Jomsviking
jomsviking.gif

Description: Jomsvikings are the essence of destruction. The children of Armagg-Odhinn, they are ever driven by the knowledge that the release of their deity will come about only when they are truly dead, and only then will a titanic battle between immortals and gods freem them all from the prison known as the Retroverse. With this knowledge, what has a Jomsviking to fear from death when he knows his soul will eventually be destroyed anyway? Jomsviking culture revolves around the ability to take by force from the weak. Their society has no allowances for mercy, and every Jomsviking, even those who are only initiates, are fully versed in the ways of combat. Despite this seeming brutality, Jomsvikings are loyal to each other unto death. They are the keepers of rune- keys to the sacred knowledge of the universe - this is why only Armagg-Odhin can unmake it. With such ancient magics at their disposal, more traditional spell-casting foes are startled when they find that the supposedly primitve Jomsvikings are deadly efficient killers. As one Templar was once quoted, 'Sikkar, save us from the Jomsvikings!'
Leader bonus: 5 Con
Champion bonus: 5 Con. The Jomsviking Champion gains a small chance of ignoring stuns.

This guild uses Spiritual magic.
Hermetic Bulk: Minimal (1/4)
Spiritual Bulk: Quite (3/4)

Level Skills Spells
1 attack
find chip
axe
carve aett
bludgeon
2 carve rune of dusk
carve rune of dawn
crude weaponsmithing
three rune cast
3 swim
medium throwing
brew beer
4 bashing
shield ram
snow survival
5 carve strength rune
targetting
broad blade
6 carve shield rune
slash
fishing
7 hallow slain
cleave
hurling
8 double hit
navigation
lesser runic strike
9 carve speed rune
blotting
fire building
carve rune axe
hamfarir
10 ambidexterity
headbutt
second sight
11 carve door rune
carve triumph rune
reddening
12 axe sweep
bash
carve youth rune
13 intimidation
melee endurance
battle-rage
14 whirling death-chop
axe grinding
weatherize
carve thunder rune
thunderbolt
15 weapon parry
battle cry
nidstang
16 counterhack
howling rage
summon sleipner
17 galdralag
strong grip
shield biting
18 enhance criticals
steady footing
alfreka
19 stun
hack
blood eagle
20 carve iron-cant-bite rune
tattooing
battle fury
carve kenning
placate valkyrie

Potentials:

Stat Str:
little (2/7)
Agi:
little (2/7)
Con:
little (2/7)
Dex:
little (2/7)
Int:
none (0/7)
Wis:
little (2/7)
Per:
none (0/7)
Cha:
none (0/7)
Point HP:
small (3/7)
HPR:
small (3/7)
SP:
small (3/7)
SPR:
small (3/7)
EP:
small (3/7)
EPR:
small (3/7))
Category Religious:
small (3/7)
Harm spiritual spell:
small (3/7)
Armed combat skill:
small (3/7)

Notes

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