Ettin

Homeworld: Raji
Description: Ettins are evil, smaller cousins of Jotun, native to the moors
and highlands of Sco'land. Legend states that the Ettins were originally a
race of Giants that the Unseelie Queen warped with her dark magics. Now
they serve as her shock troops. They are large humanoids, normal looking
except for the fact that above their massive shoulders are two heads and
necks. Even with these two heads, they aren't terribly smart nor wise.
But they make up for this lack by being strong, perceptive, and
regenerative. An Ettin has an orange tinge to its very thick hide. Ettins
like to eat their meat fresh, and the smarter the meat was before they
killed it, the better it tastes. Ettins are very well skilled at combat
and manual labor but magic is beyond their purview. Ettins are most often
encountered when searching for a lost child. By the time the Ettin is
spotted, it's too late for the child.

Souljah leads the Ettin race.

Stat Potential
Str: high
Agi: low
Dex: poor
Con: high
Int: horrible
Wis: horrible
Per: unsurpassable
Cha: poor
Siz: 11'6'
Weight: 427 kg
Metarace: Jotun

Maximum Age: 200 years
Dietary Requirements: carnivore
Number of limbs: two
Natural Armor: good
Natural Weapons: dangerous
Experience Rate: 104%
Skill Maximum: 95%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light and ultra light conditions
Armed combat Skill Bonus: 5%

Slots: two brows, two heads, four eyes, two necks, two amulets, a brooch, a
lower torso, two upper arms, two lower arms, two wrists, two hands, two
fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, escape death and is horned.
Disadvantages: claustrophobia, half exp if good, large appetite and very
high stun vulnerability.
Miscellaneous: natural terrain: none.
Resistances and Vulnerabilities: none.

Damage Regeneration: excellent
Mana Regeneration: poor
Endurance Regeneration: excellent
Emotes: ebop, egrunt and
escan.
Commands: ename and runekey.
Good Guild Matches: fighter, ranger and sentinel.
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, hand, jomsviking, mage, merchant, monk, necromancer, paladin,
psionicist and templar.

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