them unique, so resistant to trope
or taboo? Perhaps you can find out for yourself. Perhaps, with time, you
may even have the chance to become one of them.

New helpfile: help ascended races

The content described in the above help is now live.

-Kereth Midknight
Okay, so not all ascended races benefitted equally from the mod compared to
their originals, and some had low exp rates to start with, and some more
than others from remort stat mods, etc, etc.

Anyway, long story short, the racial exp rate calculator says I have to do
this:

Ascended ettin's experience rate has been changed from 55% to 54%.

-Kereth Midknight
I would like to post this again
As I would love to see Colossus hermetic construct race and Alicorn races
and maybe even bring back Oni or Shimigami as Oni use to be a player race
here

But here is the idea I wrote and theme that i thought that was cool and
could be adjusted if people dont like the Zaraklyn part but I really like
the Kizanki theme part

 Colossus
 Homeworld: Perdow
Description: A Colossus is an utterly enormous construct made of a
strongest metals combined with forbidden magic runes. A lost rare Kizanki
civilizations of Zaraklyn worshipers of ages past built massive forges
engraves with magic ruins and using ancient metallurgy skill that have been
long forgotten with this civilization forged these behemoths. These beings
are made of mithril and adamantium their bodies covered from head to toe in
emblazed in ancient runes  and animated them with powerful magical and
alchemical methods to serve as massive sentinels and slaves to the Kizanki
race. Most Colossi were built astride this cities as humanoid monuments to
Zarakyln Gods themselves. Thus after the societies they once protected
crumble into ruin, the odd Colossus that retains its sentience may even
begin to think of itself as a God, develop a strength of will that matches
the strength of its body, and forge its own destiny.   With the
civilization in ruin the Kizanki s original creations longing for freedom
these engines of death fell into a deep slumber as the ages passed.  After
this city went into ruin and was lost in time Zaraklyn became weary of
waiting for souls and awoke and set them free on the Retroverse. Kizanki
set their sights on making Thuul a more controllable manageable lesser
version of their Colossus brethren. They found confining Thuul to darkness
and making them much smaller and less powerful they were much easier to
control.
((Note this was designed on the concept these creatures are half exp if
neutral they are logical and never on the fence they are either good or
evil but never neutral) half exp if neutral)

 Stat Potential
 Str: excellent
 Agi: horrible
 Dex: low
 Con: unsurpassable
 Int: average
 Wis: horrible
 Per: average
 Cha: horrible
 Siz: 20'0"
Weight: 2587 kg
Metarace: Construct
Maximum Age: immortal
Dietary Requirements: none
Number of limbs: 2
> Natural Armor: exceptional
> Natural Weapons: good
> Experience Rate: ??%
> Skill Maximum: 90%
> Hermetic Spell Maximum: 90%
> Spiritual Spell Maximum: 85%
> Heartbeat: average
> Vision: light, dark, conditions

 Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
 upper torso, a lower torso, two shoulders, two upper arms, two lower
arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower
legs and two feet. Ment to have four eyes that can happen if race skill is
used
at level 20

 Advantages: can't fall unconscious, does not need food, does not need to
 Breathe and poison immunity, gets fearsome thrash attack, gets frenzied
thrash attack.
 Disadvantages: cannot rest, cannot ride mounts, cannot sleep and
non-flesh  being. half exp if neutral, corpse always rises 

 Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
 COMPLETING A SPECIAL QUEST, corpse does not rise, and natural terrain:
none
 Resistances and Vulnerabilities: Takes 10% more acid damage and 10% more 
 electrical damage.
 Immune to: Magical Disease
100% Vulnerable to Mental Disease
 Damage Regeneration:      good
 Mana Regeneration:        poor
 Endurance Regeneration:   good
> Emotes: 
> Commands: Csacrifice, Cluck, Calignment and rhome 
Csacrifice would be a stonger version of the Thuul race power Sacrifice 

Theme
These beings where the original slaves to a rare sec of Kizanki who
worshiped Zaraklyn.  They over threw their masters and where lost in time
as Kizanki moved on to create Thull confined to darkness vulnerable to
mental attacks and much less powerful.  (Theme could be fleshed out more
and I know I am not known for being the best in the RPer and
grammer/spelling etc.)

Zaraklyn gets tired of waiting on souls and awoke the Collosus from there
slumber unleashes a them upon the world so the souls will come much faster.
And as a Collosus matures soul come plentiful with ever increasing speed to
Zaraklyn.  This race has very thick metallic structure emblazed with
ancient ruins structure and eminates aura that decreases luck of those
around them.  They are leads gaining high wisdon and even greater
perception over the very long lives.

Zaraklyn medal in mortal s affairs. To Zaraklyn Good and Evil don't really
apply and some to the Retroverse without any direction.
Colossus can be powerful engines of destruction sometimes referred to as
metal demons and others as
Metal angles.   Their environment as a they learn beyond their sentinel
prison shape the paths they
choose to walk.  Kings have been known to send legions upon legions if even
the rumor of a Colossus
appearance is whispered to try to control their indomitable might.  They
have been known to single handedly turn the tide of not only battles but
wars.  The Colossus is a very unpredictable race only the Colossi  itself 
know the path it choose to walk.   Colossus are unable to reproduce and are
often thought to be myths due to their rare but legendary appearances. 
Colossus have a unique ability to absorb luck of others around them and use
it to their advantages.  Due to this trait friend of foe give this behemoth
creature a wide birth. 

Race skill
Help for :sacrifice.

POWER: sacrifice
Races: thuul (Colossus)
Level: 12
Activation time: 2
Offensive: No
EP Cost: 10
Range: Room
By using this racial power, the (Colossus)Thuul is able to draw upon the
Chaotic
energy from which they were created and sacrifice a portion of their hit
points to regenerate the mana of an evil and chaotic recipient. Due to the
Chaotic nature of their creation, (Colossus)Thuul are not able to control
the amount
of hit points that they sacrifice or the amount of mana that the recipient
receives.

Cluck
Races: Colossus
Level: 1
Activation time: 5
Offensive: Yes
Range: Melee
EP Cost: 100

This ability allows a being to drain off luck from other creatures. It can
be used in combat.
Sucking a creatures luck decreases there luck and increases the users
luck.  This higher level the person
the luck is drained from the more that can be drained. 

Races: Colossus  This skill negative would hopefully balance its flaws to
exp if
not would need some minor balance (this is a onetime only use like molt)
Level: 20
Activation time: 20
Offensive: No
Range: Room
EP Cost: 500

Colossus have the potential for great potential but with unknown paths to
walk. Some Colossus never find their path and forever walk the Retroverse. 
But most choose a side and are influential the mortal realms with last long
term effects will forever be sung on bardic tales.  By choosing a side a
Colossus metallic ruins glow changes Depending on the path they have
chosen.  This is based on alignment at use use oalignment (similar how
dragon and dragonian alignment controls their color)

Red Runes callous to heartless adds half exp if good aligned - Runes turns
Brilliant Red This choices you 2nd set of eyes open your granting you
2 more eye slots and metal claws(natural weapons more deadly). energized at
night,
sapped in sunlight. ultra light and ultra dark vision when the 2nd set of
eyes are awoken

Purple Runes evil to diablolical adds half exp if good aligned - Runes
turns
Purple This choices you 2nd set of eyes open your granting you
2 more eye slots and gets violent thrash attack ultra light and ultra dark
vision when the 2nd set of eyes are awoken

Green Runes alignment codial to decent adds half exp if evil aligned -
Runes
turns Green This choices you 2nd set of eyes open your granting you
2 more eye slots and skin hardens.(AC Bonus)
 ultra light and ultra dark vision when the 2nd set of eyes are awoken

Blue Runes alignment good to angelic adds half exp if evil aligned - Ruins
turns Blue This choices you 2nd set of eyes open your granting you
2 more eye slots and Mindsight. ultra light and ultra dark vision when the
2nd set of eyes are awoken

In race description as they move changes like yaag-nesh and others for
example

Avala Warchild the invincible Colossus
Avala Warchild the undefeatable Colossus
Avala Warchild the juggernaught Colossus 
Avala Warchild the immortal Colossus
Avala Warchild the world changer Colossus
Avala Warchild the impassable Colossus
Avala Warchild the indomitable Colossus
Avala Warchild the, insuperable Colossus
Avala Warchild the inviolable Colossus
Avala Warchild the invulnerable Colossus
Avala Warchild the undefeatable Colossus
Avala Warchild the unsurmountable Colossus
Avala Warchild the unyielding Colossus
Avala Warchild the soul harvesting Colossus
Avala Warchild the Ominus Colossus

Help zaraklyn this is retro history

BELIEFS:  Zaraklyn is the god of Judgement.  He judges the souls that have
entered the afterlife.  Good and Evil don't really apply to Zaraklyn, he
judges solely on whether the soul was true to his or her beliefs.  Once
the soul has suffered appropriately, Zaraklyn sends them on to be with
the god the soul served in life.  Or to peaceful time in the Judgement
Fields.

Sometimes, Zaraklyn will unleash disease and famine upon the land
when the souls aren't coming quickly enough.  Zaraklyn gains his power
from judging and punishing souls.

WORSHIPPERS:  No one really worships Zaraklyn.  If they did it wouldn't
do them any good.  The closest thing is there are rumors of Harvesters
who help Zaraklyn with his task of sorting out souls.  This leaves
more time for Zaraklyn to mete out his punishments.

PRIMARY PLANET:  None really.  Perdow is probably closest due to the 
fact that more death arises from there than any other planet.

AVATAR:  Zaraklyn sometimes appears to collect the souls of the dead.  Most
stories describe him as a hooded figure wearing a long brown robe with
skeletal hands.  Sometimes he is carrying
It should no longer be necessary to type ascended race names with an
underscore when using the 'info' command in the remort race selection room.

I.e. 'info ascended argus' should be now functional, not just 'info
ascended_argus'

-Kereth Midknight
Helpfiles for the ascended races should now correctly show emotes and race
commands.

Also the 'info' command during remort race selection should no longer
require you to type an underscore between "ascended" and the name of the
race.

-Kereth Midknight
The helpfile "help enhanced olfactory sense" has been updated for clarity
and formatting.

-Kereth Midknight
"Help smell" should now point correctly to "help enhanced olfactory sense"

-Kereth Midknight
The "tips" command in the race room in character creation should no longer
contain an outdated reference to limbless races being slower spellcasters.

-Kereth Midknight
To avoid having players stats get messed up for the boot, and other
potential complications involving cursed items and similar effects, it
should no longer be possible to sacrifice equipment items to the remort
token that you are currently wearing.

-Kereth Midknight
Temp races are getting updated. To minimize possible complications, I m
adapting them a few at a time. Only one went in today, because there was an
unexpected complication (see? Exactly what I m trying to minimize) with use
of the temp race by races with exp modifying race powers. This has been
fixed, and we are rolling forward.  You should notice the following changes
among updated temp races:

1. Temp races will no longer have their own exp rate independent of the
normal exp rate of the player transformed. Rather, entering a temp form
will impair the exp rate of the player by 1-12% while in that form. This is
based on the power of the temp race. Races that do nothing useful but help
you pass as stat check or make you small enough to explore will give very
little penalty. Races capable of wielding, casting and wearing eq, for
example, will penalize more. Note that 12% is only hypothetical. No temp
races currently exist strong enough to warrant that. Remorts will take only
1-6%.

2. Temp races will no longer have their own stat totals irrespective of the
stats of the original player. Rather, temp races will effectively replace
the player s race stats with a new set of race stats. If the new race
had a higher/lower con, for example, than your normal one, your con will go
up/down respectively.

3. Temp races will no longer automatically count as mortal or remortal
races. Previously, a remortal joms who went into bear form, for example,
would lose access to the remortal channel until they returned to normal.
They will now keep channel access, who indicators, etc.

Before anyone asks: no, you cannot, for example, play as a changeling, then
spend all your time in human masquerade and have a higher exp rate than you
would if you just played as a human. Humans are still the best at being
human.

Temp races updated so far:

human (masquerade)

-Kereth Midknight
The following temp forms have been updated, as per the earlier post:

white horse (uhorse)
lamia (lamiaform)
human (humanform)
serpent (serpentform)
bear (various)
atum (meket [snake])

-Kereth Midknight
The following temp forms have been updated, as per the earlier post:

bastet (meket [cat])
alligator (various)
barracuda (various)
daemon (chaos shape/wand trick)
drake (chaos shape/wand trick)
mouse (chaos shape/wand trick)

Additionally the following bugs have been identified and corrected:

Daemon's agility stat was improperly defined, resulting in a race stat of
"0" for agility (other daemon stats of 0 were intentional)
Daemon's slot profile wasn't properly defined, resulting in a temp form
which "could wear eq" but had no slots to wear the eq on.

-Kereth Midknight
The following temp forms have been updated, as per the earlier post:

owl (various)
panther (chaos shape/wand trick)
rock (chaos shape/wand trick)
toad (chaos shape/wand trick) Note: Not to be confused with "frog"!
tree (various)
snake (various)

-Kereth Midknight
Picking up the pace, since everything seems pretty okay.

The following temp forms have been updated, as per the earlier post:

cobra (cobra form)
crab (activate island animal)
deer (animal form/transmigration)
eagle (animal form/transmigration)
goat (transmigration)
gull (transmigration)
trout (animal form/transmigration)
wolf (transmigration)
dire wolf (dwolf)

-Kereth Midknight
The infamous frog form has also been updated. Note that because this form
is intended as an incapacitating status condition, rather than as a useful
ability, it has NOT received the portion of the updated regarding stat
changes and will continue to impose a new set of stats as before. It will,
however, not interfere with access to the remortal channel, nor will it
have its own exp rate.

-Kereth Midknight
The following temp forms have been updated, as per the earlier post:

hawk (hamfarir)
raven (hamfarir)
wolf (hamfarir)
horus (meket)
hyena (hyena)
iguana (activate island animal)
kerit (kerit)
khnum (meket)
rat (ratform)

-Kereth Midknight
The koi form has been updated, as per frog.

-Kereth Midknight
The following temp forms have been updated, as per the earlier post:

rous (rous)
seal (seal)
shell (tshell)
tree (various)
turtle (activate island animal)
bat (bat)
wolf (wolf)

This concludes the temp form update. Let me know if there are any odd
behaviors, missed temp forms, etc.

-Kereth Midknight
The turtle temp form should no longer be unaffected by ac spells.

-Kereth Midknight
The 'list' command in race halls should no longer list ascended and mortal
versions of races as separate races, complete with _'s and table format
breaking string lengths.

-Kereth Midknight
Nscore should now correctly show the current race leader for members of
ascended races, as per score. Also, if your clone rises while you are dead
or in a temp form, and you're a member of an ascended race, it should no
longer have a race of ascended_[your race here] instead of just [your race
here].

-Kereth Midknight
Ascended races in seek should no longer break the formatting of the seek
table.

-Kereth Midknight
Remortals should no longer have to relog twice to get a new, filled remort
token if they lose theirs (once to get the token and the second time to
have it be filled with the previously sacrificed item). If you lose your
token, it will be back -and- filled the next time you log in.

-Kereth Midknight
Naga (a classical race) should no longer become a member of the "naga"
metarace when using a racial temp form.

-Kereth Midknight
The 'help race commands' and 'help race powers' helpfiles should now be up
to date for the following races:

Human
Lamia
Naga
Poltergeist
Serpent
Zmej

-Kereth Midknight
The base regen values of the tree temp form, and the level of the abilities
that provide the form, have been mutually adjusted to be slightly more on
par with each other.

-Kereth Midknight
Dying while being restored from a temp form for any reason (such as from
removing certain gear) should no longer result in the removal of the ghost
temp form after the death has occurred, leaving one unable to return from
the judgment fields.

-Kereth Midknight
After some consideration, goats have been added to the ranks of those
creatures who can carry more than a biped of the same strength and size.

-Kereth Midknight
For some reason, the updates for the barracuda temp form never went in with
the rest of the temp form updates last year. This has now been corrected.

-Kereth Midknight
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