Homeworld: Crypt
Description: Gargoyles are the stony protectors most often found guarding buildings from evil forces. Brought to life by the Drensieqi, their role continues as guardians of mankind. Working only at night where the light cannot reach them, they fight evil on its own ground. Although they have overcome the magic which turns them to stone in daylight, they become more and more sluggish during the day, and the slowest among them still transform into stone at noon.

Stat Potential
Str: high
Agi: poor
Dex: poor
Con: high
Int: low
Wis: moderate
Per: moderate
Cha: poor
Siz: 6'0"
Weight: 237 kg
Metarace: Nightbreed

Maximum Age: immortal
Dietary Requirements: detritivore
Number of limbs: two
Natural Armor: exceptional
Natural Weapons: dangerous
Experience Rate: 91%
Skill Maximum: 100%
Hermetic Spell Maximum: 80%
Spiritual Spell Maximum: 80%
Heartbeat: slow
Vision: dark and ultra dark conditions
Law Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso[bulk: somewhat], a lower torso, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs, two feet and a tail. (28)
Advantages: can't fall unconscious, gets horns attack, gets tail attack, infravision, poison immunity, very high stun resistance and wings.
Disadvantages: cannot sleep, half exp if evil and regen only in dark.
Miscellaneous: energized at night, natural terrain: cliffs and sapped in sunlight.
Resistances and Vulnerabilities: Takes 20% more acid damage, 10% less illusion damage and 10% more sonic damage.
Immune to: physical diseases

Damage Regeneration: average
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: gevil, gpose, gscrape, gvig and gwing.
Commands: dive and geat.
Good Guild Matches: fighter, hand, paladin, ranger and sentinel.
Average Guild Matches: abjurer, alchemist, biomancer, jomsviking, mage,
merchant, monk, psionicist and templar.
Poor Guild Matches: bard, cultist, druid and fallen.

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