Geology
| Action duration: 5 | Endurance cost: 10 |
| Affecting stats: per wis | |
| Resisting stats: | |
| Skill Category: nature | Skill Level: 5 |
| Skill Type: Non combat | Skill targetting: none |
| Offensive: No | Location: |
| Description: | |
|---|---|
| The geology skill is used to find minerals for use as potion ingredients. | |
| Syntax | |
| use geology | |
Notes
This randomly creates 1-5 "mineral" type components. Once the mineral server is implemented, a more fleshed-out system should come with it. Although the helpfile lists no "location", it doesn't work everywhere, most likely it's "outside (non-city)" like botany. Higher training seems to increase the chance to get more components per skill use, but doesn't guarantee high numbers.
page revision: 1, last edited: 26 Aug 2011 18:22





