Homeworld: Crypt
Description: Dwarves are hardy warriors who once populated Crypt in large
numbers. Since the fall of the Dwarven city known as Vulcan in a volcanic
explosion, the Dwarves have been scattered to the six planets. Most
notable is the Raklish clan, still thriving despite the death of King
Raklish himself. Armorers, crafstmen and warriors, the short, stocky
Dwarves are a tenacious race that does not give up easily despite the worst
hardships.
Stat Potential
Str: average
Agi: horrible (1/10)
Dex: moderate (5/10)
Con: excellent (9/10)
Int: low
Wis: average
Per: moderate (5/10)
Cha: low
Siz: 4'0'
Weight: 82 kg
Metarace: none
Maximum Age: 300 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 80%
Skill Maximum: 100%
Hermetic Spell Maximum: 20%
Spiritual Spell Maximum: 100%
Heartbeat: rapid
Vision: light, dark and ultra dark conditions
Mercantile Skill Bonus: 5%
Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, infravision, trap detection and very high stun resistance.
Disadvantages: agoraphobia, hydrophobia and large appetite.
Miscellaneous: natural terrain: mountains.
Resistances and Vulnerabilities: Takes 20% less disintegration damage.
Immune to: physical diseases
Damage Regeneration: average (3/5)
Mana Regeneration: poor (1/5)
Endurance Regeneration: excellent (5/5)
Emotes: dbeard, dgleam, dknee, dlong and dstubborn.
Commands: dchant and drepair.
Good Guild Matches: cultist, fallen, assassin, paladin, psionicist, ranger, sentinel and templar.
Average Guild Matches: abjurer, druid, fighter, jomsviking and monk.
Poor Guild Matches: alchemist, bard, biomancer, mage, merchant and necromancer.