Greater Identify Guide
Statistic Bonus Hazes & Strength
Very Weak Weak Strong Very Strong
Bonus 1-5 6-10 11-15 16-20
  • Note - Anything that's 'dull' has a negative bonus (i.e.. a 'very weak dull gold haze' has between -1 and -5 perception bonus)
Statistic Bonus Colors
Blue SPR
Gold Perception
Green Luck
Grey Dexterity
Indigo EPR
Magenta HPR
Maroon Strength
Pink Charisma
Purple Wisdom
Red Constitution
Silver Agility
Yellow Intelligence
Weapon Specials Special % Description
1-10 Pathetic
11-20 Unlikely
21-30 Poor
31-40 Below Average
41-50 Average
51-60 Above Average
61-70 Credible
71-80 Very Good
81-90 ?
91-100 Nearly Infallible
Skill, Spell, Hit & Damage Bonuses
Poor Average Great Extreme
Bonus 1-5 6-10 11-15 16-20

Resistance Mist & Damage Type Haze Degrees and Colors Degrees

Degree % Resistance Mist Damage Type Haze
1-10 Faded Transparent
11-20 Dull Semitransparent
21-30 Flickering Translucent
31-40 Weak Semi translucent
41-50 Strong Dim
51-60 Bright Cloudy
61-70 Shimmering Murky
71-80 Pulsing Opaque
81-90 Scintillating Semi opaque
91-100 Blazing Solid
Colors
Black Unholy
Brown Physical
Cyan Cold
Gold Disintegration
Green Acid
Ichor Poison
Purple Asphyxiation
Silver Sonic
Red Fire
Translucent Illusion
Violet Psionic
Void Harm
White Holy
Yellow Electric
  • Anything with a 'corroded' mist has a negative resistance to that damage type (i.e. a 'faded corroded cyan mist' means the item has a -1 to -10% cold resistance).

This page was created by Tecwulf, and last updated on Wednesday, December 10, 2003 .
Research performed by Tecwulf, Jade, Peroneous, Hellraiser, Elvis, Allen and Adyle.


Mintaj's note: since Tecwulf's page no longer exists I decided to put it here. Thanks to Wxyz for ressing it!

Except where stated otherwise, content is © 2007–2008 RetroWIKI contributors, all rights reserved. Content from the RetroMUD game or the retromud.org website is © 1994–2008 RetroMUD and/or RetroMUD staff, used here only for commentary, without permission.