Myconoid

Homeworld: Crypt
Description: Myconoids are bizarre, sentient fungal lifeforms. Alien to
humanoids in their thought processes, the myconoids have their own goals
and designs. Light is injurious to the fungoids, and thus they keep to the
dark and shadows, increasing their numbers through the spreading of deadly
spore clouds. Myconoids do not recognize non-Elder beings as sentient or
significant, and they often use their advanced knowledge of surgery to
perform horrible experiments on other races.
Ledtim leads the Myconoid race.

Stat Potential
Str: bad
Agi: moderate
Dex: moderate
Con: good
Int: excellent
Wis: average
Per: average
Cha: horrible
Siz: 5'0'
Weight: 24 kg
Metarace: Elder

Maximum Age: immortal
Dietary Requirements: detritivore
Number of limbs: four
Natural Armor: good
Natural Weapons: poor
Experience Rate: 80%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: dark and ultra dark conditions
Healing Skill Bonus: 5%

Slots: a brow, an amulet, a brooch, an upper torso, a lower torso, four
upper arms, four lower arms, four wrists, a belt, six upper legs, six lower
legs and a tail.
Advantages: can't fall unconscious, does not need to breathe, escape death,
gets nipper attack, infravision, mindsight, moderate stun resistance,
poison immunity and wings.
Disadvantages: cannot sleep, damaged by light, plant and regen only in
dark.
Miscellaneous: corpse does not rise, damaged by sunlight, natural terrain:
caverns and plant.
Resistances and Vulnerabilities: Takes 100% more electrical damage, 100%
more fire damage, 100% more illusion damage and 20% less poison damage.
Disease Carrier: mental diseases

Damage Regeneration: moderate
Mana Regeneration: excellent
Endurance Regeneration: poor
Emotes: mcol, mcough, mfung, mglow and
mskull.
Commands: spores and sskin.
Good Guild Matches: alchemist, mage, merchant and necromancer.
Average Guild Matches: bard and biomancer.
Poor Guild Matches: abjurer, cultist, druid, fallen, fighter, hand,
jomsviking, monk, paladin, psionicist, ranger, sentinel and templar.

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