Golemn

Homeworld: Welstar
Description: A race long ago forgotten in the Retroverse designed these
ancient guardians to protect Welstar against the forces of chaos. Golemn
reside in a restful state in the mountains of Welstar, occasionally
awakened by the too-close rumblings of powerful magics arising from
conflict, and rise to help protect their homeworld from being destroyed as
a cost of the never-ending war of good vs. evil.

Stat Potential
Str: unsurpassable
Agi: low
Dex: low
Con: high
Int: poor
Wis: low
Per: average
Cha: poor
Siz: 6'3'
Weight: 281 kg
Metarace: Construct

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: two
Natural Armor: exceptional
Natural Weapons: devastating
Experience Rate: 50%
Skill Maximum: 90%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 85%
Heartbeat: average
Vision: light, dark, ultra light and ultra dark conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: can't fall unconscious, does not need food, does not need to
breathe, poison immunity, see invisible, see magic and very high stun
resistance.
Disadvantages: cannot sleep, half exp if evil and non-flesh being.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST, corpse does not rise and natural terrain:
mountains.
Resistances and Vulnerabilities: Takes 10% less asphyxiation damage.
Immune to: physical diseases

Damage Regeneration: excellent
Mana Regeneration: average
Endurance Regeneration: excellent
Emotes: gponder, grest, grumbling and gsense.
Commands:
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.

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