Fighter
fighter.gif

Description: The fighter is the ultimate soldier. Soldiering is his life. He may be a high-ranking officer or a career sergeant; he may belong to one nation's armed forces or may be a mercenary. To the adventuring party, he brings discipline and a useful understanding of military tactics; he's often contemptuous of rugged individualists or characters who don't like to take orders, so he causes a lot of friction in a party too. In times of war, fighters are the heroes of the nation. In times of peace, the common folk often look on them as parasites, living off taxes but providing no useful service. Mercenaries are often looked on as bandits and predators. Regardless of the public's opinion, though, the fighter and the standing army are necessary to the defense of the nation, and so there are always fighters to be found.
Leader bonus: 5 Str
Champion bonus: 5 Str. Sometimes gains an extra right hand attack.

This guild uses no magic.
Hermetic Bulk: Minimal (1/4)
Spiritual Bulk: Quite (4/4)

Guild choices for: Fighter

Primary Guilds: Bard, Fallen, Hand, Jomsviking, Monk, Paladin, Ranger, Sentinel
Secondary Guilds: Archer, Bandit, Barbarian, Berserker, Bounty hunter, Gladiator, Lasher, Sharpshooter, Slinger, Squire, Swashbuckler, Tani-rahl
Level Skills
1 attack
staff
bashing
large throwing
launching
2 brawling
dagger
consider humanoid
3 targetting
ancient
swim
4 push
medium throwing
bludgeon
5 broad blade
thin blade
warning sign
6 knee
axe
hurling
7 cleave
polearm
flanking
8 double hit
small throwing
whip
9 ambidexterity
compare
infighting
bow
archery
10 smash
sharpen blade
grapple
Level Skills
11 bash
shield ram
polearm strike
12 repair
conceal draw
assess party
13 choke
deadeye
intimidation
14 dodge
esprit de corps
enhance targetting
dirty tricks
headbutt
15 combat readiness
stun
weapon breaker
16 parry
strong grip
formation square
17 riposte
combat riding
water combat
18 strike
enhance criticals
steady footing
19 stunned maneuvers
weapon parry
warhawk chant
20 death roar
whirlwind attack
throw opponent
formation circle
blindfighting

Stat potential:
Str: little (2/7)
Agi: little (2/7)
Dex: little (2/7)
Con: little (2/7)
Int: none (0/7)
Wis: none (0/7)
Per: little (2/7)
Cha: none (0/7)

Point Potential:
HP: average (4/7) HPR: average (4/7)
SP: none (0/7) SPR: none (0/7)
EP: average (4/7) EPR: average (4/7)

Category Bonuses:
general combat skill: average (4/7)
armed combat skill: average (4/7)

Fighter Guild Help

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