Description: The Paladins were given their shields by Sikkar as reminders of their heritage. As Sikkar was a child of Cyrn (Light) and Athena (Wisdom), their progeny became the Lightbringer of Truth and Justice. Paladins create this covenant with Sikkar and their families, channeling the holy and divine force of their patron saints through their symbols of heritage. This preoccupation with their heraldic symbols often makes Paladins seem egotistical and self-important. However, they see the continuation of their line and their devices an equally important part of the battle against the Nameless One, who is ageless and whose time creeps ever closer. Taking the long term view, this makes Paladins all the more heroic when they do finally take up their swords to do battle. Although their shields are the device through which they channel one of the 29 saints, and although they all those with the same charge are united in spirit by their patron, ultimately a Paladin has far more to lose should he lay down his life for his cause. Sikkar was wise in choosing a defensive tool of war for his minions, for in doing so he ensures that they will not pick up a weapon in haste. The Fallen are the surest sign of what can happen when a man gives in to his basest nature with a bloody knife in his hands.
Leader bonus: 5 HPR
Champion bonus: 5 HPR. Blessing: The Paladin Champion can at times shrug off death.
Guild choices for: Paladin