Description: The youngest of the Jotun, the Irrdu are the direct descendants of the Titan race. While not particularly large in stature, they are the inheritors of a vast wealth of knowledge, of the Runekeys, and the civilization of Wysoom. Deeply devoted to the Titan cause, the Irrdu can be thought of as half-Titans, possessing an unearthly presence that hints at a touch of the divine. They are obsessed with recovering the lost remnants of Atlantis, which lies at the bottom of the Wysoomian Sea.
Zandar leads the Irrdu race.
Str: moderate (5/10)
Agi: average (6/10)
Dex: average (6/10)
Con: moderate (5/10)
Int: moderate (5/10)
Wis: good (7/10)
Per: moderate (5/10)
Cha: moderate (5/10)
Siz: 6'0" (72)
Weight: 53 kg
Maximum Age: immortal
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak (5/9)
Natural Weapons: poor (2/11)
Experience Rate: 88%
Skill Maximum: 90%
Hermetic Spell Maximum: 30%
Spiritual Spell Maximum: 100%
Heartbeat: average (3/5)
Vision: light and ultra light conditions
Spiritual Psionic Spell Bonus: 5%
Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet. (29)
Disadvantages: half exp if evil.
Miscellaneous: natural terrain: none.
Resistances and Vulnerabilities: Takes 10% more harm damage and 10% more psionic damage.
Damage Regeneration: moderate (2/5)
Mana Regeneration: moderate (2/5)
Endurance Regeneration: average (3/5)
Emotes: icon, ihome, imist and isoul.
Good Guild Matches: abjurer, druid, psionicist and templar.
Average Guild Matches: hand, jomsviking and paladin.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, fighter, mage, merchant, monk, necromancer, ranger and sentinel.