Description: Psionicists are based on the Brahman and Vedic beliefs of old, master of the miracles which come about by their spiritual attunment within themselves and the universe. They do not cast magic like others do, as their magic is not channeled like a mage or given to them by a particular being, but comes from within. By focusing on the seven chakras, each representing a special power and a part of the body, the psionicist can marshal his inner strength to control his own body as well as inflict his will upon the minds of others. This is also the psionicist's greatest weakness, for mindless beings are their bane. The nature of their powers means it requires no chanting, no gesturing, and best of all, the link between the psionicist and his powers is strong — strong enough so that his concentration cannot be disrupted. The way of the psionicist is an austere and humble path, but it is a path that leaves its mark on the worlds nevertheless.
Leader bonus: 5 SPR
Champion bonus: 5 SPR. Receives a 1 round reduction in psionic category invoking times. (Seems broken to Melonpool. 12/22/11)
Guild choices for: Psionicist
Primary Guilds: Abjurer, Biomancer, Druid, Monk, Sentinel
Secondary Guilds: Chovihani, Enochian, Illusionist, Ninja, Ordo Incursus, Ordo Praeses, Phantom, Shaman, Tohunga
Stat potential:
Str: none (0/7)
Agi: little (2/7)
Dex: none (0/7)
Con: little (2/7)
Int: little (2/7)
Wis: little (2/7)
Per: little (2/7)
Cha: little (2/7)
Point Potential:
HP: small (3/7) HPR: little (2/7)
SP: small (3/7) SPR: small (3/7)
EP: small (3/7) EPR: small (3/7)
Category Bonuses:
Psionic Spiritual: small (3/7)
Religious Skill: tiny (1/7)
Race Matches:
Good: Arakun, Bloodworm, Dhampir, Dwarf, Human, Illex, Irrdu,
Kuroa, Mummy, Papua, Selkie, Treant, Tywimn and Yaag-nesh.
Average: Anakim,
Catfolk, Devil, Dragonian, Flynd, Gargoyle, Gorgon, Homarid, Kizanki,
Minotaur, Muridan, Shadow, Slaad, Titan, Uruk, Vipyr and Werewolf