You seem to have come upon a rather large root, which is thick and soft. As
you follow the root's path with your eyes, you see it eventually leads to a
huge tree in the distance.
The Kanku Tree is a newbie area on sosel. Its level lock is 16. It contains young kankus and a few mothers, an area quest and several shops. It was coded by Pebby and updated by Elthan.
Directions from wgate Edon: 2 d, 5 w, 5 nw
All the mobs here give (and respond to) the "kanku" slayer, although getting it would require breaking the level lock as normally only people of level 16 and below who won't gain slayer status will be allowed in.
Map
The contraption is an elevator, you select the level you want to go to by dragging the vine:
drag once - level 1
drag twice - level 3
drag thrice - level 5
drag fully - level 7
standing on the creaky limb for a bit without flight will cause you to fall and go to the entrance via a special room.
This room gives explore and has an amusing room description.
"ask chico about life" will make him tell you his life story and give you a pair of boots which you will need for the "hole" further down in the tree.
a pair of soft leather boots
slots (2): foot (2)
bulk: 1
PV: 10
Understanding him might require the translation book from citan on level 5.
when asked about "bottle":
Kanku squawks 'Ah, I see you are interested in my perfume, no? It is made of
the finest, rarest flowers of Sosel… and I'll give it to you for the
mere price of two thousand gold pieces - a deal no one could pass up!
How about it, would you care to purchase my perfume? It looks like I
have 10 bottles of perfume left… perhaps you should buy one while they
last.'
"buy perfume" costs 2000 gold and gives:
-
A crystal bottle of perfume
weight: 0.60
This is a tiny, crystal bottle that contains a sweet-smelling, light blue
perfume. Perhaps it could be sprayed on someone.
"spray" results in:
You spray some perfume around the room.
"spray <target>" results in:
You spray some perfume on daggerbeard.
Or if the target is not a player or mob (or typoed):
That person isn't here!
Does not seem to do anything other than this emote. Does not seem to run out of perfume. Is not threadable.
The shop on this level sells various weapons:
-
a bamboo spear (20 gold)
Polearm
Size: 52
Weight: 0.72
WC: 9
Damage: Physical (100%)
This is a simple spear made from a shaft of bamboo with two grips made of
strips of wrapped leather. On the end is a large piece of sharpened
obsidian which has been formed into the shape of an arrow.
-
a guard staff (20 gold)
Staff
Size: 52
Weight: 1.59
WC: 9
Damage: Physical (100%)
This is a large, smoothed pole made of a hard wood with two grooves for
easy gripping. A thick strip of wood is slightly bent into a crescent shape
and nailed to both ends of the staff for extra defense. In the middle of
the pole is a block of wood that gives the wooden strip extra integrity and
keeps it bent.
-
a hitting stone (20 gold)
Bludgeon
Size: 52
Weight: 2.17
WC: 9
Damage: Physical (100%)
This heavy, smooth stone has been shaped to fit the hand perfectly for use
as a weapon.
-
a pile of 12 primitive arrows
Type: arrow (ammunition for bows)
(should maybe get a GID to see if it has any hit or damage modifiers)
This arrow is constructed of a smoothed, medium-hard wood, and it is tipped
with a sharp, carved, obsidian arrowhead. The back of the shaft has four
delicately placed kanku feathers to aid in the arrow's guidance.
-
a pointed club (360 gold)
Bludgeon
Size: 70
Weight: 2.92
WC: 12
Damage bonus: +(1-5)
Damage: Physical (100%)
This is a relatively primitve and simple wooden club. It is made out of a
very hard wood, possibly oak, and carved spikes protrude from it in various
locations, adding a bit of extra damage to your swings.
-
a primitive bow (180 gold)
Bow
Size: 70
Weight: 1.75
WC: 15
Damage: physical (100%)
This is a very simple bow: it is constructed out of a flexible twig and a
thin piece of 'elastic' vine. There is a somewhat elaborate arrow-holding
mechanism attached to it that would allow you to hold 5 arrows plus the one
about to be shot.
-
a primitive hammer (620 gold)
Bludgeon
Size: 76
Weight: 4.22
WC: 16
Damage bonus: +(1-5)
Damage: Physical (100%)
This primitive weapon resembles a hammer. It consists of a large, heavy,
wooden club and a smooth chunk of granite wedged into the larger 'hitting
contact' end. Although the weapon is simple, it could definately break
bones.
-
a rusted broadsword (160 gold)
Broad blade
Size: 80
Weight: 7.78
WC: 13
Damage: Physical (100%)
This heavy broadsword has patches of rust all over the cutting edges, yet
its heaviness and slight sharpness could still make it a usable weapon.
-
a stone dagger (20 gold)
Dagger
Size: 52
Weight: 1.01
WC: 9
Stabber: unknown
Damage: Physical (100%)
This dagger is merely a block of brown stone which has been carved and
sharpened into a makeshift dagger.
-
a thick length of vine (60 gold)
Whip
Size: 70
Weight: 5.83
WC: 5
Special: 1-10% chance, damage needs testing.
"You snag (opponent)'s neck with your vine whip, making him gasp for air."
Damage: Physical (100%)
This is merely a length of vine about 6 feet long. It seems usable as a
whip-like weapon, and it could probably open some gashes, due to its weight
and thickness.
-
a wooden cestus (20 gold)
Dagger
Size: 52
Weight: 0.43
WC: 9
Stabber: unknown
Damage: Physical (100%)
This cestus consists of a square wooden frame with two openings to give you
a firm grip. The end of the frame has large, sharp teeth made of gray stone
which seem quite sturdy.
"buy bird" costs 700 gold and gives you a toy bird:
A tiny metal bird (weight 1.20 kgs)
This is an unrealistic, yet beautiful, replication of a tiny bird. When you
shake it, you can hear something jiggling from within. You note a small
wind-up key on the side, so you guess that it could be wound.
"wind bird" results in:
You wind the bird, and it quickly starts flapping its wings.
It takes off into the air!
In the room after this (as object): a tiny metal bird flying around the area
This is an unrealistic, yet beautiful, replication of a tiny bird, and it
flies around the room chirping. As it moves you hear gears moving, and you see
a tiny wind-up key on its side spinning. It is moving much too quickly to
stop, but, due to the tiny button on its head, it could probably be stopped if
you pounded it.
"pound bird" results in:
After a few tries, you manage to pound the bird and it stops moving and chirping.
You catch it before it falls to the ground.
After this, it is in your inventory again.
It is now threadable.
The shop in the center of this level sells carrion and meat food
The eastern shop on this level sells various pieces of armor:
-
a claw ring (460 gold)
Slots (1): Finger (1)
Bulk: 0
Stats: Str +2
This ring consists of a thin, rusty, bronze band and a tiny kanku claw
attatched to the top of it. Along the perimeter of the ring is a depiction
of what seems to be a battlefield.
-
a leafy headband (460 gold)
Slots (1): Brow (1)
Bulk: 0
Stats: Cha +2
This headband is made up of a thick hemp rope, which would encircle your
head snugly, and various colorful leaves which dangle from the rope which
flutter as you move.
-
a leather codpiece (80 gold)
Slots (2): Belt (1), Lower Torso (1)
Bulk: 2
PV: 35
This V-shaped piece of thick leather is meant to be worn tightly up against
your belly, protecting it and your crotch while still allowing your legs to
move freely. To keep it close against your chest is a 4 centimeter thick
red sash, which is tied in front.
-
a pair of feather bangles (890 gold)
Slots (2): Lower Arm (2)
Bulk: 1
Stats: Cha +4
These are essentially like bracelets for your arms. They are made of
centimeter-thick bronze rings (which have depictions carvings of flowers
engraved in them) and long, white feathers that protrude towards you,
creating a dazzling effect when you move.
-
a skirt of feathers (890 gold)
Slots (2): Upper Leg (2)
Bulk: 1
Stats: Cha +4
This skirt is quite flimsy, and it is merely a string of very beautiful
brown and white feathers that would slightly conceal your upper legs.
-
a tree bark vest (140 gold)
Slots (3): Shoulder (2), Upper Torso (1)
Bulk: 2
PV: 60
This is a relatively simple vest, and it is made of a light brown leather.
Scattered around the vest are various pieces of tree bark, placed at just
the right distance from each other to provide some protection while still
allowing the wearer to move freely.
-
a vine bracer (240 gold)
Slots (1): Lower Arm (1)
Bulk: 2
PV: 5
Stats: Str +1
creating a circular shape. It would fit your arm very tightly, allowing you
to focus your strength.
-
fanged headgear (890 gold)
Slots (2): Brow (1), Head (1)
Bulk: 2
Stats: Cha -1
Skills: Intimidation +5%
This set of false fangs consists of a nearly invisible pair of strings,
which are meant to wrap around your head, and two rows of kanku claws. Even
from very close, the claws seem extremely intimidating.
-
vine bicep wraps (480 gold)
Slots (2): Upper Arm (2)
Bulk: 2
PV: 10
Stats: Str +2
These bicep wraps would fit your arms very tightly, helping you move your
arms more powerfully. They are made out of a soft green vine which is
coiled around in a circle and a small amount of string to help bind them
together.
The shop on this level sells various rings:
-
A plain gold ring (510 gold)
This is a plain gold band, ready to be set with a stone by a masterful
craftsman.
(used for the stone setting skill)
-
Ring of Health (1400 gold)
Slots (1): Finger (1)
Bulk: 0
Stats: HPR +12
This ring has a slight hum to it and it feels warm. It must be highly
magical.
-
Ring of Infravision (460 gold)
Slots (1): Finger (1)
Bulk: 0
Grants: Infravision
This ring has a black band with a red tiger eye gem.
-
Ring of Intelligence (670 gold)
Slots (1): Finger (1)
Bulk: 0
Stats: Int +3
This ring imparts a small amount of intelligence to its wearer.
-
Ring of Mana (1400 gold)
Slots (1): Finger (1)
Bulk: 0
This ring smells of magic, so much so that you seem to be absorbing it.
-
Ring of Nightfall (670 gold)
Slots (1): Finger (1)
Bulk: 0
Emits Darkness (Light -3)
This ring is made of obsidian, and seems to throb softly with a life of its
own.
-
Ring of Wisdom (670 gold)
Slots (1): Finger (1)
Bulk: 0
PV: 3
Stats: Wis +3
-
These Rings are all available elsewhere too, it is a standard ring shop inventory.
- "search plank" reveals the hidden "plank" exit.
- "scoop dust" in the room with the plank exit gives you a small pile of dust, which you can "sprinkle" to see which way the invisible plank continues. This uses up one pile of dust, so scoop up enough if you don't want to follow the map.
- On the plank, you can go in any direction - but going in a wrong one sends you back to the beginning if you can fly, or hurts you a bit and sends you plummeting to the northmost room of level 2.
"buy book" gives you a translation book for 500 gold. This book will allow you to understand various things written and said by the kanku in this tree.
"present" (with or without arguments) with the scrolls from further down in the tree in your inventory will give the scrolls to citan and give you a golden medallion. This is needed further up in the tree.
"board contraption" gets you into the contraption.
"shift lever":
You shift the lever and it swiftly returns to its 'up' position with a creak.
You feel your body being pulled into the green light above you… AUUUGHHHHHHHHHHHHHHH!
You fall asleep.
Costs 10 HP, 20 SP and 10 EP. Puts you into the center of the tree at level 3.
asking about "charms" (with the book to understand him) results in:
Kanku squawks 'These are not meant to rest in the palms of just anyone, sorry.'
asking about "charms" while wearing the cloak of feathers results in:
Kanku asks 'You wear our cloak! I'm glad you're interested in my charms! I
have three differently colored charms for sale: gold, green, and blue.
These charms were said to be created by an ancient heraldic sage, and it
is said that their colors could have meanings relating to the heraldic
arts. If you wish, you may ask me about the colors and, although I am
not sure what each charm does, you can probably devise their uses. In
any case, would you like to buy a charm or two?'
asking about the colors currently does not work, this has been reported as a bug.
You can "buy blue charm", "buy green charm" (800 gold each) and "buy golden charm" (1000 gold).
All charms are currently usable instantly without cooldown and in combat, though this is subject to wizard discussion and might be changed.
-
A blue feather charm:
This kankun charm consists of a beautiful blue feather with some blue beads
attached to the quill. Upon one of the beads is a tiny inscription, and it
reads: 'This charm is said to bring the energetic, blue potency of the sky
into any soul who displays it to the heavens.'
Weighs 0.30 kgs, "display charm" instantly gives you some SP (seems to be 100 + a random amount, tests gave 104, 129) with the message:
You hold the charm up towards the sky and the beads begin to glow faintly. A warm, energizing feeling passes through you, and the charm fades away.
Might require open sky above you, tests took place in open terrain and the other charms have requirements.
-
A golden feather charm:
This kankun charm consists of a beautiful blue feather with some blue beads
attached to the quill. Upon one of the beads is a tiny inscription, and it
reads: 'This charm is said to bring the vigorous, yellow force of light
into any soul who sweeps it through the air.'
Weighs 0.30 kgs, "sweep charm" instantly gives you some EP (seems to be 100 + a random amount, test gave 121) with the message:
You swish the feather through the air and the beads begin to glow faintly. A warm, energizing feeling passes through you, and the charm fades away.
Requires sunlight, trying to use it in darkness or rooms with light only from light orbs or magma results in
Your environment must not be dark to use this.
-
A green feather charm:
This kankun charm consists of a beautiful green feather with some green
beads attached to the quill. Upon one of the beads is a tiny inscription, and it
reads: 'This charm is said to bring the lush, green life of nature into any
soul who places it upon the ground.'
Weighs 0.30 kgs, "place charm" instantly gives you some HP (seems to be 100 + a random amount, test gave 114) with the message:
You place the charm before where you are standing and the beads begin to glow faintly. A warm, healing feeling passes through you, and the charm fades away.
Might require solid ground in the room, this was present while testing and the other charms have requirements too.
asking about "charms" (with the book to understand him) results in:
Kanku squawks 'These are not meant to rest in the palms of just anyone, sorry.'
asking about "charms" while wearing the cloak of feathers results in:
Kanku asks 'You wear our cloak! I'm glad you're interested in my charms! I
have three differently colored charms for sale: gold, green, and blue.
These charms were said to be created by an ancient heraldic sage, and it
is said that their colors could have meanings relating to the heraldic
arts. If you wish, you may ask me about the colors and, although I am
not sure what each charm does, you can probably devise their uses. In
any case, would you like to buy a charm or two?'
This seems to be a bug, since he doesn't sell the colored charms (that's the one on the level below) but the crossed-feather charm and has been reported as such.
You can "buy charm" for 1800 gold.
-
A crossed-feather charm:
This kankun charm consists of two completely white feathers in a crossed
position with perfect, ninety-degree angles. On the tips and quills of each
feather is a tiny silver bead that shimmers like a star, and there is also a
tiny silver 'X' where the two feathers cross. On the back of the 'X' you
notice something written. It reads: 'uncross the feathers: touch the stars.'
Weighs 0.30 kgs, "uncross charm" instantly gives you some wings to be used for winged flight (type "flight" to toggle flying or walking) with the message:
You slide the feathers apart from the 'X,' and they shimmer into glitter as they fade away.
Large wings sprout from your back.
Requires stars above you (nighttime, no clouds. DOES work on crypt though, since even in the caves you can look at the sky and see the stars)
The wings last for about 4 minutes, with a warning message maybe 15-30 seconds before they fall.
Your wings feel very frail.
Your muscles jitter as your wings slowly shimmer out of existance.
"snag belt" with one of the sticks from level 6 in your inventory will give you
-
Belt of feathers
Slots (1): belt (1)
Bulk: 1
PV: 12
Stats: Agi +3
-
Which you will need further up on the tree.
To get past the "windy" part, you will need a rope. You can buy one for 5 gold in the general store in Edon City.
To get past the "magical wind" part, you will need the belt of feathers from level 7.
To get through the locked door, you will need the medallion from citan on level 5 ("unlock door" if you have it).
"Leave" puts you in citan's hut if you don't have the kankun scrolls.
If you went through that and "ask citan about glow", he will give you the kankun scrolls.
"Leave" WITH the kankun scrolls puts you at the bottom of the tree and gives you:
-
A cloak of feathers
Slots (2): cloak (1), neck (1)
Bulk: 1
Stats: Str -1, Con -1, Agi 4
Grants magical flight
-
This ends the quest.
Creatures
Name | # | notes |
---|---|---|
Wary Kanku (Kanku Tree) | 1 | - |
Young Kanku (Kanku Tree) | lots | - |
Mother Kanku (Kanku Tree) | 3 | in nests |
Chico (Kanku Tree) | 1 | - |
Citan Uzuki (Kanku Tree) | 1 | - |
You ask Chico about 'life'.
Chico begins to reminisce as he stares into space:
'Wow. You really want to hear about my life? Okay.
The whole ordeal started when I was living with my parents. They always blamed me for things I never did, and they were always yelling at me. When I heard the other kanku talking about coming to Sosel, I thought it would be a great way to escape and get away from my cruel parents. Now I'm here, but even my friends blame me! Everyone in the world seems to hate me so much!'
Chico wipes his eyes and continues:
'Thanks for listening to my story. Why don't you take these booties that my parents made for me when I was a kid. The booties remind me of them too much, and I can't bear to think about that!'
Chico gives you a pair of leather boots!