Description: As protectors of nature, druids are aloof from the complications of the temporal world. Their greatest concern is for the continuation of the orderly and proper cycles of nature - birth, growth, death and rebirth. Druids tend to view all things as cyclic and thus the battles of good and evil are only the rising and falling tides of time. Only when the cycle and balance becomes disrupted does the druid become concerned. Druids are charged with the protection of the wilderness — particularly trees, wild plants, wild animals, and crops. By association, they are also responsible for their followers and their animals. Druids recognize that all creatures (including humans) need food, shelter and protection from harm. Hunting, farming, and cutting lumber for homes are logical and necessary parts of the natural cycle. However, druids do not tolerate unnecessary destruction or exploitation of nature for profit. Druids often prefer subtle and devious methods of revenge against those who defile nature. It is well known that druids are both very unforgiving and very patient.
Leader bonus: 5 Wis
Champion bonus: 5 Wis. Ability to use empower staff anywhere.

This guild uses Spiritual magic.
Hermetic Bulk: Minimal (1/4)
Spiritual Bulk: Somewhat (2/4)

Level Skills Spells
1 attack
consider natural
faerie kiss
2 mana blessing
3 dagger
skin hide
spirit eye
4 chalice of plenty
wrath of gaia
summon druidic implement
5 forestry faerie fire
6 trigger staff
sylvan tongue
warp wood
7 bulletshaping transmigration
thumb of knowledge
8 fire building fish gills
9 remedy
voice of gaia
fist of stone
10 bless
eagle wings
gaias rage
11 sunlight
summon animal
control animal
12 scouting summon minions
brew healing drink
13 raise cromlech
summon hornet
brew revitalizing drink
14 nature entreaty
enhance targetting
fey shield
airbe druad
call lightning
15 befriend animal
empower staff
weapon parry
16 pass without trace reincarnation
17 faerie request
summon faerie
liege of gaia
18 sniping sheeauns door
19 brew milk drink
gaias touch
call firestorm
20 tattooing triple death
staff infusion
gaias blessing
web of life

Stat potential:
Str: none (0/7)
Agi: little (2/7)
Dex: tiny (1/7)
Con: little (2/7)
Int: tiny (1/7)
Wis: small (3/7)
Per: none (0/7)
Cha: none (0/7)

Point Potential:
HP: little (2/7) HPR: tiny (1/7)
SP: average (4/7) SPR: more (5/7)
EP: little (2/7) EPR: average (4/7)

Category Bonuses:
Nature skill: small (3/7)
Ranged combat skill: tiny (1/7)
Abjuration spiritual spell: tiny (1/7)
Fire spiritual spell: tiny (1/7)
Nature spiritual spell: small (3/7)
Earth spiritual spell: tiny (1/7)
Water spiritual spell: tiny (1/7)
Physical spiritual spell: tiny (1/7)

Race Matches:
Good: Anakim, Arakun, Bloodworm, Dhampir, Gorgon, Homarid, Human, Illex, Irrdu, Mummy, Selkie, Shadow, Treant, Tywimn, Unicorn and Yaag-nesh.
Average: Catfolk, Devil, Dragonian, Dwarf, Flynd, Kizanki, Kuroa, Minotaur, Muridan, Papua, Pudding, Titan, Uruk, Vipyr and Werewolf.


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