Homarid
homarid.gif

Homeworld: Wysoom
Description: Homarids resemble gigantic crabs. Alien in thought and not particularly quick-witted, Homarids live to eat and eat to live. A nomadic people, they rarely pose a threat to most land-dwelling races. However, they are forever at war with the Illex, who consider Homarids a delicacy.

Stat Potential
Str: high (8/10)
Agi: moderate (5/10)
Dex: horrible (1/10)
Con: good (7/10)
Int: low (1/10)
Wis: good (7/10)
Per: bad (3/10)
Cha: poor (2/10)
Siz: 10'0'
Weight: 177 kg
Metarace: Aquatic

Maximum Age: 20 years
Dietary Requirements: scavenger
Number of limbs: two
Natural Armor: very good (8/9)
Natural Weapons: dangerous (8/11)
Experience Rate: 80%
Skill Maximum: 80%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 100%
Heartbeat: average
Vision: light, dark and ultra dark conditions

Slots: four eyes, an amulet, a brooch, two upper arms, two lower arms, two wrists, a belt, eight upper legs and eight lower legs.
Advantages: can breathe underwater, gets left claw attack, gets right claw attack, high stun resistance, hydrophilia, infravision, natural swimmer and poison immunity.
Disadvantages: cannot ride mounts, fish, insect and large appetite.
Miscellaneous: natural terrain: beach and nonhumanoid.
Resistances and Vulnerabilities: Takes 10% less asphyxiation damage and 10% less poison damage.
Immune to: physical diseases

Damage Regeneration: average
Mana Regeneration: good
Endurance Regeneration: moderate (2/5)
Emotes: hclick, hkelp, hpinch, hscuttle, hshell, hside and hwater.
Commands: rfish.
Good Guild Matches: cultist, druid, fallen, fighter, hand, monk, paladin, ranger, sentinel and templar.
Average Guild Matches: abjurer, jomsviking and psionicist.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant and necromancer.

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