Homeworld: Welstar
Description: Tall, fine boned and regal, Drensieqi are less populous than
in the past. They are a noble and good natured race, long versed in the
ancient ways of magic. Drensieqi are physically beautiful, their hair made
from actual gold and never cut. Their skin is pale and their limbs fine
and thin. Originally possessed of great psychic powers, their faculties
have since waned. They have been cast out of the Seelie courts and many
have turned to drug abuse to avoid the pain of the loss of their homelands
on Welstar.
Stat Potential
Str: bad
Agi: bad
Dex: bad
Con: poor
Int: unsurpassable
Wis: average
Per: average
Cha: high
Siz: 7'0'
Weight: 32 kg
Metarace: Drensieq
Maximum Age: 800 years
Dietary Requirements: detritivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: extremely poor
Experience Rate: 91%
Skill Maximum: 70%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light and ultra light conditions
Hermetic Arcane Spell Bonus: 5%
Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an
upper torso, a lower torso, two shoulders, two upper arms, two lower arms,
two wrists, two hands, two fingers, a belt, two upper legs, two lower legs
and two feet.
Advantages: infravision, mindsight and see invisible.
Disadvantages: half exp if evil, prone to depression and very high stun
vulnerability.
Miscellaneous: natural terrain: none.
Resistances and Vulnerabilities: Takes 20% less harm damage, 20% less
illusion damage, 30% more poison damage and 20% less psionic damage.
Disease Susceptibility: 100% to physical and 100% to mental diseases
Damage Regeneration: poor
Mana Regeneration: excellent
Endurance Regeneration: poor
Emotes: dempire, dhair, dscoff, dsparkle and
dsully.
Commands: blast.
Good Guild Matches: biomancer and mage.
Average Guild Matches: alchemist and merchant.
Poor Guild Matches: abjurer, bard, cultist, druid, fallen, fighter, hand,
jomsviking, monk, necromancer, paladin, psionicist, ranger, sentinel and
templar.