Description: Monks are ascetics who learn their skills at one of the several monastic enclaves found throughout the world of Sosel. Their spiritual training emphasizes the simultaneous development of mind and body as a path to understanding and enlightenment. Perfection, for them, lies in perfect control own spirit - achieving harmony between mind and body. To this end they become master of combat forms, not to become great fighters but to learn their physical powers and limitations. At the same time they undergo a rigorous mental discipline, honing their minds to perceive and understand the mysteries of the cosmos. Although they can perform incredible physical and mental feats, they do not draw their mystical powers from the gods.
Leader bonus: 3 EPR
Champion bonus: 3 EPR. Gains 5 wc in unarmed forms. 10 wc in armed.
This guild uses Spiritual magic.
This guild is neutral aligned.
Hermetic Bulk: Minimal (1/4)
Spiritual Bulk: Minimal (1/4)
Guild choices for: Monk
Primary Guilds: Abjurer, Biomancer, Druid, Fighter, Psionicist, Ranger, Sentinel
Secondary Guilds: Center chi master, Herbalist, Kuznya, Mwanga, Ninja, Ordo incursus, Phantom, Raindancer, Shaman, Shih, Tani-rahl, Tohunga, Vodounist, Yamabushi
Tertiary Guilds:
Hard Styles: Dragon Claw, Mantis, Moo gi gong, Tiger claw, Thunderfist, White crane, Zanji shinjinen-ryu
Hard Styles which are also in Secondaries: Mo Chi Kung Fu from Shih, Bringer of Blood from Vodounist, Dragon Claw from Tani-rahl
Hard Style Path: 2 Hard Styles → Buraindo Kobushi → Hanmau atemi → Bodi soukaiya → Migi semeru → Hidari semeru → Way of the reed
Soft Styles: Cobra touch, Glima, Lee kwan choo, Lightning Dwarf, Tae kwon do, Tien hsueh,
Soft Styles which are also Secondaries: Ninjitsu from Ninja, Ba Gua from Center Chi Master
Soft Style Path: 2 Soft Styles → Shikan-ken → Boshi-ken → Gokan-ryu → Tsurani waza → Tsurana waza → Way of the reed
Other Styles: Dervish
Stat potential:
Str: none (0/7)
Agi: little (2/7)
Dex: little (2/7)
Con: little (2/7)
Int: none (0/7)
Wis: little (2/7)
Per: little (2/7)
Cha: none (0/7)
Point Potential:
HP: little (2/7) HPR: little (2/7)
SP: small (3/7) SPR: small (3/7)
EP: small (3/7) EPR: small (3/7)
Category Bonuses:
Unarmed combat skill: little (2/7)
Light combat skill: little (2/7)
General combat skill: little (2/7)
Alteration spiritual spell: little (2/7)
Stat Data:
Player | Agi | Dex | Con | Wis | Per | Total | HP | SP | EP | Total | HPR | SPR | EPR | Total | Categories |
Dragonrider | 102 | 92 | 80 | 93 | 37 | 404 | 141 | 257 | 145 | 543 | 13 | 31 | 13 | 57 | light combat(3), general combat(5), unarmed combat(3), alteration(5) |
Pumice | 111 | 80 | 110 | 77 | 35 | 413 | 181 | 323 | 155 | 659 | 14 | 30 | 21 | 65 | light combat(3), general combat(6), unarmed combat(4), alteration (8) |
Race Matches:
Good: Dragon, Dragonian, Homarid, Muridan, Pudding, Shadow, Treant, Vipyr and Werewolf.
Average: Arakun, Behemoth, Catfolk, Dwarf, Gargoyle, Gorgon, Human, Kizanki, Minotaur, Mummy, Selkie, Slaad, Titan, Tywimn, Uruk, Xodar and Yaag-nesh.