Homeworld: Wysoom
Description: The mano-kuroa, or shark men, are worshipped as gods by some
Wysoom islanders. The Kuroa in turn draw their power from even darker
forces in a vicious circle of killing and sacrificing. Kuroa look like
sharks with stubby arms and legs instead of fins. Forever ravenous,
ideally suited to combat, with massive jaws in their oversized shark heads
that jut from their necks, kuroa are feared by just about everybody. Kuroa
are not mindless killing machines, despite their carnivorous appetites.
Although they have a notorious resistance to being knocked out or stunned,
they have all the weaknesses of other fish.
Infernus leads the Kuroa race.
Stat Potential
Str: moderate
Agi: low
Dex: poor
Con: average
Int: average
Wis: unsurpassable
Per: average
Cha: horrible
Siz: 6'3'
Weight: 70 kg
Metarace: Aquatic
Maximum Age: 100 years
Dietary Requirements: piscivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 80%
Skill Maximum: 90%
Hermetic Spell Maximum: 30%
Spiritual Spell Maximum: 100%
Heartbeat: rapid
Vision: light, dark and ultra dark conditions
Spiritual Physical Spell Bonus: 5%
Slots: two eyes, a brooch, a lower torso, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: can breathe underwater, can't fall unconscious, enhanced
olfactory sense, gets bite attack, hydrophilia, infravision, natural
swimmer, see invisible and very high stun resistance.
Disadvantages: fish, half exp if good and large appetite.
Miscellaneous: natural terrain: ocean.
Resistances and Vulnerabilities: Takes 20% less asphyxiation damage, 20%
more cold damage, 20% less electrical damage, 20% more fire damage and 20%
more poison damage.
Disease Susceptibility: 100% to mental diseases
Damage Regeneration: moderate
Mana Regeneration: good
Endurance Regeneration: moderate
Emotes: kblink, kcold, kfish, kgurgle, kpray and
kteeth.
Commands: feast, ksense and rfish.
Good Guild Matches: abjurer, cultist and psionicist.
Average Guild Matches: druid, fallen and jomsviking.
Poor Guild Matches: alchemist, bard, biomancer, fighter, hand, mage,
merchant, monk, necromancer, paladin, ranger, sentinel and templar.