Description: Monks are ascetics who learn their skills at one of the several monastic enclaves found throughout the world of Sosel. Their spiritual training emphasizes the simultaneous development of mind and body as a path to understanding and enlightenment. Perfection, for them, lies in perfect control own spirit - achieving harmony between mind and body. To this end they become master of combat forms, not to become great fighters but to learn their physical powers and limitations. At the same time they undergo a rigorous mental discipline, honing their minds to perceive and understand the mysteries of the cosmos. Although they can perform incredible physical and mental feats, they do not draw their mystical powers from the gods.
Leader bonus: 3 EPR
Champion bonus: 3 EPR. Gains 5 wc in unarmed forms. 10 wc in armed.

This guild uses Spiritual magic.
This guild is neutral aligned.
Hermetic Bulk: Minimal (1/4)
Spiritual Bulk: Minimal (1/4)

Tertiary Guilds:
Hard Styles: Dragon Claw, Mantis, Moo gi gong, Tiger claw, Thunderfist, White crane, Zanji shinjinen-ryu
Hard Styles which are also in Secondaries: Mo Chi Kung Fu from Shih, Bringer of Blood from Vodounist, Dragon Claw from Tani-rahl
Hard Style Path: 2 Hard Styles → Buraindo KobushiHanmau atemiBodi soukaiyaMigi semeruHidari semeruWay of the reed
Soft Styles: Cobra touch, Glima, Lee kwan choo, Lightning Dwarf, Tae kwon do, Tien hsueh,
Soft Styles which are also Secondaries: Ninjitsu from Ninja, Ba Gua from Center Chi Master
Soft Style Path: 2 Soft Styles → Shikan-kenBoshi-kenGokan-ryuTsurani wazaTsurana wazaWay of the reed
Other Styles: Dervish

Prevented from joining: Fallen and Paladin

Level Skills Spells Restrictions
1 attack
consider humanoid
martial arts
spiritual light
spiritual darkness
2 hear noises
3 sweep kick
detect alignment
4 katsu
stun palm
5 shove
word of unbinding
lesser chi heal
6 diagnostics chi blast
7 ceremony
palm smash
resist cold
8 fire building resist heat
9 flying kick zanshin circle
chi healing
10 meditation
circle kick
11 ambidexterity
incense burning
displaced image
12 summon inner strength
13 fists of fury greater chi heal
spirit link
14 dodge
throat kick
mind strength
15 tumbling attack moxibustion
16 weapon parry
17 enhance criticals
18 instant stand
stunned maneuvers
touch of death
19 pressure points
spirit strength
20 body mastery
dim mak
perfect timing
body hardening

Stat potential:
Str: none (0/7)
Agi: little (2/7)
Dex: little (2/7)
Con: little (2/7)
Int: none (0/7)
Wis: little (2/7)
Per: little (2/7)
Cha: none (0/7)

Point Potential:
HP: little (2/7) HPR: little (2/7)
SP: small (3/7) SPR: small (3/7)
EP: small (3/7) EPR: small (3/7)

Category Bonuses:
Unarmed combat skill: little (2/7)
Light combat skill: little (2/7)
General combat skill: little (2/7)
Alteration spiritual spell: little (2/7)

Stat Data:

Player Agi Dex Con Wis Per Total HP SP EP Total HPR SPR EPR Total Categories
Dragonrider 102 92 80 93 37 404 141 257 145 543 13 31 13 57 light combat(3), general combat(5), unarmed combat(3), alteration(5)
Pumice 111 80 110 77 35 413 181 323 155 659 14 30 21 65 light combat(3), general combat(6), unarmed combat(4), alteration (8)

Race Matches:
Good: Dragon, Dragonian, Homarid, Muridan, Pudding, Shadow, Treant, Vipyr and Werewolf.
Average: Arakun, Behemoth, Catfolk, Dwarf, Gargoyle, Gorgon, Human, Kizanki, Minotaur, Mummy, Selkie, Slaad, Titan, Tywimn, Uruk, Xodar and Yaag-nesh.

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