Kizanki

Homeworld: Perdow
Description: A brutal warlike race, the Kizanki are the remnants of the
original criminals first tossed into the Rift which brought Welstarian
criminals to Perdow. Possessed of a bloodthirsty and violent nature,
Kizanki have a boiling hatred for all things Welstarian. Tall and lanky,
almost skeletal, a Kizanki warrior or mage strikes terror into the hearts
of his foes. Kizanki are fond of battle rituals and also of ceremonial
dress. The more elaborate the display, the more deadly the kizanki is
likely to be, for it is the Kizanki way of delineating rank.
Shane leads the Kizanki race.

Stat Potential
Str: moderate
Agi: moderate
Dex: moderate
Con: moderate
Int: excellent
Wis: moderate
Per: moderate
Cha: poor
Siz: 6'4'
Weight: 38 kg

Maximum Age: 45 years
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: very good
Experience Rate: 97%
Skill Maximum: 85%
Hermetic Spell Maximum: 75%
Spiritual Spell Maximum: 80%
Heartbeat: average
Vision: light and ultra light conditions
Spiritual Psionic Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: mindsight.
Disadvantages: claustrophobia and half exp if good.
Miscellaneous: natural terrain: wasteland.
Resistances and Vulnerabilities: Takes 50% more harm damage.
Disease Susceptibility: 100% to mental diseases

Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: kbark, kbattle, kcomm, kjewel, kmental, kpaint, kpierce, kpolish
and
kqueen.
Commands: blast and gshift.
Good Guild Matches: fallen, fighter, jomsviking, ranger and sentinel.
Average Guild Matches: abjurer, cultist, druid, hand, monk and psionicist.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant,
necromancer, paladin and templar.

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