Homeworld: Raji
Description: The ancestors of the Jinn, Efreeti are fiery, roaring spirits.
They appear human from the waist up and have limbs of fire. They breathe
smoke and when they speak, their voices resound in deep, booming roars,
calling everyone to pay attention to them.
Stat Potential
Str: poor
Agi: horrible
Dex: moderate
Con: good
Int: unsurpassable
Wis: high
Per: high
Cha: poor
Siz: 9'6'
Weight: 49 kg
Metarace: Elemental
Maximum Age: immortal
Dietary Requirements: none
Number of limbs: two
Natural Armor: moderate
Natural Weapons: moderate
Experience Rate: 56%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light, dark and ultra dark conditions
Hermetic Fire Spell Bonus: 10%
Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: does not need food, flight and mindsight.
Disadvantages: cannot ride mounts and non-flesh being.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND
COMPLETING A SPECIAL QUEST, corpse does not rise and natural terrain: air.
Resistances and Vulnerabilities: Takes 10% less fire damage.
Damage Regeneration: average
Mana Regeneration: excellent
Endurance Regeneration: good
Emotes: ebellow, eclap, eflame, esmoke and
esnort.
Commands:
Poor Guild Matches: abjurer, alchemist, bard, biomancer, cultist, druid,
fallen, fighter, hand, jomsviking, mage, merchant, monk, necromancer,
paladin, psionicist, ranger, sentinel and templar.