Elf

Homeworld: Welstar
Description: Elves are the warriors and nobles of the Seelie Court. Their
comparatively large size compared to other Seelie faeries suits them well
to combat and archery. Elves are also great magicians, committed to
preserving Seelie culture and defending their woodland homes. Elves are
also eminently adaptable, capable of thriving in a variety of conditions.
Many elves hail from the woodland capital of Anathaera. Still others dwell
deep in the Meritoson Desert. And then there are the Seelie traitors, the
Drow, Elves who have defected to the Unseelie Court. The Drow capital of
Shanzanabrin on Crypt is a well-guarded secret by the Unseelie forces.
Azamir leads the Elf race.

Stat Potential
Str: low
Agi: good
Dex: average
Con: low
Int: high
Wis: average
Per: average
Cha: good
Siz: 5'0'
Weight: 32 kg
Metarace: Seelie

Maximum Age: immortal
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 80%
Skill Maximum: 80%
Hermetic Spell Maximum: 95%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light and ultra light conditions
Ranged_combat Skill Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: enhanced hearing, infravision, see invisible and see magic.
Disadvantages: high stun vulnerability.
Miscellaneous: affected by twilight, energized at night, natural terrain:
deciduous and sapped in sunlight.
Resistances and Vulnerabilities: Takes 20% more harm damage.
Immune to: physical diseases
Disease Susceptibility: 100% to magical diseases

Damage Regeneration: average
Mana Regeneration: good
Endurance Regeneration: moderate
Emotes: eforest, eind, ekeen, emed, esong and
estoic.
Commands: elook, glamour and unvanish.
Good Guild Matches: alchemist, bard, biomancer, mage and merchant.
Average Guild Matches: fighter, necromancer, ranger and sentinel.
Poor Guild Matches: abjurer, cultist, druid, fallen, hand, jomsviking,
monk, paladin, psionicist and templar.

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