Homeworld: Crypt
Description: A gelatinous race, the puddings are capable of assuming almost any homogenous form. In their natural state they are mere six foot blobs, though amongst societies and dealing with other races they often assume a crude humanoid forms, complete with half a dozen or more pseudopods, useful as arms, legs or both. Puddings sense their surroundings by smell, touch and sound as much as by sight. Their lack of a central nervous system gives them a great advantage in battles with other creatures, and their ability to digest nearly anything makes them quite the survivalists, and really unpopular with pet owners.

Stat Potential
Str: high
Agi: low
Dex: horrible
Con: average
Int: low
Wis: low
Per: good
Cha: horrible
Siz: 5'10"
Weight: 187 kg
Metarace: Elemental

Maximum Age: immortal
Dietary Requirements: pantophage
Number of limbs: four
Natural Armor: very poor
Natural Weapons: good
Experience Rate: 102%
Skill Maximum: 95%
Hermetic Spell Maximum: 70%
Spiritual Spell Maximum: 80%
Heartbeat: average
Vision: light, dark, ultra light and ultra dark conditions

Slots: a brow, a head[bulk: somewhat], an amulet, a brooch, a cloak, an upper torso[bulk: somewhat], a lower torso[bulk: somewhat], four wrists, and a belt. (12)
Advantages: can't fall unconscious, gets pudding ooze attack, high stun resistance, infravision, mindsight and poison immunity.
Disadvantages: cannot ride mounts, cannot sleep and non-flesh being.
Miscellaneous: corpse does not rise, natural terrain: caverns and nonhumanoid.
Resistances and Vulnerabilities: Takes 10% less acid damage, 10% less asphyxiation damage, 10% less harm damage, 10% less illusion damage, 10% less poison damage and 10% less psionic damage.
Disease Carrier: mental diseases
Damage Regeneration: good
Mana Regeneration: poor
Endurance Regeneration: average
Emotes: pabsorb and pblob.
Commands: tsqueeze.
Good Guild Matches: fallen, fighter and monk.
Average Guild Matches: abjurer, cultist, druid, jomsviking and templar.
Poor Guild Matches: alchemist, bard, biomancer, hand, mage, merchant, necromancer, paladin, psionicist, ranger, and sentinel.

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