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Re: Maps
RetroBaltRetroBalt 22 Jun 2024 21:15
in discussion Forum discussion / General forum » Maps

I've been making some maps and replacing some of the very big maps (and added quite a few that were missing)

Re: Maps by RetroBaltRetroBalt, 22 Jun 2024 21:15
First comment, no?
(account deleted) 17 Sep 2019 21:40
in discussion Hidden / Per page discussions » Welcome!

Yeah! I’m the first user to comment on this site, right..?

First comment, no? by (account deleted), 17 Sep 2019 21:40
Recommended Level
taldarustaldarus 03 Oct 2016 07:13
in discussion Hidden / Per page discussions » Areas

Just thinking that it would be clearer and easier to distinguish places by an approximate level, and whether it is soloable.

Recommended Level by taldarustaldarus, 03 Oct 2016 07:13
Re: Maps
SyndicSyndic 10 Jun 2016 19:12
in discussion Forum discussion / General forum » Maps

You can upload any type of file to the wiki, as long as it's not too big - so that's not a concern.

Images (like png) can be embedded in a page, which is an advantage for those. Either of your files can be linked in a "click here to open" way to allow people to zoom in as far as needed themselves.

I guess what I'm saying is… not very helpful, just "either way can be made to work, so pick which is most convenient / looks best for you" ?^^

Re: Maps by SyndicSyndic, 10 Jun 2016 19:12
Maps
MorrisaKayMorrisaKay 10 Jun 2016 18:53
in discussion Forum discussion / General forum » Maps

So I don't know how active the forums are here, but I thought I'd give it a shot. I have a mapping program that allows me to not only make maps, but it also shows colors to specify what area that room is part of, as well as showing if it's a safe zone or not. There's two ways I can save these maps. One way is saving them as a png image, and it looks like this: imgur . com /5Yk7bMs (remove spaces)
The problem is, I can't save big maps like this. If I zoom out too far, you can hardly see any detail, so big city maps would either have to be pieced together in Photoshop, or another solution must be found.

The other way is saving the map as an html file. It looks like this: imgur . com /fLtkbxu
The problem here is that it can ONLY be saved as an html file. It breaks links sometimes, and I don't know how to fix that if I can't save it as an image file. Plus, I don't know if I can upload html files to this site.

Anyone have any suggestions or preferences?

Maps by MorrisaKayMorrisaKay, 10 Jun 2016 18:53
SyndicSyndic 24 Nov 2014 18:05
in discussion Hidden / Per page discussions » Guild Dues

Data to help determine the formula for guild dues by mob level:
Assassin (level: cutting + donating):
2: 2+2
3: 4+3
4: 8+4
5: 12+5
6: 18+6
9: 40+9

by SyndicSyndic, 24 Nov 2014 18:05

Hi everyone, Torch here.

Started messing with the wiki, guess not used much anymore. Still, I've been doing a lot of things once I came back from underwater and back to the game, so why not try to get this done and use a few run-on sentices and typos while I'm at it, am I right?

Added worlds - plan is to place links for each area under that section.
Once we get a lot of them done, we should prolly make this just a world index page, and let each world have its own page.

I figure we should give room counts for each area, if theres a quest(area/guild/otherwise), any special things (door has no key, must be cultist blasted), ect.

Anywho, putzin with it.

Area Addition and Changes by TorchTorch, 23 Mar 2014 02:45

According to research by shane, xyzzyn, healinglight, madrados and nomad on march 7th 2013: "Dragon vuln when having sonic breath is 40% harm resistance is 20% sonic"

resist/vuln by SyndicSyndic, 08 Mar 2013 11:04

Second this. In my eyes the Wiki should contain solid numbers from tests, and exact or approximate formulas whenever possible. It would also be helpful to note changes in skills/spells, such as gain or loss of affecting stats, and bugs or previous bugs in the skills, along with dates or approximate dates they were fixed.

Re: Helfiles in wiki by HealinglightHealinglight, 05 Mar 2013 00:46

I wonder what is the point of copying information from retro helpfiles to the wiki.

My worries are the following:
1. Duplication of information is always bad. Sooner or later the wiki files will become not up to date, and thus misleading.
2. Are you actually testing all information from the retro helpfiles before copying them? History shows that the helpfiles in retro are often very inaccurate, and some things are virtually impossible to test. Why copy incorrect information?

I believe wiki should contain well tested information, in particular of the kind that is not clearly explained in the helpfiles. For example quantitative description of the effects, information about non-fixed bugs etc.

Helfiles in wiki by mintajmintaj, 12 Jan 2013 22:14

Bunny: level: 83
Guilds (83): (20) necromancer, (14) deathmaster, (9) soul lord, (9) undead
savior, (4) cryomancer, (9) death melder, (9) toximancer, (9)
lifeforce augmentor

Darf
Level: 70
Guilds (70): (20) cultist, (14) demonist, (9) porta dominatus, (9) vile heart,
(9) porta stabilis, (9) vile soul

Aswenzerxyu
Level: 61
Guilds (61): (20) templar, (14) cleric, (9) lazarite, (9) faith healer, (9)
disciple

Lena
Level: 56
Guilds (56): (20) merchant, (14) telemancer, (7) illusionist, (6) equipment
safeguard, (9) equipment safehands

Rena
Level: 42
Guilds (42): (20) bard, (14) telemancer, (8) illusionist

Zena
Level: 46
Guilds (46): (20) biomancer, (14) lifemaster, (3) vitamancer, (9) medicus

Fena
Level: 41
Guilds (41): (20) fallen, (14) death knight, (7) myrmidon private

Yina
Level: 37
Guilds (37): (15) alchemist, (14) biomancer, (7) illusionist, (1) telemancer

Sena
Level: 28
Guilds (28): (14) alchemist, (7) asphyxiamancer, (7) cryomancer

Winty
Level: 16
Guilds (16): (16) ranger

Danger
Level: 16
Guilds (16): (16) druid

Eena
Level: 17
Guilds (17): (17) druid

Luna
Level: 29
Guilds (29): (14) mage, (14) illusionist, (1) cutthroat grunt

Bena
Level: 33
Guilds (33): (14) bard, (12) entertainer, (7) illusionist

Lucky
Level: 27
Guilds (27): (14) mage, (11) enochian, (2) cryomancer

Rayn
Level: 28
Guilds (28): (14) mage, (14) corrosionist

Zetsumei
Level: 30
Guilds (30): (15) mage, (14) geomancer, (1) telemancer

Marid
Level: 26
Guilds (26): (15) cultist, (11) vodounist

Zombies
idling alt
other alts too that I'm too lazy to list right now
also I only farm no eq for me :p

sales:
grey monocle 5k
pendant of open hand 5k
birch clogs 10k
burnished half plate 5k
scythe of wonders 100k
death mask 5k
morningstar of the dawn 10k
red scimitar 5k
silver truncheon 5k
sash of dragonskin 5k
perfect jade 5k
wormplate 5k
rod of death 5k
boots of virtue 5k
rotting leather armor 10k
zephyr bands 5k
raven's feather 7k
wormplate 5k
mask of leather 5k
clawed gloves 5k
ninja slippers 7k
executioner's mantle 7k
pair of red crystal anklets 7k
hefty bronze armband 5k

Bunny and alts by retroBunnyretroBunny, 03 Feb 2012 01:48

Hi everyone! Over the next few weeks, I'm going to be extensively updating all the guild, skill, spell, and helpfile links here on the Wiki. I also encourage each one of you to sign up as a member of the site and to create your own character page!

Let's get RetroWIKI out of the dark ages and turn it into a useful tool.

Thanks,
Karo

Announcement! by KaroNightstormKaroNightstorm, 30 Jul 2011 14:00

I already threw it in there for you, but it needs to have a parent site. When you save the page, scroll down to the bottom and click on More options, then click on Parents. Your parent for any character pages is "Characters". You can see what the parent needs to be by clicking on Character pages on the side, and then checking the breadcrumbs links at the top of the page.

Re: wiki help by KaroNightstormKaroNightstorm, 30 Jul 2011 13:53
wiki help
pleasurepleasure 28 Jul 2011 18:27
in discussion Forum discussion / General forum » wiki help

once i write a charater page how do i get it to show up under char pages?

wiki help by pleasurepleasure, 28 Jul 2011 18:27
xanadunexanadune 11 Sep 2008 15:23
in discussion Hidden / Per page discussions » Flynd

The last line of the Flynd description is missing an action to finish the gerund phrase modifying Flynd.
This is also present in the Retromud actual site.

-Xana

by xanadunexanadune, 11 Sep 2008 15:23

i'm pretty sure comcreate is the only way, but there has to be some method of closing IE when the call is complete (or even just using firefox, which doesn't suffer from mem leaks nearly as much as IE does X-x)

EDIT: It looks like madSimon has fixed the leak issue for sure. Now let's start cleaning up that godawful output! ;)

Re: Errors and stuff by loktailoktai, 03 Jul 2008 23:22

The best way to do it is to simplify it. Lots of guilds get a combat skill, so just tag it as a combat skill.

Re: Tag length limit by StarStormStarStorm, 28 Jun 2008 23:43

Here's a slightly more readable version that also addresses the comcreate memory leak and the variable definition syntax. What it doesn't address is the ugly output, but we may need to think about the input as well.

wikiexits

#VA wikiprogress 1
#VA wikiobject %comcreate("InternetExplorer.Application")
#VA wikiurl "http://retrowiki.wikidot.com/world-exits"
#CALL @wikiobject.Navigate(@wikiurl)
#ECHO Looking for Wiki exits...
wikicheck 0

wikicheck

#VA wikitimeout 25
#IF (!@wikiobject || %1 > @wikitimeout)
{
    #ECHO Timed out!
    #VA wikiprogress 0
    #VA wikiobject 0
}
{
  #IF (@wikiobject.ReadyState == 4)
  {
    #VA wikiprogress 0
    #ECHO {%copy(@wikiobject.document.body.innertext, %match(@wikiobject.document.body.innertext, "collected data"), %eval(%match(@wikiobject.document.body.innertext, "dates are in utc") - %match(@wikiobject.document.body.innertext, "collected data")))}

    #CALL @wikiobject.Quit

    #ALARM {+2} {#VA wikiobject 0}

  }
  {
    #ALARM {+1} {wikicheck %eval(%1 + 1)}
  }
}
Re: Zmud Script by madSimonmadSimon, 25 Jun 2008 18:18

Hi again,

The world exits interface discussion page didn't seem appropriate, so I made this new thread to talk about more general scripting stuff.

In a similar theme to the world exits I posted before, I also have almost the same script to check the time on Sosel.
It will tell you the time in Sosel hours, and also how long (in real life Earth minutes) till the next sunrise or sunset.
From what I have observed it is reasonably accurate. Again, it's a terrible hack and comments are welcome.

#ALIAS soseltime {timeprogress = 1
#VARIABLE timeobject %comcreate( "InternetExplorer.Application")
timeurl="http://70.86.15.74:3003/cgi/calendar?=fire"
#CALL @timeobject.Navigate(@timeurl)
#ECHO Looking for Sosel time…
timecheck 0}

#ALIAS timecheck {timeout=15
#IF {!@timeobject || %1 > @timeout} {#ECHO Timed out!
timeprogress=0
timeobject=0} {#IF {@timeobject.ReadyState==4} {timeprogress=0
#ECHO It is %copy( @timeobject.document.body.innertext, 24, 5) on Sosel.
soselminutes = %eval( %copy( @timeobject.document.body.innertext, 24, 2)*88+%copy( @timeobject.document.body.innertext, 27, 2))
#IF (@soselminutes < 235) {#ECHO It is %round( (235-@soselminutes)/12) minutes till sunrise.} {#IF (@soselminutes<620) {#ECHO It is %round( (620-@soselminutes)/12) minutes till sunset.} {#ECHO It is %round( (1035-@soselminutes)/12) minutes till sunrise.}}
timeobject=0} {#ALARM {+1} {timecheck %eval( %1+1)}}}}

Mud Scripting by DubiousDubious, 25 Jun 2008 04:58

Yeah, it's nasty. When I was looking at the original script from the eq database I had to remove most of the comments, error checking and formatting just to figure out how it worked.

The only part I'm still not happy with is using almost the same %match command 3 times to find the right piece of text. If anyone knows a shorter way to do that, let me know. I think maybe the regex command, but not sure how it works.

Since the output is not very pretty with this method of capturing the web page as text, I don't think it's worth writing a more friendly script right now.

Also, no, I don't know any other way than using comcreate. I'm not a programmer, I'm not even sure why any of this works. I'm just good at hacking up what other people have done.

Errors and stuff by DubiousDubious, 25 Jun 2008 04:40
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