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Description: The fighter is the ultimate soldier. Soldiering is his life. He may be a high-ranking officer or a career sergeant; he may belong to one nation's armed forces or may be a mercenary. To the adventuring party, he brings discipline and a useful understanding of military tactics; he's often contemptuous of rugged individualists or characters who don't like to take orders, so he causes a lot of friction in a party too. In times of war, fighters are the heroes of the nation. In times of peace, the common folk often look on them as parasites, living off taxes but providing no useful service. Mercenaries are often looked on as bandits and predators. Regardless of the public's opinion, though, the fighter and the standing army are necessary to the defense of the nation, and so there are always fighters to be found. This guild uses no magic. |
Guild choices for: Fighter
Stat potential:
Str: little (2/7)
Agi: little (2/7)
Dex: little (2/7)
Con: little (2/7)
Int: none (0/7)
Wis: none (0/7)
Per: little (2/7)
Cha: none (0/7)
Point Potential:
HP: average (4/7) HPR: average (4/7)
SP: none (0/7) SPR: none (0/7)
EP: average (4/7) EPR: average (4/7)
Category Bonuses:
general combat skill: average (4/7)
armed combat skill: average (4/7)
Race Matches:
Good: Behemoth, Catfolk, Centaur, Dragonian, Ettin, Flynd, Gargoyle, Giant, Gorgon, Homarid, Kizanki, Minotaur, Muridan, Pudding, Shadow, Slaad, Thuul, Titan, Troll, Uruk, Vipyr, Werewolf and Xodar
Average: Anakim, Devil, Dwarf, Elf, Gnome, Goblin, Gremlin, Human, Kreen, Mummy, Satyr, Selkie, Tortle, Treant, Tywimn, Vampire, Vulpin and Yaag-nesh