PROTO
One tree has a branch that seems out of place. This is the line to look
for in the room description, make a search trigger and run around until you
find the right place. (bring bio and abj, prots are mapr, mass, mapor) Then
'look tree, look rope, climb rope'. The room upnortheast is the non-tp
room, but it contains a 30k archer that needs to be killed. After killing
him, bring in the rest of the party, and move around (westwards?) until you
find a blocking 200k monk. Kill that one, then move on to find the arch
priest. (nw direction) He isn't very big, but has to be killed a lot
('escapes' to crippled over and over), and imprisons/diseases, along with
para'ing midrow, so send them out first. When priest is dead, look for a
room with only a east and west exit, then 'look claw, look iwy' to find a
hidden entrance leading north. All party needs to do this. Go north, and
unlock the spammy black gate. Then up to kill the spirit, this one wanders
and para's midrow, so send them down past the gate before leaving the
fight, and close the gate when the tank has arrived to keep the spirit from
showing up. When spirit is dead, kill the four bloods in the temple, and
craft skulls to make a key to get to proto. All of these needs astralling
out from, when protos pets show up, kill firedrake first, then colddrake.
Prots for moving about: phys, mass, mapor,mahr?
> Archpriest: mass mapr masr mafr, sol, ad (note He can escape death many times just keep killing him)
> Lost soul: mass, mapr, maer, masr, mipr, sol, ad
> Earth blood: mass, mapr, mapor, madr, mair, mipr
> Fire blood: mass, mapr, masr, madr, mapor, mair, maer, mipr
> Water blood: mass, mapr, macr, maxr, mair, maer, mapor, mier, mipr
> Air blood: mass, mapr, maar, maer, maxr, mair, mipr
>
> Proto alone: mass, mapr, madr, maer, mapor, maar, mipr, sol, ad, pfh
> Proto with pets: add masr and mair
(all this +mages getting minor prots)
eq prots tank weatherize, full harm, full skill resists [frosty/wet],
rest disint/elec.
eq prots party: harm, wet/frosty.
after you finish take the hilt, blade and 4 essense to the man in the area and present them to him to force the BOB.
l tree
l rope
climb rope