Characteristics
Casting time: 4 rounds
Spell cost: 300
Spell level: 6
Spell category: enchantment
Affecting stats: wisdom
Offensive: No
Location: Anywhere
Target: livingtarget
Range: room
Components: VSM
Components: holy water (expendable)
Alignment: Cannot be Evil.
Description
This spell allows the target in some cases to break free of physical or magical entrapment. Such things as magical barriers or webs, coils, muck, or entangles can be escaped via this spell.
Notes
This is the Templar version of Free Action spell. Allows you to move through magical fields like Shelter. Can be cast any time any where as long the component requirements are kept. Added bonus: As long as the spell is active, the target is no longer hindered by underwater penalties for casting/combat if they suffered from said penalties in the first place.